Warriors of the Sky-Father
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Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus High Factorum August | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
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Rogue Trader Timeline House Rules Guide and Lore |
Back to House Drake Expeditionary Army
Only War Regimental Build
The rules listed for the Warriors of the Sky-Father have been created using the following Regiment Creation doctrines:
- Home World: Feral, 4 points
- Commanding Officer: Choleric, 2 points
- Regiment Type: Guerrilla Regiment, 4 points
- Doctrines: Die-Hards (3 points), Hardened Fighters (2 points), Warrior Weapons (2 points)
- Drawbacks: Primitive, -5 points
- Total Cost: 12 points
Characters belonging to the Warriors of the Sky-Father gain the following advantages:
- Characteristic Modifiers: +3 to any two of Agility, Strength, or Weapon Skill, +3 Perception, –3 Fellowship, +2 Weapon Skill
- Starting Aptitudes: Toughness
- Starting Skills: Awareness, Parry, Intimidate or Sleight of Hand, Linguistics (Dross Low Gothic), Stealth, Parry
- Starting Talents: Rapid Reaction, Ambush, Frenzy, Street Fighting
- Violence Answers All: When faced with the opportunity to crush a foe utterly, even if there is great risk involved, feral world characters must pass a Routine (+20) Intelligence or Willpower Test to pass up the chance.
- Suspicious of Machine Spirits: Feral world characters suffer an additional –10 penalty on Common Lore (Tech), Medicae, and Tech-Use Skill Tests unless they are trained in that Skill.
- Wounds: Regimental soldiers start with +2 Wounds
- Primitive: Apply a -5 penalty to Weapon Skill and Ballistic Skill tests when using any non-Low Tech weapon, even if they possess the training to use the weapon. All Logistics Tests to obtain non-Low Tech weapons suffer a -20 penalty
- Standard Regimental Kit: 1 lascarbine (Main Weapon) and four charge packs per Player Character, 2 blind grenades per Player Character, 2 stun grenades per Player Character, 2 frag grenades per Player Character; can replace standard melee weapon with Common (or higher availability) Low-Tech weapon, or apply the mono upgrade to the standard melee weapon; Main Weapon for a Common (or more available) Low-Tech weapon and a laspistol with two charge packs.
- Favoured Weapons: TBD