NPC Jessiel
Star Wars: Edge of the Empire | |
---|---|
Game Status | |
Campaign Concluded | |
Player XP | |
1000 | |
Ships | |
The Flaming Cantina Layout · Cargo · Modifications Bad Part of Town Cosmopolitan · Martini · The Shot | |
Owners | |
Bacta Max · Jarash · Jax Bauer Merick Tel · "Red" · Zael | |
NPC Crew | |
Gwynnel and Jessiel | |
Droids | |
BS7-SAMI · S1-R1 R2-R9 · 41-VEX · AC Security Cookie · W-11e · Bric & Brac | |
The Kids | |
Yote Reynard · Kerrimapia and Jowdrrl | |
Allies | |
Nell Davengatt · Wookie Engineers Walker, Sector Ranger · Tooga the Hutt | |
Contacts | |
Jabba the Hutt · Kaltho the Hutt Aris Shen · Jedi Master Elaiza Chief Ereen · Honest Cal | |
Enemies | |
Agent Los · Bounty Hunter Haj | |
Former Enemies | |
Teemo & Co · Inquisitor An'ya Fell | |
References | |
Crew Obligations · Crew Duty House Rules · Adventure Log |
See Also: PC Version of Jessiel
Of the twins, Jessiel is more refined and polished compared to her sister. She has pursued higher education and is brighter and keener than her more down-to-earth sister. After being rescued by Bacta Max, she has taken the position of the company's general office manager and executive assistant. She is often delegated the task of handling the mundane aspects of company business -- filing regulatory paperwork, dealing with port-side officials, receiving and arranging shipments, and alerting the company owners of important government messages. Although her careful managment of the company funds occationaly puts her at odds with the company owners, who often find new, shiny things to buy, most agree she's probibly the reason TLB Inc. stays mostly in the black.
Characteristics
Species: Twi'lek
Career: Colonist
Specialization(s): Entrepreneur
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
1 | 3 | 2 | 2 | 3 | 3 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
Force Rating |
2 | 12 | 13 | 0 | 0 | 0 |
Skills
Total XP: 230
Unspent XP: 25
(1/4 PC xp)
- Class: Charm, Deception, Knowledge (Core Worlds, Education, Lore), Leadership, Negotiation, Streetwise
- Specialization: Dicipline, Knowledge (Education, Underworld), Negotiation
- ✓ denotes class/specialization skill
Talents
Entrepreneur
- Sound Investments (4): +400 credits per session
- Rapid Recovery (2): Gain (2) additional strain any time you recover strain
- Wheel & Deal (2): Sell legal items for +20%
- Plausable Deniability: Remove one ■ from any Coercion or Deception checks.
- Greased Palms: Spend 50 credits to upgrade one social check.
- Bought Info: May spend credits instead of making Knowledge checks
- Know Somebody: Reduce rarity of legal item once per session
- Master Merchant: When buying/selling goods or paying off/taking more Obligations, suffer 2 strain to buy for 25% less, sell for 25% more, pay off 1 more Obligation, or take 1 less
Species
Equipment
Credits | Encumbrance | |
Capacity | Current | |
N/A | 6 | 2 |
Armour
- TLB Inc. Work Uniform (Heavy Clothing, +1 Soak)
- Noble Regalia (gift from Jax) - downgrade difficult for social interaction with nobles by 1
Weapons
- SE-14C Blaster Pistol (Range: Medium, Dam 7, Crit 3, Enc 1, HP 3 (1 used), Stun Setting, Superior)
General Items
- Datapad
- Commlink