Prefectus Deangelo Nulaati

From The Z-Team Wiki
(Redirected from Master Deangelo Nulaati)
Jump to navigation Jump to search
Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
High Factorum August
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore

A little neglect may breed mischief: for want of a nail the shoe was lost; for want of a shoe the horse was lost; and for want of a horse the rider was lost. - Selected Pre-Unification Sayings, Volume 1

History

Deangelo Nulaati.jpg

Born as a younger child of a leading family on the Administratum world of Prol IX, the martially minded Prefrectus Deangelo Nulaati chose a commission in the regiment Sentinels of Prol over pushing through the byzantine Administratum hierarchy. After putting in two decades in the Millitarum, he transferred back to the Administratum, leveraging his connections and experience to become a Master in the Munitorum. In time he ascended to the rank of Prefectus and moved to Kulth with the main thrust of the Margin Crusade. It was there he struck up a friendship with Lord Fitzwilliam who convinced him, after much consideration, to retire from the Munitorum and take up the position as Governor of the Aurum Colony.

Colony Effect

  • Master of Logistics: Prefectus Nulaati runs the colony on tight, overlapping schedules and the efficient distribution of supplies. The colony gains +1 Order.
  • Unlucky: An unfortunate legacy of the position, Deangelo has not yet shaken the perceived curse on the position. This leads many to flock to the temples. The colony gains +2 Piety but adds +4 to Calamity rolls.

Personal Statistics

Minion (Rare, Good)

WS BS S T Ag Int Per WP Fel Lty
30 30 30 40 30 50 35 35 40 40*
Skills:

Basic
Awareness, Barter, Climb, Command, Concealment, Contortionist, Deceive, Disguise, Dodge, Evaluate, Gamble, Inquiry, Intimidate, Search, Silent Move, Speak Language (High Gothic), Swim

Trained
Carouse, Command, Charm, Lore, Common (Imperium, Administratum), Lore, Scholastic (Philosophy), Scrutiny, Trade (Administrator), Speak Language (Low Gothic)

Expert
Literacy, Logic, Lore: Common (Astra Millitarum), Lore, Scholastic (Bureaucracy)

Talents
  • Weapon Training (Lasgun, Laspistol, Sword)
  • Foresight
  • Infused Knowledge
  • Peer (Munitorum)
  • *Loyalty to Colony
Gear

Armor:

  • Flak Greatcoat (Arms, Body, Legs 3)

Weapons:

  • Good Laspistol (S/-/-; 1d10+2; Pen 0; Clip 30; Range 15/60/90/120m; Reload Full, Never Jams)
  • Good Saber (Melee; 1d10+SB; Pen 0; +10% Parry, +5% To Hit)

Equipment:

  • Scrivener Servitor