37th Stormtrooper Company
Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus High Factorum August | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
Death is not failure, for even death can bring glory. Fear is not failure, for fear can be conquered. The only known failure is to ignore orders, for even a slight hesitation in following them brings an ignoble end. — Liber Progenium, Volume I
The 37th Stormtrooper Company is the current Militarum Tempestus unit stationed onboard the Aurea Albion, having taken over from the previous company not long after their initial deployment. While all Militarum Tempestus go through the same initial training, the 37th is primarily a Naval Company with the extended void experience and specialized wargear one would expect from such a unique and perilous warzone. It conversely means they are also far more comfortable with waiting then their ground-assault counterparts, who are often thrown from battle to battle in rapid succession.
Tempestus Scions
Tempestus Scions or Storm Troopers, as they are typically known among voidsmen, are the elite special forces units of the Astra Militarum and Imperial Navy. Officially members belong to an independent subdivision known as the Militarum Tempestus, Storm Troopers are trained from their youth by the Schola Progenium in the arts of war. Armed with their trademark Hellguns and Hellpistols, these soldiers take combat to the heart of the enemy with blinding speed and deadly precision. Storm Troopers are among the finest human soldiers in service to the Imperium and in demand across unnumbered warzones.
Equipped with the finest weapons and wargear in the Departmento Munitorum's arsenal, Storm Troopers are trained to carry out missions beyond the capabilities of the rank-and-file soldiers. Deep strike assaults, aggressive reconnaissance, infiltration, sabotage, and airborne or orbital insertion are just a few of the special operations missions with which the stormtroopers are routinely called upon to perform.
Storm Troopers are unique in that they form a single regiment per sector, with that regiment receiving a constant influx of new recruits to keep it up to full strength. By virtue of its members having been recruited from the graduates of the Schola Progenium, the regiment made up of soldiers from worlds throughout the Sector. Though it may claim up to ten thousand men under arms at any given time, this huge force does not fight at a single place. Instead, individual companies or battalions are instead sent to war zones, and from there, divided further among the innumerable needs of their theater commanders.
Game Statistics
Individual
WS | BS | S | T | Ag | Int | Per | WP | Fel |
---|---|---|---|---|---|---|---|---|
35 | 50 | 40 | 40 | 35 | 25 | 40 | 40 | 25 |
Movement: 3/6/9/18
Skills: Awareness, Climb, Dodge, Common Lore (Imperium, War), Navigate Surface', Command'
Talents: Basic Weapon Training (Universal), Pistol Weapon Training (Universal), Melee Weapon Training (Simple, Universal'), Two-Weapon Fighting (Ballistic, Melee), Quick Draw,
Armor: Voidseal Carapace: All 6
Weapons:
- Hellgun (S/3/-; 1d10+4 E; Pen 7; Range 110; Clip 100; Reload 3 Full; Omni-Scope)
- Hellpistol (S/2/-; 1d10+4 E; Pen 7; Range 35; Clip 100/20; Reload 3 Full)
- Frag Grenade (S/-/-; 2d10 X; Pen 0; Range 12; Clip 1; Reload Half, Blast (4)) [4]
- Krak Grenade (S/-/-; 2d10+4 X; Pen 6; Range 12; Clip 1; Reload Half, Blast (1)) [2]
- Combat Knife (1d5+5 R; Pen 1, Balanced)
Note: Hellpistol and Hellgun share the same backpack.
Equipment: Auspex', Voidseal Carapace, Omnishield Helm, Slate Monitron
In addition, one member of every combat team (5 troopers) is a specialist who will replace their Hellgun with a Hotshot Vollygun or their Hellgun and Backpack Power Unit with one of the following: Grenade Launcher, Flamer, Meltagun (max 5), Plasma Gun (max 5).
Weapons:
- Hotshot Volly Gun (-/5/10; 1d10+4 E; Pen 7; Range 110; Clip 100; Reload 3 Full; Motion Predictor)
- Grenade Launcher (S/-/-; Range 60; Clip 6; Reload Full, Inaccurate)
- Flamer (S/-/-; 1d10+4 E; Pen 2; Range 20; Clip 6; Reload 2 Full, Flame)
- Meltagun (S/-/-; 4d10+8; Pen 13; Range 20; Clip 5; Reload 2 Full, Melta)
- Plasma Gun (S/2/-; 4d10+9 E; Pen 8; Range 90m; Clip 40; Reload 5 Full; Overheat, Recharge)
' Sergeants Only, Sergeants also have +10 Fellowship.
Tactical Unit
The entire company (100 Stormtroopers) is deployed as a single unit with the following profile:
Strength 10, Power 9, Morale 100
Special Operations Enemies roll 1d10 damage less when the Storm Troopers succeed in a Flank Attack, Charge or Feint maneuver. In addition, the Storm Troopers attack gains Reliable(4) during these same maneuvers.
Mark's Only War Regiment Creation
The 37th Stormtrooper Company has been created using the following Regiment Creation doctrines:
- Homeworld: Schola Progenium, 3 points
- Commanding Officer: Phlegmatic, 1 point
- Regiment Type: Grenadiers, 4 points
- Doctrines: Iron Discipline (3 points), Vanguard (6 points)
- Drawbacks: The Few (-5 points)
Total Points: 12
- Characteristic Modifiers: +3 to Willpower, +3 to either Weapon Skill or Ballistic Skill, +3 Ballistic Skill, +3 Toughness, –3 Perception
- Starting Aptitudes: Willpower
- Starting Skills: Common Lore (Imperial Guard) +10, Common Lore (Imperium), Common Lore (War) +10, Linguistics (High Gothic, Low Gothic), Tech-Use
- Starting Wounds: Progena characters begin play with +1 starting Wound.
- Starting Talents: Air of Authority, Unshakeable Faith, Bombardier
- Standard Regimental Kit: 1 auxiliary grenade launcher weapon upgrade per Player Character, 1 additional krak and frag grenade per Player Character, 1 suit of light carapace armour per Player Character, 1 deadspace earpiece per Player Character, 2 grenade launchers per Squad, 1 lascarbine (Main Weapon) with four charge packs or 1 combat shotgun (Main Weapon) with four clips per Player Character, 1 combi-tool per Player Character, 1 data-slate per Player Character, 1 9-70 entrenching tool per Player Character, 1 anointed toolkit per Player Character, 1 lascutter per Squad, 6 demolitions charges per Squad, 1 siege auspex per Squad, and a single Chimera armored transport per Squad armed with a turret-mounted autocannon, a hull-mounted heavy flamer, and a pintle-mounted heavy stubber, as well as a dozer blade and camouflage netting.
- The Few: When a Squad from this regiment requests reinforcements (to replace fallen Comrades), it must make a Hard (–20) Logistics Test if most of the regiment is actively deployed or an Ordinary (+10) Logistics Test if a significant portion of the regiment is not currently in the field (these Tests already include situational modifiers except those added at the GM’s discretion). If it fails, the regiment simply has no reinforcements it can spare for the Squad, and its members must soldier on until its members can put in another request for troop support.
Known Actions
This lists known battles and participation in actions after being acquired by Lord-Captain Drake
- The Conquest of the Colossus
- The Pillaging of Dread Pearl
- The Siege of Damaris