Warriors of the Sky-Father

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Rogue Trader: Drake Dynasty
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GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
High Factorum August
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
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SvardDrossAurum
Sepheris SecundusTennenberg
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Svard 1stStormtroopers
House Drake Expeditionary Army
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Calixis Sector
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Back to House Drake Expeditionary Army

Only War Regimental Build

The rules listed for the Warriors of the Sky-Father have been created using the following Regiment Creation doctrines:

  • Home World: Feral, 4 points
  • Commanding Officer: Choleric, 2 points
  • Regiment Type: Guerrilla Regiment, 4 points
  • Doctrines: Die-Hards (3 points), Hardened Fighters (2 points), Warrior Weapons (2 points)
  • Drawbacks: Primitive, -5 points
  • Total Cost: 12 points

Characters belonging to the Warriors of the Sky-Father gain the following advantages:

  • Characteristic Modifiers: +3 to any two of Agility, Strength, or Weapon Skill, +3 Perception, –3 Fellowship, +2 Weapon Skill
  • Starting Aptitudes: Toughness
  • Starting Skills: Awareness, Parry, Intimidate or Sleight of Hand, Linguistics (Dross Low Gothic), Stealth, Parry
  • Starting Talents: Rapid Reaction, Ambush, Frenzy, Street Fighting
  • Violence Answers All: When faced with the opportunity to crush a foe utterly, even if there is great risk involved, feral world characters must pass a Routine (+20) Intelligence or Willpower Test to pass up the chance.
  • Suspicious of Machine Spirits: Feral world characters suffer an additional –10 penalty on Common Lore (Tech), Medicae, and Tech-Use Skill Tests unless they are trained in that Skill.
  • Wounds: Regimental soldiers start with +2 Wounds
  • Primitive: Apply a -5 penalty to Weapon Skill and Ballistic Skill tests when using any non-Low Tech weapon, even if they possess the training to use the weapon. All Logistics Tests to obtain non-Low Tech weapons suffer a -20 penalty
  • Standard Regimental Kit: 1 lascarbine (Main Weapon) and four charge packs per Player Character, 2 blind grenades per Player Character, 2 stun grenades per Player Character, 2 frag grenades per Player Character; can replace standard melee weapon with Common (or higher availability) Low-Tech weapon, or apply the mono upgrade to the standard melee weapon; Main Weapon for a Common (or more available) Low-Tech weapon and a laspistol with two charge packs.
  • Favoured Weapons: TBD