Wargear

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Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
High Factorum August
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore

Normal Gear

Unique Gear

Note: These items are detailed on individual character sheets or universal equipment page.

Eldar Witchblade

A large, uncannily beautiful sword of clear Aeldari make. While in the hands of a regular mortal, it is little more fancy power sword. In the hand of a psyker it shows its true power, cutting through the heaviest armor and toughest of enemies, though it carries with it a psychic link to the immortal doom and despair of the fallen. Currently wielded and bonded to Solarus.

Splinter Rifle

The obsidian-like, jet black weapon of the Durkhari, this malicious looking device fires splintered crystals of solidified neurotoxin. In addition to it's terrifying ranged potential, the weapon is also covered in monomolecular blades for close combat work. Currently stored in the Trophy Room.

Wych Knife

An impossibly sharp and perfectly balanced knife, this knife was recovered on Aurum, evidence of the activity of Durkhari in the Periphery. Currently stored in the Trophy Room.

Necron Phase Claw

A gauntlet with extended bladed fingers forming a cruel claw-like device covered in swirling energies and disorienting to look at, as though it is both there and not there at the same time. Currently with Dominica.

Archeotech Stalker Bolter

An ancient and exceedingly well-crafted hunting bolter with several integrated components which would otherwise be rare attachments themselves. Shows an almost inpreceptable amount of damage or wear dispite having been in the gullet of Killian's Bane for a couple hundred years. The bolts are held in a wide, 10 chamber internal magazine. Through a complicated internal selector, the bolter detects all types of ammunition loaded, and can select any of them to be fired.

300m; S/ -/-; 2d10 + 5 Explosive; Pen 5; Clip 10†, Reload &half† Two-handed; Accurate, Tearing, Never Jams, +20% to hit
Attachments: Omniscope (+15%), Fire Selector (3 channels), Silencer (-20% to hear).
†May be loaded with different rounds. Each half action loads 1 round.