Talk:37th Stormtrooper Company

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Only War Regiment Creation

  • Homeworld: Schola Progenium, 3 points
  • Commanding Officer: Phlegmatic, 1 point
  • Regiment Type: Grenadiers, 4 points
  • Doctrines: Iron Discipline (3 points), Vanguard (6 points)
  • Drawbacks: The Few (-5 points)

Total Cost: 12 points


  • Schola Progenium
    • Characteristic Modifiers: +3 to Willpower, and +3 to either Weapon Skill or Ballistic Skill.
    • Skills: All Progena characters are Trained in Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), and Linguistics (High Gothic, Low Gothic).
    • Only In Death Does Duty End: Those that pass through the Schola Progenium are drilled each and every day by hardened drill abbots, and all are expected to defend the Emperor’s domain with their lives if necessary. All Progena characters start with one of the following Talents: Air of Authority or Unshakeable Faith.
    • Starting Wounds: Progena characters begin play with +1 starting Wound.
  • Phlegmatic Commander:
    • Starting Skills: Common Lore (Imperial Guard), Common Lore (War)
  • Grenadier:
    • Characteristics: +3 Ballistic Skill, +3 Toughness, –3 Perception. Starting Skills: Tech-Use
    • Starting Talents: Bombardier
    • Standard Kit: 1 auxiliary grenade launcher weapon upgrade per Player Character, 1 additional krak and frag grenade per Player Character, 1 suit of light carapace armour per Player Character, 1 deadspace earpiece per Player Character, 2 grenade launchers per Squad.
  • Iron Discipline: Starting Aptitude: Willpower
  • Vanguard:
    • 1 lascarbine (Main Weapon) with four charge packs or 1 combat shotgun (Main Weapon) with four clips per Player Character, 1 combi-tool per Player Character, 1 data-slate per Player Character, 1 9-70 entrenching tool per Player Character, 1 anointed toolkit per Player Character, 1 lascutter per Squad, 6 demolitions charges per Squad, 1 siege auspex per Squad, and a single Chimera armoured transport per Squad armed with a turret- mounted autocannon, a hull-mounted heavy flamer, and a pintle-mounted heavy stubber, as well as a dozer blade and camouflage netting.
  • The Few:
    • Limited Numbers: When a Squad from this regiment requests reinforcements (to replace fallen Comrades), it must make a Hard (–20) Logistics Test if most of the regiment is actively deployed or an Ordinary (+10) Logistics Test if a significant portion of the regiment is not currently in the field (these Tests already include situational modifiers except those added at the GM’s discretion). If it fails, the regiment simply has no reinforcements it can spare for the Squad, and its members must soldier on until its members can put in another request for troop support.