40th Baraspine Guards
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Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
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Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus High Factorum August | |
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Back to House Drake Expeditionary Army
Only War Regimental Build
The rules listed for the 40th Baraspine Guards have been created using the following Regiment Creation doctrines:
- Home World: Post-cataclysmic World, 3 points
- Commanding Officer: Sanguine, 2 points
- Regiment Type: Line Infantry, 2 points
- Doctrines: Well-Provisioned, 3 points;
- Drawbacks: None
- Total Cost: 8 points
Note: 4 additional points used for Standard Regimental Guardsman Kit for gear
Characters belonging to the 40th Baraspine Guards gain the following advantages:
- Characteristic Modifiers: +3 to two of the following: Ballistic Skill, Weapon Skill, Perception; +3 Strength, –3 Intelligence
- Starting Aptitudes:
- Starting Skills: Awareness, Linguistics (Low Gothic), Survival, Athletics
- Starting Talents: Die Hard, Rapid Reload
- Wounds: Regimental soldiers start with standard Wounds
- Resourceful: Characters gain +10 bonus to Survival Tests to obtain potable food and water, and to Tech-Use Tests to jury-rig or repair equipment that is not overly advanced
- Standard Regimental Kit: One M36 lasgun and six charge packs per Player Character (Main Weapon), one suit of Imperial Guard flak armour per Player Character, two frag grenades and two krak grenades per Player Character. One uniform, One set of poor weather gear, One knife, One flak vest, One rucksack or sling bag, One set of basic tools, One mess kit and one water canteen, One blanket and one sleep bag, One rechargeable lamp pack, One grooming kit, One set of cognomen tags or equivalent identification, One primer or instructional handbook, Combat sustenance rations, four weeks’ supply
- Favoured Weapons: Flamer, Heavy Bolter