Hound of Albion
Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus High Factorum August | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
The Hound of Albion is a new name for an old pirate vessel that has been plying the area around Footfall for centuries.
Unknown-class Raider
Dimensions: 1.3 km long, 0.3 km abeam approx.
Mass: 5 megatonnes approx.
Crew: 20,000 crew, approx.
Accel: 5.6 gravities max sustainable acceleration
Raiders are a broad class of hulls covering everything from privateers to the destroyers used in the Imperial Navy. Typically a “raider” denotes a vessel designed for speed and combat. This makes them popular with the many pirates and buccaneers who raid the space-lanes, preferring to strike lone vessels swiftly, then flee before they should be noticed by a Navy patrol. The Imperial Navy also makes use of raiders (referred to as destroyers), though they prefer to outfit them with heavy ship-crippling munitions such as torpedoes and send them out to hunt larger vessels. Destroyer’s superior speed and maneuverability means they can close the range, launch, and escape before the target can fire on them – most of the time.
Raiders are some of the fastest ships in the Calixis Sector and Koronus Expanse. Their speed and maneuverability is unmatched by other classes, and their firepower is often as good as other vessels of comparable tonnage. To achieve this, however, raiders sacrifice armor and other defenses, along with cargo and stowage space. In essence, they are glass cannons, able to throw out a heavy fire, but unable to take it in return. Instead, they rely on evasive maneuvering and high speed to stay out of the reach of the guns from heavier craft.
Ship's Captain
Captain Harris Redbeard is an ex-pirate, though in many situations it seems that only his employment under Drake keeps his current activities from falling afoul of the Imperial Peace. Despite his aggressive and underhanded tactics and actions of dubious morality, his great understanding of strike and fade tactics has been an asset to the dynasty's naval actions.
History
Harris Redbeard was born on Footfall, a son to what passes as nobility on that far-flung hive of scum and villainy.
Rules
Smash and Grab Captain Redbeard's piratical experience has given him unique insight on how to grab valuable items off of starships in very short amounts of time. When he performs a Hit & Run action, he provides 1d5x10 Achievement points (max 100/battle). In addition, performing Hit & Run attacks does not count against the number of extended actions his ship may take.
Strike and Fade Captain Redbeard has no stomach for long battles. Starting on the fifth round of combat, his ship suffers a -5 crew rating, and can no longer use the 'Put your backs into it' extended action.
Ship Statistics
Basics
Speed: 9 (11) | Maneuver: +23% | Detect: +12% |
Void Shield: 1 | Armor 14 | Integrity 32 |
Turret 1 | Crew 100% | Morale 100% |
Weaponry
- Thunderstrike Battery
- Arc: Prow/Port/Starboard, Range: 2/4/8, Str: 3, Dam: 1d10+1
- Jovian Missile Battery (Best)
- Arc: Prow/Port/Starboard, Range: 3/6/12, Str: 5, Dam: 1d10+1, Reload (1)
Situational Bonus
- Increase Morale Losses by 1
Onboard Checks
- +10% on Repair Tests
Other Modifiers
- -1d5 days during intersystem travel.
- Repair 1d10+5 Hull Points during extended repairs.
Endeavor Bonuses
Creed: | Trade: 50 |
Military: | Criminal: |
Components
Primary: Jovian Rappter Class 2 Drive, Strelov 1 Warp Engine, Standard Gellar Field, Standard Single Void Shield, Command Bridge, M.1.r Life Sustainer, Voidsmen Quarters (Branded), M-100 Auger Array
Weaponry: Prow Thunderstrike Macrocannons, Dorsal Jovian Missile Battery (Best)
Supplemental: Stowage Bays
Inherent Skittish Machine Spirit, Reaver of the Unbeholden Reaches