Drake Trade Empire
Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus High Factorum August | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
Dynastic Asset Index
Dynastic Asset Index (Current Date)
Profit Factor (44𝖕)
Secure Assets (41 𝖕)
These are secure investments scattered throughout the Segmentum and even others. Bonds, stocks, shares in companies and ventures are sometimes millennia old. These are the safe, reliable ventures that wealth is slowly built on. It is a sort of a safety cushion, earning year after year the same yields and only a major, galactic-scaled catastrophe, would endanger these investments. Because of their stability, the more mobile assets in this category can act as a de-facto currency among Noble Dynasties, while immobile ones are almost impossible to transfer.
- Immobile Assets
- Foundation Fees and Nobility Tithes (Tephaine, Cyprian's Gate, Clove, Synford, Samson and Hilarion) - 8 𝖕
- Nationalized Colonies and Industry (Hilerian, Piety of Seth, Gunpoint) - 7 𝖕
- Rent, Tithes and Pilgrimage fees (Silence) - 2 𝖕
- Extraterritorial District and Rights (Tennenberg) - 4 𝖕
- Family Wealth of the Strophes - 7 𝖕
- Mobile Assets
- Shares in the Calixian Golganna Triangle (Scintilla - Sepheris Secundus - Iocanthus) - 6 𝖕
- Charters of Pilgrimage (Piety of Seth, Orendel’s Tomb) - 2 𝖕
- Naval Supply Contracts (Port Wonder, Port Wraith) - 3 𝖕
- Tennenburg Mineral Charters - 2 𝖕
Yielding Assets (55 𝖕)
These are riskier investments of magnitude, with the aim to enhance the dynastic portfolio. In these categories are bonds, stocks, shares in companies, but also taxes from newly conquered or worlds classified as risks under the stringent criteria of the Imperial accounting. These investments can be sensitive to economic conditions or specific catastrophic events.
- Immobile Assets
- Manorial Rent and Tithes, Drake Palatial Estate (Cyprian's Gate) - 3 𝖕
- Tithes and Rights, Greater Svard System - 9 𝖕
- Produce of the Dross Salvage Company - 6 𝖕
- Aurum Promethium Company - 3 𝖕
- Rare Mineral Trade from Sepheris Secundus) - 4 𝖕
- Favorable Trading Rights (Damaris) - 5 𝖕
- Manoral Rent, Medditngton Estate (Valon Urr) - 2 𝖕
- Mobile Assets
- Shares in the Hazeroth Run (Ixania Sector - Thrones) - 4 𝖕
- State Industrial Contracts (Damaris) - 4 𝖕
- Promethium/Food Trade (Damaris - Svard) - 3 𝖕
- Import/Export Trade (Damaris) - 3 𝖕
- Maw Trade Charters - 2 𝖕
- Karlak Munitorum Exchange - 6 𝖕
- Trade with the Nivan Astra - 1 𝖕
Items of Exceptional Value (8 𝖕)
These are items of such exceptional value they can either be used as collateral for financial operations or easily used as liquid assets when exceptional purchases have to be made, or when more secure assets become available. While the absolute value of these times is typically secure, using them requires finding a buyer or someone to accept them as collateral.
- Alien Artifacts and Treasures - 2 𝖕
- Necron Artifacts - 2 𝖕
- Arceotech Artifacts and Treasures - 2 𝖕
- Voidship Salvage - 1 𝖕
- Beowulf Archive - 1 𝖕
Financia Obscura (9 𝖕)
Those are funds of unknown origins. Information detailing the origin of said funds can be lost through the sand of times, warp storms, shipwrecks, or otherwise concealed operations behind front companies and expendable intermediaries. While the Imperial authorities are not concerned with fighting such activities, the Administratum will fight to get sure to get a proper tithe none the less. These can be vulnerable to economic events, though not always in expected directions. They will have to be untangled before being traded or liquidated.
- Machinations of Lord Torporibus Drake - 5 𝖕
- Esoteric Hereditary Warp Route Tithes - 3 𝖕
- Luxury Trade with Svard Nobility - 1 𝖕
Favors and Good Will (45 𝖕)
Like so many highly stratified societies where the powerful hold wealth beyond measure, the interactions of the rich and powerful often go beyond simple monitory transactions. These favors, promises, and handshake agreements can be leveraged into very real benefits for the Dynasty. Beware, though, for reputation and goodwill are fickle things. Reputation and Good Will cannot typically be traded, but they can be liquidated, typically by asking for a favor so significant they consider their debt paid. Just beware of asking for too much…
- General Reputation
- Power of the Warrant of Trade sign by His Hand - 5 𝖕
- Raider of the Dread Pearl - 0 𝖕
- Victor of the Frozen Reaches - 2 𝖕
- Brazen Raider of Chaos - 3 𝖕
- Savior of Footfall - 4 𝖕
- Organization Reputations
- Dynasty Ascendent (Rogue Traders) - 3 𝖕
- Student of the Omnissiah (Mechanicus) - 5 𝖕
- Able Commander (Imperial Navy) - 2 𝖕
- Friend of the Houses (Navius Nobilte) - 4 𝖕
- Reliable Ally (Inquisition) - 3 𝖕
- Victorious Crusader (Ministorum) - 4 𝖕
- Imperial Ally (Astra Millitarum) - 3 𝖕
- Kingmaker (Noble Houses) - 1 𝖕
- Scentilla Peerage (Noble Houses) - 2 𝖕
- Personal Connections
- Noble Connections of Lord Drake - 1 𝖕
- Noble Connections of Mordecai - 1 𝖕
- Good will of the Strophes Family - 2 𝖕
Leveraged Assets (95 𝖕)
Similar to items of exceptional value listed above, the Dynasty is able to leverage the value and future earnings of its most significant assets to produce loans or temporary bursts of wealth. These are typically only at risk of loss due to a loss of value, real or perceived, which is dependent on the type of asset. However, woe betides a dynasty that suffered misfortune while their critical assets are on the line. More than one Rogue Trader dynasty has ended after betting their Flagship on the perfect endeavor.
- Voidships
- Aurea Albion, Dynastic Flagship - 27 𝖕 (107 sp)
- Hound of Albion, Dynastic Scout - 8 𝖕 (28 sp)
- Abhorrent, Dynastic Escort - 13 𝖕 (56 sp)
- The Cornucopia - 4 𝖕 (16 sp)
- The Mausoleum: - 12 𝖕 (48 sp)
- The Zero-One: - 12 𝖕 (46 sp)
- Colonial Holdings
- Drake Palatial Estate (Cyprian’s Gate) - 2 𝖕
- Meddtington Estate (Valon Urr) - 1 𝖕
- Control and Founder’s stake in Svard - 9 𝖕
- Dross Salvage Colony - 6 𝖕
- Aurum Trade Colony - 1 𝖕
Operational Assets (-209 𝖕)
These are the assets so large, complex, or expensive to maintain that draw against the continuous wealth of the Dynasty. For the most part, these are running institutions such as vessels, manors, and business offices. Ignoring this category is often what drives noble houses into debt and obscurity.
- Voidships & Vassals
- Aurea Albion, Dynastic Flagship - 54 𝖕 (107 sp)
- Lyandra Colbolt, Vassal of the Dynasty - 8 𝖕
- Hound of Albion, Dynastic Scout - 17 𝖕
- Abhorrent, Dynastic Escort - 26 𝖕
- Fortuitous Purpose, Vassal of the Dynasty - 7 𝖕
- Military Assets
- Svard 1st Expeditionary - 1 𝖕
- 133rd Lathes Skitarii Brigade -3 𝖕
- 4077th Scintilla Penal Legion -2 𝖕
- Strophes Own Volunteers -2 𝖕
- 40th Baraspine Guards (IG) -3 𝖕
- Drake Crusade Volunteers -2 𝖕
- Warriors of the Sky-Father -2 𝖕
- Strophes 1st Mechanized Infantry Brigade -3 𝖕
- Strophes 1st Armored Battalion -3 𝖕
- 33rd Lathes Anti-Air -2 𝖕
- Land and Colonies
- Drake Palatial Estate (Cyprian's Gate) - 4 𝖕
- Meddinton Estate (Valon Urr) - 2 𝖕
- Svard Installation 23 - 3 𝖕
- Dross Salvage Colony - 4 𝖕
- Operations and Trade Missions
- Expanse Operational Headquarters (Damaris) - 2 𝖕
- Calixus Household Headquarters (Scentilla) - 2 𝖕
- Periphery War Headquarters (Kulth) - 1 𝖕
- Tennenburg Extraterritorial District - 1 𝖕
- The Cornucopia - 8 𝖕 (16 sp)
- The Mausoleum: - 24 𝖕 (48 sp)
- The Zero-One: - 23 𝖕 (46 sp)
Related Locations
House Drake Trade Missions
Trade Missions consist of the worlds or stations on which the House Drake has established a lasting physical presence ranging from a warehouse and office complex to, in the case of Svard, effective ownership of the entire system.
Aurum (Calixis)
Aurum is a feudal world recently "reunited" with the Imperium via Lord Drake's efforts. As a lush garden world, it is rich with natural resources, though underdeveloped to take advantage of them. Its people's warrior ethos are promising for raising potent guard regiments.
- Key Imports: Industrial equipment to exploit natural resources
- Key Exports: Raw natural resources, including promethium; guard regiments (potentially)
- Key Trade Stops:
Footfall (Koronus)
Footfall holds the hub of House Drake's operations in the Koronus Expanse, being the first and last stop in the Expanse, and the major market hub of the region.
- Key Imports: Everything possible, as it is a series of asteroids chained together and cannot support itself
- Key Exports: People (crew, pilgrims), ship repair, simple ship components
- Key Trade Stops: xenos artifacts, advanced manufactured goods, Archeotech, slaves
Port Wander (Calixis)
Port Wander guards the far end of the Maw against Footfall, serving much the same purpose, though with better facilities and stronger trade routes. House Drake’s offices here serve as the center for his Calixis Sector operations.
- Key Imports: Everything possible, as an amalgamated space station.
- Key Exports: People (crew, pilgrims), ship repair, complex ship components
- Key Trade Stops: advanced manufactured goods, Archeotech
Tennenberg (Calixis)
As a reward for both settling the civil war and placing a new House on the throne, House Drake was granted a small block of extra-territorial property from which to trade. Sepheris Secundus is wealthy in mineral resources and imports a wide variety of equipment needed to keep its operations going.
- Key Imports: Advanced manufactured goods, Luxuries
- Key Exports: Minerals, Industrial Machinery
- Key Trade Stops: Food
Svard (Koronus)
A colony settled by the Drake Dynasty in centuries past. Recently reclaimed for House Drake after being purged of the Whisperer menace and its manufacturing operations restarted. As a key source of promethium in the Koronus Expanse, Svard is well-placed to become an important trade resource.
- Key Imports: Food (grain, vegetable), advanced manufactured goods, industrial machinery
- Key Exports: Promethium (Regular, Plasma grade), manufactured goods, Food (meat)
- Key Trade Stops: None.
Trade Agreements
Damaris (Koronus)
Damaris recently fended off an Ork Waagh! with considerable assistance provided by House Drake which included: fortifications for the capital city; a commitment of its own troops and ships; organization of a sanctioned Crusade to protect a shrine of St. Drusus; and the assistance and cooperation of fellow Rogue Traders as well as an Imperial Navy captain. For its leadership in its time of need, Damaris has opened up ports to House Drake with considerable trading rights.
- Key Imports: Luxuries, advanced manufactured goods
- Key Exports: Manufactured goods, food
Dross (Koronus)
A feral world with a psychic-based storm system in the atmosphere that makes it nearly impossible to land to or take off from the planet. Made contact with a priestess with psyker powers that let her control the psychic storms. The natives believe in a deity called the 'Sky-Father', which House Drake (particularly Winter) convinced her was the God-Emperor and that House Drake was his emissaries. House Drake provided an initial supply of its older equipment (poor quality shotguns and flak armor) in order for their favored tribe to wage war against the other tribes and bring the world under her rule.
- Key Imports: Weaponry; potentially manufactured goods, food
- Key Exports: None yet; potentially a source of warrior troops for conscription, Salvage and/or Xeno Artifacts
Vaporius (Koronus)
A desert planet with a native population of heathens and a peculiar source of drug-water that's highly valued in Imperial Worlds. House Drake has made arrangements for the natives to remove the Ecclesiarchy presence in one of its cities in exchange for trade of the drug-water. The missionaries were relocated to the far side of the planet as a result. House Drake arranged to arm both the King-Priests (natives) and the missionaries with weaponry and is providing fortifications support for the missionaries. This has helped the House's standing with the Ecclesiarchy, at least within the Koronus Expanse.
- Key Imports: Weapons technology for both sides, fortifications for missionaries
- Key Exports: Drug-water
Zayth (Koronus)
A strange world of battling, roving hives. House Drake made contact with the hive city Indestructible and came to good terms with Elder-Tactician Graves.
- Key Imports: Advanced Weaponry, manufactured goods, promethium
- Key Exports: Basic Weaponry, Advanced Macrocannons
Sepheris Secundus (Calixis)
After securing the release of a rogue Baron from prison and dealing with a minor mutant problem, the Drake Dynasty leveraged its considerable resources to back the newly reinstated Baron's modernization and development plans. Rumor has it the Queen is secretly supporting the Baron's programs as well. Sepheris Secundus is one point on the Golgenna Triangle.
- Key Imports: Food, Manufactured Goods, High Luxuries
- Key Exports: Rare Minerals
- Key Trade Stops: None
Karlak (Calixus)
A Fortress-world and main staging point for the Periphery War, located along the major Warp route into the sub-sector. Completely taken over by the Adeptus Administratum to process war assets. House Drake has established a small office within the Quartermaster's wing to help process 'excess' resources and bring in those in short supply.
- Key Imports: Everything that can be used for the war, ship components and parts
- Key Exports: xenos artifacts, rations for war effort
- Key Trade Stops: Regiments, anything the Departmento Munitorium manages, ships
Various Calixis Worlds
House Drake also possesses a number of nominal trade agreements with several worlds in the Calixis Sector, which forms the base of the Drake fortune. Although nothing spectacular, these plodding charter captains along well-established routes do provide a steady source of income. These routes are swapped and traded among Rogue Traders and Merchant Guilds like currency.