Burnscour
Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus High Factorum August | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
"Death dripping down in the rain, blood and the scream of beasts: that is all I recall of that place."
-Mesenicus Var, mercenary captain of the entourage of Rogue Trader Hiram Suit
Burnscour is a death world of roaring storms, jungles, and strange beasts. It is no place for men, as the steaming rain alone eats at metal and breeds strange fungus on exposed flesh, and the sap dripping from plants is lethal or viciously toxic. Yet the beast trade has found a foothold upon Burnscour, carried there at exorbitant rates by Rogue Trader vessels and illegal, unsanctioned merchant craft. They come to Burnscour to stock the ever-hungry fighting pits of the distant Calixis Sector with saurian leapers, gargantipedes, and other horrors of fang and maw. Hunter retinues clad in bulky suits of vulcanised rubber stalk the jungles in search of exotic xeno predators for the fighting pits, ever watchful for creatures that will make the most lethal attractions on far-off hive worlds of the Imperium.
Fecundity and Ferocity
There are no permanent structures on the surface of Burnscour-only the slowly dissolving metal carcasses of landing craft brought down by the planets storms, the few melted ruins of structures built by fools, and the swaying jungles ever growing beneath the caustic rain. From the uppermost leaves of its canopy to the ground, the jungles of Burnscour are a choking mass of countless plants: trees with dark waxen leaves and trunks covered in barbs that weep thick sap the colour of bile, blooms of fungus as pale as milk, thick creepers from the branches of trees, delicate flowers the colour of livid bruises on pale flesh, which open at the touch to expose waving fronds that fill the air with a heady scent that dulls the mind-all these and thousands more species swarm and choke the surface of Burnscour.
Beasts stalk through the nightmare jungles of Burnscour. Things of every sizes, all perfectly adapted to the hellish environment, live here in vast numbers, from beetle-like creatures who gnaw through flesh or bark to feed on blood or sap, to the strange six-legged stalkers the size of three grown men but scuttle silent and invisible though the branches of the middle canopy. Almost all are capable of killing any human that steps onto the surface of Burnscour. The lethal nature of Burnscour's native creatures is both the planet's curse on any who might wish to establish surface habitation on there, but are also the prize that draws many to it.
The Lure of Beasts
When men come to Burnscour, they come for the beasts. So little does the jungle and rain tolerate the presence of man that beast-hunting parties are usually dropped onto the surface of the planet and remain for as little time as possible before hailing their waiting drop craft with a homing beacon. These hunters and their ferocious harvest are often hauled off the surface into hovering dropships that never touch the surface. Others defoliate the jungle with anti-plant bombs and heavy flamers to create brief landing clearings-which are swallowed again by the jungle within days. Dangerous it might be, but the price commanded by hunters for living beasts of Burnscour is enough to blot out the tales of hunting parties vanishing, never to be seen again, or the whispers of the things that stalk unseen beneath the dark leaves and hissing rain. It is said that even the feared Beast House of the Calixis Sector has invested a small fortune to secure constant supply from Burnscour. Such are the prices that its predators can command from the wealthiest and most discerning patrons.