Strophes' Own Volunteers
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Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
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Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
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Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus High Factorum August | |
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Back to House Drake Expeditionary Army
Only War Regimental Build
The rules listed for the Strophes' Own Volunteers have been created using the following Regiment Creation doctrines:
- Home World: Imperial World, 1 point
- Commanding Officer: Circumspect, 2 points
- Regiment Type: Line Infantry, 2 points
- Doctrines: Skirmisher, 3 points (modified), Well-Provisioned, 3 points
- Drawbacks: None
- Total Cost: 11 points
Characters belonging to the Strophes' Own Volunteers gain the following advantages:
- Characteristic Modifiers: +3 to Willpower and +3 to any one other Characteristic, +3 Strength, –3 Intelligence
- Starting Aptitudes: Agility
- Starting Skills: Common Lore (Imperial Creed), Common Lore (Imperium), Linguistics (Low Gothic), Athletics
- Starting Talents: Foresight, Rapid Reload, Ambush
- Wounds: Regimental soldiers start with normal Wounds
- Blessed Ignorance: Imperial citizens know that the proper ways of living are those tried and tested by the generations that have gone before. Horror, pain, and death are the just rewards of curiosity, for those that look too deeply into the mysteries of the universe are all too likely to find malefic beings looking back at them. Their wise blindness imposes a –5 penalty on all Forbidden Lore (Int) Tests.
- Kill the Mutant: The general citizens of the Imperium are trained from birth to fear mutation, for it heralds the taint of Chaos. All Imperial world characters start with Hatred (Mutants).
- Standard Regimental Kit: One M36 lasgun and four charge packs per Player Character (Main Weapon), one suit of Imperial Guard flak armour per Player Character, two frag grenades and two krak grenades per Player Character. The regiment increases the number of clips for their main ranged weapon and the number of weeks’ rations they carry as standard by +2, and gain an additional grenade of each type in their standard kit (if applicable). If the regiment contains vehicles, this also grants a +10 bonus on all Logistics tests to obtain fuel and parts for repairing and maintaining those vehicles.
- Favoured Weapons: Grenade Launcher, Autocannon