Jarash
Star Wars: Edge of the Empire | |
---|---|
Game Status | |
Campaign Concluded | |
Player XP | |
1000 | |
Ships | |
The Flaming Cantina Layout · Cargo · Modifications Bad Part of Town Cosmopolitan · Martini · The Shot | |
Owners | |
Bacta Max · Jarash · Jax Bauer Merick Tel · "Red" · Zael | |
NPC Crew | |
Gwynnel and Jessiel | |
Droids | |
BS7-SAMI · S1-R1 R2-R9 · 41-VEX · AC Security Cookie · W-11e · Bric & Brac | |
The Kids | |
Yote Reynard · Kerrimapia and Jowdrrl | |
Allies | |
Nell Davengatt · Wookie Engineers Walker, Sector Ranger · Tooga the Hutt | |
Contacts | |
Jabba the Hutt · Kaltho the Hutt Aris Shen · Jedi Master Elaiza Chief Ereen · Honest Cal | |
Enemies | |
Agent Los · Bounty Hunter Haj | |
Former Enemies | |
Teemo & Co · Inquisitor An'ya Fell | |
References | |
Crew Obligations · Crew Duty House Rules · Adventure Log |
Story
Jarash Reynard doesnt speak much about his past. though he has long harbored resentment for his banishment from his homeworld, his time with TLB has let him put his past behind him. Recently, however he receved a comunication that a relative of his, a pup named Yote Reynard, has snuck off planet to search for him. (family)
Characteristics
Species: Shistavanen
Specialization(s): Bounty Hunter/Assasin, Agitator, Marshal
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
2(3) | 4d | 3 | 4d | 4d | 1 |
stats
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
Force Rating |
5 | 16 | 17 | 0 | 0 | 0 |
Experience
- Race XP: -80
- Obligation XP: -10
- XP spent on stats: 80
- XP spent on skills: 285
- XP spent on trees: 110
- XP spent on Talents: 475
- XP spent on Signature Abilities: 40
- Unspent XP: 5
- Total bonus XP: 885
Skills
- Class: Athletics, Brawl, Perception, Pilot (Planetary, Space), Streetwise, Ranged (Heavy), Vigilance
- Specialization: Melee, Skullduggery, Stealth, Ranged (Heavy)(Assasin); Coersion, Deception, Knowlege Underworld, Streetwise (Agitator) Knowlege (underworld), Range (light) (Marshal) Cool, Negotiation (skip tracer)
- ✓ denotes class/specialization skill
Talents
XP spent on trees: 110 XP spent on Talents: 475 XP spent on Signature Abilities: 40
Shistavanen
- Hunter's Instincts: use Survival instead of cool or discipline for inititive
Assasin
- Stalker: Add to Coordination and Stealth (5)
- Lethal Blows: +10 when rolling critical hits (5)
- Dodge: spend a strain to upgrade one enemy attack once per rank (5)
- Jump up: Stand up as an incidental action (10)
- Stalker: Add to Coordination and Stealth (15)
- Lethal Blows: +10 when rolling critical hits (15)
- Dodge: spend a strain to upgrade one enemy attack once per rank (20)
- Dedication (willpower) (25)
- Sniper Shot (20)
- Deadly Accuracy (Range Heavy) (25)
Agitator
- Grit: +1 Strain threshold (5)
- Convincing Demeanor: Remove from Deception and Skullduggery (10)
- Scathing Tirade: Average Coercion check to inflict strain (15)
- Improved Scathing Tirade: Also, black dice for rounds equal to ranks in coercion (20)
- Suprime Scathing Tirade: As a maneuver. (25)
- Plausabile Deniability: Remove from Coercion and Deception checks (15)
- Nobody's fool: upgrade difficulty on incoming charm, coercion, and deception checks (20)
- Dedication (Agility) (25)
Marshal
- Grit: +1 strain (5)
- Good Cop: Charm or Negotiation, 2 advantage to upgrade an allies social interaction check (10)
- Bad Cop: Deception or coercion, 2 advantage to upgrade an allies social interaction check (10)
- Grit: +1 strain (15)
- Unrelenting skeptic (20)
- Bad Cop: Deception or coercion, 2 advantage to upgrade an allies social interaction check (20)
- Improved Unrelenting skeptic (25)
- Dedication (Cunning) (25)
Skip Tracer
- Hard Boiled (5): 1 advantage on end of encounter strain recovery recovers wound.
- Expert Tracker (10): remove 1 black from tracking
- Toughness (10): +2 wounds
- Hard Boiled (15): 1 advantage on end of encounter strain recovery recovers wound.
- Street Smarts (10): remove 1 black from streetwise/underworld checks
- Improves Street Smarts (15): Once per session 4 purple Streetwise check to learn important clue from GM.
Always Get my Mark
- Increase Effect (rival) (10)
Equipment
Credits | Encumbrance | |
Capacity | Current | |
0145 | 7/8 | 6 |
Armour
Padded Armour (Soak 2, Encumbrance 2 (0 when worn), Hard Points 0)
Laminate (soak 2, Encoumberance 4(0 whan worn), hard points 3(-2=1), 2500c, Strength Enhancement system (+1 brawn, +2 athlecs ranks) (5500c)
Weapons
- Superior Blaster Rifle w/ Red dot, Marksman Barrel (Range Extreme, Dam 10, Crit 3, Enc 4, HP 4/4, Price 900, Rarity 5, cumbersome 2)
- Stun setting, Superior (5000), Red Dot (500), Marksman barrel [mods: Accurate 2] (1200c)
- Superior (5000c) HL 27 Light blaster pistol (450) w/ Red Dot scope (500) (Range Long, Dam 6, Crit 3, Enc 1, HP 2/2, Price 450, Rarity 4)
- Stun setting, Accurate, Superior, Automatic advantage.
- Shistavanen combat utility vibroknife (600c) melee, +1, crit 2, enc 2, pierce 2, vicius 1,
black to mechanics, blue to survival.
- Tensor Rifle (damage 7 crit 2 med range, enc 4, HP 0, restricted, rarity 6, ensnare, vicius 2.)
General Items
- Climbing gear (50c)
- Short range comm (25c)
- Breath mask (25c)
- Tailored clothes (500c)
- Bounty Hunter's Licence
- Nerolink Jet Pack (4500c) (silluette 1, speed 2 handling 0, system strain 3)
- Cybernetic Neuromachine interfece (3500c)
- (owe siri 500c)
- Rumors of Guardian armor
- link with the AI aboard the Bad Part Of Town