Kulth
Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus High Factorum August | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
Population: Estimated 6 Billion
Tithe Grade: War World
Geography/Demography: Kulth, before the war, was classified as a civilized world with an agricultural, industrial, and administrative world. The war has scarred the surface, but it still serves all these purposes to each of the militant groups.
Governmental Type: Imperial Sectorate Govenership (Dominate), Astra Millitarum Dictatorship (Imperial), Warlordship (Orks)
Planetary Governor: Lord Severus XIII (Dominate), Lord General Ghanzorik (Imperial), Warboss Grotkickka (Ork)
Adept Presence: Mostly in the hands of the Dominate. The Astra Millitarum command center does have a large militarum contingent to aid with logistics.
Military: Kulth Throneguard (Dominate), Dozens of Astra Millitarum Regiments (Imperium), Dozens of Warbands (Orks)
Trade/Economy/Addendum
The Severn Dominate, while only firmly in control of less than a quarter of the planet's surface, can count among its positions the majority of the most productive and populated lands still functioning on the world of Kulth. This local industrial and agricultural edge has been one of the few things that have allowed Severan XIII to hold back the massive imported forces of both Orks and Imperial troops. What few imports and trade the capital of the Dominate have to be smuggled or blockade run in and out of a system that is, at least nominally, in the hands of the Imperial Navy.
By contrast, the Imperial forces are almost entirely supported by imported military and logistical goods, providing little to nothing for export.
Drake Orbital Logistics
During one of Lord Drake's initial forrays into the Periphery war, dynastic forces cleared out the three most intact orbital stations within the Kulth system. While one of the stations has been subsequently towed to the trading colony of Aurum, two stations were placed in orbit above the Kulth. Brought back up to operational status at great expense, these stations (Station Zero-One and The Mausoleum) manage the sorting and distribution of much of the Imperial war material headed for the surface.