Svard 1st Expeditionary

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Rogue Trader: Drake Dynasty
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Adam
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The Svard 1st Expeditionary is an infantry based combined-arms regiment raised from Svard's planetary defense force and equipped by way of Drake's personal fortune. They are house, based, and train on the Aurea Albion, where they can provide instant ground forces or aid in shipborne assaults. They are commanded by the Svard native General Geirr Hrœrekr, a veteran of the Whisperer conflict who has been with the regiment since it's creation.

History

Inspect the Troops.jpg

While the Svard 1st Expeditionary traces their history to the first group of volunteer soldiers who joined Lord Captain Drake in his search for the Dread Pearl, the unit did not exist in any organized capacity until the raised for the Siege of Damaris. Fearing the worst in the days before the ork invasion, the leadership of Svard called together all of its combat veterans and assembled a small regiment's strength of soldiers to be sent off-world to try and end the threat, less the orks break through and head for their home world of Svard next.

While they were initially neither well-trained nor well-equipped, the Svard 1st did have the distinction of having survived a decade of the Whisperer's attacks, ensuring that only the strongest, most dedicated minds continue to serve. Since becoming the go-to regiment for ground actions for Lord Drake, they've had their equipment and training upgraded, transforming them into a scouting and ranger infantry regiment with significant firepower capabilities. Being continuously stationed on the Aurea Albion, they have either taken part in or witness a large number of the operations the Explorers have been part of, most notably the Purification of Aurum from the Genesteelers and capture of the heretics of Theta-37-Gamma.

After the recent visit to Armageddon, the Svard 1st Expidationary was able to add on a 3rd division consisting of mechanized infantry and armor units equipped with a large collection of vehicles Drake had acquired from the industrial center. The soldiers for this new division were raised from among the outlying hunting-homes of the Svard Levy, whose experience with transversing the wide-open tundra was considered particularly valuable and applicable.

Doctrine and Capabilities

While the Svard 1st Expeditionary had grown from a few companies of volunteer riflemen to an Imperial Regiment sized combined arms force, the general combat doctrine has remained based on a level of operational flexibility and ground-level determination that would infuriate most commissars. The level of independence, however, suis the strong-willed and vigilant Svardsmen well and does not rub as strongly against the grain in a Rogue Trader's command. The Svard's doctrines are further informed by their long battle against the Whisperer into a preference to overwatch and skirmish actions over heavy assaults and a demand for extensive and accurate intelligence.

The core of the 1st Expeditionary consists of a thousand troopers equipped with light, multifunctional weaponry and camouflage equipment. This equipment, combined with their training and skill, makes them highly effective at harassment and reconnaissance work, particularly in medium-density terrain where they can find ample room to hide without losing the range advantage gained from their marksmen-quality rifles.

The heavy division of the 1st Expeditionary contains over fifty armored vehicles of various types. The ten heaviest ones, which include the crusade-pattern vehicles recovered from the Light of Terra, are organized into the Crusade Spearhead Company, and are used as a sledgehammer in field operations. The rest are formed into combined-arms groups of mechanized infantry with light tank and artillery support, all based around the Armaggedon Chimera chassis. The recruited Svardsmen are adapting well to the increased mobility offered by the multi-functional vehicles, but given how new the division is, there are still several operational kinks to work out.

Known Actions

  • Invasion of the Colossus (Pre-Formation)
  • The Conquest of the Dread Pearl (Pre-Formation)
  • The Siege of Damaris
  • Reconciliation of Aurum: Battle of Grensvayl
  • The Battle of the Burning Plain
  • The Occupation of Corda's Landing
  • The Evacuation of Verdansk

Strategic Units

While there are official and adhered command structures in place, the Svard can be very flexible in actual deployment, often separating and maneuvering companies by theater rather than exact instruction. The deployment and command of vehicular support is particularly flexible, even by Imperial standards, with sentinels being assigned directly to the command of squad leaders.

Command Breakdown

The Svard 1st Expeditionary is broken down into the following individual commands:

  • 1st Light Infantry Battalion (Power 5, Strength 50, Skills 30, Morale 70)
    • Command Company (Power 5, Strength 5, Skills 40, Morale 80)
    • 4x Infantry Company (Power 4, Strength 10, Skills 30, Morale 70)
    • Sentinel Company (Power 7, Strength 5, Skills 30, Morale 70)
  • 2nd Light Infantry Battalion (Power 5, Strength 50, Skills 30, Morale 70)
    • Command Company (Power 5, Strength 5, Skills 40, Morale 70)
    • 4x Infantry Company (Power 4, Strength 10, Skills 30, Morale 70)
    • Sentinel Company (Power 7, Strength 5, Skills 30, Morale 70)
  • 1st Mechanized Battalion (Power 9, Strength 50, Skills 30, Morale 70)
    • Crusade Spearhead Company (Power 10, Strength 10, Skills 30, Morale 70)
    • 4x Mobile Arms Company (Power 8, Strength 10, Skill 30, Morale 70

Note: The Sentinel Companies may be integrated into the infantry companies for +1 power & strength.)

Special Rules

  • Light Infantry gain +20% to Flank & Disengage actions.
  • Light Infantry gain +20% to battlefield awareness checks.
  • Crusade Spearhead Company gains +20% to Push Through and Assault actions.
  • Mobile Arms Company gains +10% to battlefield maneuvers checks.

Tactical / Individual Deployment

SvardTrooper.jpeg

Light Infantry Troops

WS BS S T Ag Int Per WP Fel
25 35 30 35 30 25 25 35 25

Movement: 3/6/9/18
Skills: Awareness (Per), Climb (S), Common Lore (Imperium, War) (Int), Intimidation (S), Survival (Int)
Talents: Basic Weapon Training (Universal), Melee Weapon Training (Primitive), Pistol Training (Universal), Resistance (Psychic Powers)
Armor: Flak Vest (Body 3/4), Fatigues: (Head 2, Arm 3, Legs 3), Cameleoline Coat (+20 Stealth)

Weapons:

  • Triplex-pattern Lasgun (S/3/-; 1d10+3; Pen 0; Clip 30; Range 100; Reload Full) (Marksman Mode: S/-/-; 150m; Accurate) (Maximal Mode: S/-/-; 50m; Proven (5), Felling (4))
  • Bayonet (1d10+3 R; Pen 0)
  • Lathe-pattern Missile Launcher (1/-/-; Clip 1; Reload 1 Full) (Krak: 4d10 X Pen 8) (Frag: 2d10 X Pen 4, Blast(5))

Variations

  • Mounted Infantry replace their Armor with Layered Flak (All 4) and their Triplex-pattern Lasgun & Bayonet with a Bullpup Lasgun (S/2/-; 1d10+4; Pen 0; Clip 30; Range 90; Reload Full, Reliable) (S/2/-; 1d10+5; Pen 2; Clip 15; Range 90; Reload Full, Unreliable)
  • Dedicated Marksmen gains +5 Ballistics skill and a telescopic sight.
  • Heavy Weapons Trooper gains the Heavy Weapons Training (Missile) talent.
  • Vehicle Operators gain the Drive skill and replace their weapons with a Heavy Laspistol (S/2/-; 1d10+4; Pen 0; Clip 30; Range 30; Reload Full, Reliable)
  • Vehicle Operators (except Sentinel) replace their Armor with Flak Fatigues (Head 2, Body 3, Arm 3, Leg 3)
  • Sargents gain +5 Fellowship and the Command (Fel) skill. Sargents may carry a personal weapon up to Average rarity.
  • Officers gain +5 Fellowship, +5 Intelligence, the Command (Fel) skill, and the Lore: Tactica Imperialis skill. Officers may carry up to 2 personal items of Scarce rarity.
  • Hardened Veterans may purchase up to 1000 xp of skills or talents off of the Minion tables, and may carry up 2 scavenged items of average rarity.

Scout Sentinel

Scout Sentinel engaging in combat
Cruising: 45kph / 45kph Road Tactical: 8m Maneuverability +10
Size: Hulking Hull: 16 Aval.: Average
Front: 20 Side: 20 Rear: 20

Svard Operated: The driver uses the Svard 1st Expeditionary profile (as above). His only personal weapon, however, is a heavy laspistol.
Multilaser: The Svard 1st Support Sentinel is equiped with a Multilaser.

Rate Range Damage Pen Clip Reload Special
-/-/5 150m 2d10+10 E 2 Unl. N/A Reliable

Open Topped: The Sentinel's driver may be targeted with a called shot.
Walker: The Sentinel is affected by difficult terrain as though it was a regular character.

Chimera

Imperial Guard Chimera Armored Personnel Carrier

The Drake Dynasty has owned a couple of Chimeras for several years which were crewed by a handful of veteran Svard 1st Expeditionary who were not considered part of the "normal" order of battle. However, during the Aurea Albion's recent trip and refit at Armageddon, the regiment gained both a score of new, dedicated, high-grade Chimeras and enough true barracks space to house and equip them. These Chimeras are used as part of the 3rd Division.

Cruising: 55kph / 70kph Road Tactical: 15m Maneuverability +0
Size: Massive Hull: 30 Aval.: Average
Front: 30 Side: 22 Rear: 18

Multilaser: The Svard/Armageddon Chimera is equiped with a turret mounted Multilaser.

Rate Range Damage Pen Clip Reload Special
-/-/5 150m 2d10+10 E 2 Unl. N/A Reliable

Heavy Bolter: The Svard/Armageddon Chimera is equiped with a front mounted heavy bolter.

Rate Range Damage Pen Clip Reload Special
-/-/6 150m 2d10+8 X 6 60 2 Full Tearing

Svard Operated: The driver, gunner, and commander use the Svard 1st Expeditionary profile (as above). Their only personal weapons, however, are a heavy laspistol.
Armored The Chimera is a military vehicle and halves the results on the critical table. This does not apply to criticals caused by Righteous Fury.
Amphibious The Chimera is capable of floating and propelling itself at up to 30kph in reasonably calm waters.
Sealed The Chimara is environmentally sealed and contains both air purification and purge tanks. It is immune to gas and chemical attacks.
Transport (Troop Only): The Chimera can comfortably transport up to twelve Svart 1st soldiers. An additional six to eight can be packed in at increasing levels of discomfort.
Transport (Command Only): The Chimera can comfortably transport up to six Svart 1st soldiers. An additional six to eight can be packed in at increasing levels of discomfort.
Tactical Unit (Command Only): Command Chimeras contain additional auspex arrays, tactical cognators and datalinks. These grant a +10% bonus to Logic, Tactica Imperialis, and Command checks.
Orbital Uplink (Command Only): Command Chimeras contain a high powered orbital uplink vox capable of reaching high planetary orbit. Allows for voice, picture, and data exload.

Trojan

Trojan Support Tank with crane extended

The Drake Dynasty has owned a couple of Trojan Support Tanks for several years which were crewed by a handful of veteran Svard 1st Expeditionary who were not considered part of the "normal" order of battle. These have been rolled into the 3rd Division after Armaggedon and supplemented with another half-dozen. They primarily act in support of the artillery units but are occasionally called on to be recovery vehicles.

Cruising: 60kph / 80kph Road Tactical: 15m Maneuverability +0
Size: Massive Hull: 30 Aval.: Average
Front: 30 Side: 22 Rear: 18

Heavy Bolter: The Svard/Armageddon Chimera is equiped with a front mounted heavy bolter.

Rate Range Damage Pen Clip Reload Special
-/-/6 150m 2d10+8 X 6 60 2 Full Tearing

Svard Operated: The driver, gunner, and commander use the Svard 1st Expeditionary profile (as above). Their only personal weapons, however, are a heavy laspistol.
Armored The Trojan is a military vehicle and halves the results on the critical table. This does not apply to criticals caused by Righteous Fury.
Amphibious The Trojan is capable of floating and propelling itself at up to 30kph in reasonably calm waters.
Sealed The Trojan is environmentally sealed and contains both air purification and purge tanks. It is immune to gas and chemical attacks.
Cargo Crane The Trojan is equipped with a supply crane. This can be used to apply force with an effective strength of 60 (x3).
Cargo Bay The Trojan contains a large interior cargo bay that can carry extensive cargo or up to 20 uncomfortable passengers.

Barghest

Barghest Light Tank with Searchlight

A rare, longer-ranged variant of the Hellhound light tank, the Barghest replaces the inferno turret with a heavier duty autocannon turret equipped with the same heavy gauge autocannon & coaxial stubber used on the Predator tanks of the Astartes. The Svard 1st Expeditionary has eight of these light tanks split among the four combined arms companies.

Cruising: 55 kph / 70 kph Road Tactical: 15m Maneuverability +0
Size: Massive Hull: 30 Aval.: Average
Front: 30 Side: 24 Rear: 20

Predator Autocannon: The Svard/Armageddon Barghest is equipped with a turret mounted Heavy Autocannon.

Rate Range Damage Pen Clip Reload Special
S/-/5 300m 3d10+10 I 6 30 Half / 4 Full* Reliable, Tracer Coaxial*

* Reload: The main cannon contains two ammo ports. It takes a half action to switch between the ports. It takes 4 full actions to load and feed a new box into one of the ports.
* Tracer Coaxial: +10% BS to hit, for each degree of success, this weapon also deals a heavy stubber hit (1d10+5 I pen 3) in addition to any standard hits.
Heavy Bolter: The Svard/Armageddon Chimera is equipped with a front mounted heavy bolter.

Rate Range Damage Pen Clip Reload Special
-/-/6 150m 2d10+8 X 6 60 2 Full Tearing

Svard Operated: The driver, loader, gunner, and commander use the Svard 1st Expeditionary profile (as above). Their only personal weapons, however, are a heavy laspistol.
Armored The Chimera is a military vehicle and halves the results on the critical table. This does not apply to criticals caused by Righteous Fury.
Amphibious The Chimera is capable of floating and propelling itself at up to 30kph in reasonably calm waters.
Sealed The Chimera is environmentally sealed and contains both air purification and purge tanks. It is immune to gas and chemical attacks.

Griffon

Griffin Mortar

The Griffon Assault Artillery is a somewhat niche chimera-based vehicle that is falling out of favor because, despite its millennia of service, it does not fit well into standard Tactica Imperialis doctrine. In the mixed units of the Svard 3rd division, however, it is appreciated for its ability to provide accurate, close-in artillery support without reducing the mobility of the rest of the mechanized unit. The 3rd Division currently has eight of these vehicles split among the four Mobile Companies.

Cruising: 55 kph / 70 kph Road Tactical: 15m Maneuverability +0
Size: Massive Hull: 30 Aval.: Average
Front: 30 Side: 22 Rear: 16

Heavy Morter: The Svard/Armageddon Griffon is equiped with dorsal Heavy Morter.

High Explosive
Rate Range Damage Pen Clip Reload Special
S/-/- 300m 3d10 +4 X 6 1 Full Indirect (2), Blast (10)
Fragmentation
Rate Range Damage Pen Clip Reload Special
S/-/- 300m 4d10 I 2 1 Full Indirect (2), Blast (10), Tearing
Smoke
Rate Range Damage Pen Clip Reload Special
S/-/- 300m N/A N/A 1 Full Indirect (2), Blast (15), Smoke
Illumination
Rate Range Damage Pen Clip Reload Special
S/-/- 300m N/A N/A 1 Full Indirect (2), Illumination

* Limited Ammunition: The Griffons carry 8 boxes (40 rounds) of ammunition. These may be mixed types. Heavy Bolter: The Svard/Armageddon Chimera is equiped with a front mounted heavy bolter.

Rate Range Damage Pen Clip Reload Special
-/-/6 150m 2d10+8 X 6 60 2 Full Tearing

Svard Operated: The driver, loader, gunner, and commander use the Svard 1st Expeditionary profile (as above). Their only personal weapons, however, are a heavy laspistol.
Armored The Chimera is a military vehicle and halves the results on the critical table. This does not apply to criticals caused by Righteous Fury.
Amphibious The Chimera is capable of floating and propelling itself at up to 30kph in reasonably calm waters.
Sealed The Chimara is environmentally sealed and contains both air purification and purge tanks. It is immune to gas and chemical attacks.
Auspex The Griffin mounts a dedicated periscope/auspex system that counts a good-quality magnocular and an auspex with a 150m range.

Leman Russ Battle Tank

Leman Russ Main Battle Tank

The main battle tanks of the Imperial Guard and the mainstay of armored regiments across the Imperium, the Leman Russ are produced in the millions on Forge Worlds and in Hive factories across the Imperium. While slow in comparison to other Guard vehicles and lacking in advanced technology, its ruggedness and reliability are the tank's defining attributes. The Light of Terra's crusade-pattern Leman Russ tanks are masterworks of the manufactorum's art, with smooth autoloaders, miniaturized instrumentation, and a full NBCV seal allowing the crew to reasonably live in their vehicle for days on end if the mission calls for it.

The Main Battle Tank variant of the Leman Russ is armed with a turret-mounted Battle Cannon, a 120mm smoothbore gun who’s APHE shells are equally decimating enemy infantry and tanks. Aiming the weapon is done through a dedicated periscope with a 45° field of vision. The tank also mounts a Lascannon in the forward hull mount with a 90° field of fire. The Exterminator variant of the Leman Russ is armed with a turret-mounted twin-autocannon and faster tracking rate which allows it to better target fast-moving light vehicles. The tank also mounts both a front and sponson heavy bolters thanks to it's much smaller ammunition space requirement. The Demolisher variant of the Leman Russ is armed with the massive Demolisher cannon, one of the most devastating direct-fire weapons found on anything smaller than a superheavy. It also sports a front-mounted heavy bolter.

The Svard 1st Expeditionary's Crusade Spearhead currently consists of 4 Leman Russ Main Battle Tanks, 2 Leman Russ Exterminator Tanks, and 2 Leman Russ Demolisher Tanks. Approximately half of these were recovered from the Light of Terra, while the remainder were purchased in kind from Armageddon.

Cruising: 21kph / 35kph Road Tactical: 8m Maneuverability -10
Size: Massive Hull: 30 Aval.: Average
Front: 40 Side: 32 Rear: 20

Svard Operated: The crew uses the Svard profile listed above, but replace their weapons with a heavy laspistol.
Armored The Leman Russ is a military vehicle and halves the results on the critical table. This does not apply to criticals caused by Righteous Fury.
NBCV Seal The Leman Russ is immune to gas-based attacks and suffers no penalty due to atmospheric or gravitational effects.
Battle Cannon The Battle Cannon is turret mounted. It is operated by the Gunner or Commander.

Rate Range Damage Pen Clip Reload Special
S/-/- 750m 3d10+10 X 8 12 3 Blast (10), Concusive (3), Reliable, Voidsealed

Demolisher Cannon The Demolisher Cannon is turret mounted. It is operated by the Gunner or Commander.

Rate Range Damage Pen Clip Reload Special
S/-/- 50m 4d10+20 X 10 12 3 Blast (10), Concusive (3), Voidsealed

Exterminator Cannons The Exterminator Cannons are turret mounted. They is operated by the Gunner or Commander.

Rate Range Damage Pen Clip Reload Special
S/3/- 300m 3d10+8 X 6 40 1 Full Storm, Voidsealed

Lascannon The Lascannon is 45° front mounted. It is operated by the Loader, Driver, or Gunner.

Rate Range Damage Pen Clip Reload Special
S/-/- 300m 5d10+10 E 10 5 N/A Recharge

*Recharge: The lascannon capacitors are charged by the main power plant. They gain 1 shot every 3 rounds.
Heavy Bolter The Heavy Bolter is 45° front mounted. It is operated by the Loader, Driver, or Gunner. Alternately sponson Heavy Bolters have a 90° side mount and are operated by dedicated sponson gunners.

Rate Range Damage Pen Clip Reload Special
-/-/6 150m 2d10+8 X 6 60 2 Full Tearing

Bombard

Imperial Guard Bombard with Heavy Siege Mortar

The Bombard variant of the Leman Russ is a radical departure from the standard tank, preserving little more than the drivetrain. Nearly every other ounce of weight has been stripped from the tank to allow for the mounting of a heavy Bombard cannon. The Bombard cannon is the largest mobile artillery cannon in the Imperial armory, and the largest weapon in the Drake arsenal not mounted on a voidship. The standard ammunition, which House Drake is currently stocking, creates a blast, not unlike that from a demolisher cannon, but slightly larger and with much greater range. The nature of the bombard, including shells too heavy to be lifted by people, prevents any onboard munitions storage. Although it can tug its own trailer, the Bombard will normally be followed by a dedicated Trojan carrying and handing off the necessary ammunition. Like all of the Crusade-pattern tanks, the Leman Russ Bombard is fully NBCV sealed, adding dedicated inside space for the tank commander, who would otherwise ride outside on the platform.

The Svard 1st Expeditionary's Crusade Spearhead currently consists of two Bombards, one recovered from the Light of Terra and it's twin purchased at Armageddon. Their slow speed and long set up time mean that they rarely maneuver with the Spearhead once combat is joined, but instead tend to be set to lob shells over their fellow tank's heads.

Cruising: 12 kph / 24 kph Road Tactical: 6m Maneuverability -15
Size: Massive Hull: 30 Aval.: Average
Front: 40 Side: 29 Rear: 16

Svard Operated: The crew uses the Svard profile listed above, but replace their weapons with a heavy laspistol.
Armored The Leman Russ is a military vehicle and halves the results on the critical table. This does not apply to criticals caused by Righteous Fury.
NBCV Seal The Leman Russ is immune to gas-based attacks and suffers no penalty due to atmospheric or gravitational effects.
Brace The Bombard requires that the vehicle be braced and the weapon unlocked for use prior to firing. This takes 4 full rounds and the vehicle must be stopped the entire time.
Bombard The Bombard Mortar is on a fixed mount. It is operated by the Commander.

Rate Range Damage Pen Clip Reload Special
S/-/- 1000m 5d10+15 X 8 1 3 full Indirect (5), Blast (20), Concusive (6), Voidsealed

Mark's Suggested Regimental Build (From Only War)

NOTE: Updated 8/11/13 to reflect latest gear

The rules listed for the Svard 1st Expeditionary have been created using the following Regiment Creation doctrines:

  • Home World: Death World (variant), 3 points; Hardened replaced with Resistance (Psychic Powers)
  • Commanding Officer: Bilious, 2 points
  • Regiment Type: Reconnaissance, 3 points
  • Doctrines: Cameleoline, 3 points
  • Total Cost: 11 points

(See the Discussion page for the raw build)

Characters belonging to the Svard 1st Expeditionary gain the following advantages:

  • Characteristic Modifiers: +6 Perception, +3 Toughness, -3 Fellowship
  • Starting Aptitudes: Willpower
  • Starting Skills: Survival, Awareness
  • Starting Talents: Resistance (Psychic Powers), Paranoia, Combat Sense
  • Survivor of the Whisperer: After decades of surviving the Whisperer's attacks and subversion on Svard, the Regiment has developed techniques and rewarded those with strong mental fortitude. Regimental soldiers are among the most hardened men and women in the Imperium who can withstand the insidious psychic assaults of filthy xenos. Characters gain the Resistance (Psychic Attacks) talent.
  • Wary of Outsiders: Svardians tend to be slow to put their faith in anyone other than themselves and their comrades, and they chafe at the expectations and strictures of outside society. This paranoia is a result of the Whisperer who, for many years, put Svardian against Svardian. They suffer a -10 penalty on all interaction skill tests made in formal surroundings, and a -10 interaction skill tests made with any non-death worlders. These penalties can be waived at the GM's discretion if the death worlders are dealing with those who have earned their trust
  • Wounds: Regimental soldiers start with +2 Wounds
  • Standard Regimental Kit: Uniform, set of poor weather gear, knife, flak vest, rucksack or sling bag, set of basic tools, mess kit, water canteen, blanket, sleep bag, rechargeable lamp pack, grooming kit, set of cognomen tags, primer, combat sustenance rations (2 weeks' supply), Triplex-pattern lasgun with 2 spare charge packs (Main Weapon), Guard Flak Trenchcoat, 2 frag grenades, 2 krak grenades, one Sentinel Scout Walker per squad, one set of magnoculars per player character, one chrono
  • Favoured Weapons: Triplex-pattern lasgun, Missile launcher