41-VEX
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Star Wars: Edge of the Empire | |
---|---|
Game Status | |
Campaign Concluded | |
Player XP | |
1000 | |
Ships | |
The Flaming Cantina Layout · Cargo · Modifications Bad Part of Town Cosmopolitan · Martini · The Shot | |
Owners | |
Bacta Max · Jarash · Jax Bauer Merick Tel · "Red" · Zael | |
NPC Crew | |
Gwynnel and Jessiel | |
Droids | |
BS7-SAMI · S1-R1 R2-R9 · 41-VEX · AC Security Cookie · W-11e · Bric & Brac | |
The Kids | |
Yote Reynard · Kerrimapia and Jowdrrl | |
Allies | |
Nell Davengatt · Wookie Engineers Walker, Sector Ranger · Tooga the Hutt | |
Contacts | |
Jabba the Hutt · Kaltho the Hutt Aris Shen · Jedi Master Elaiza Chief Ereen · Honest Cal | |
Enemies | |
Agent Los · Bounty Hunter Haj | |
Former Enemies | |
Teemo & Co · Inquisitor An'ya Fell | |
References | |
Crew Obligations · Crew Duty House Rules · Adventure Log |
41-VEX serves as a general-purpose droid after being "legitimately stolen" from Teemo the Hutt's palace on Tatooine. He serves as an all-around task droid, assisting where needed. This varies from mechanical duties that keep the ship systems running, assisting Bacta Max in sick bay, astrogation supplemental calculations, and docking bay security patrols.
Characteristics
Career: Colonist
Specializations: Medical Technician
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
2 | 4 | 1 | 2 | 1 | 2 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
Force Rating |
3 | 12 | 12 | 0 | 0 | 0 |
Skills
Total XP: 230
Unspent: 155
- Class: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Knowledge (Lore), Leadership, Negotiation, Streetwise
- Specialization: Cool, Medicine, Resiliance, Knowledge (Education)
- ✓ denotes class/specialization skill
Talents
Medical Technician*
- Grit: +1 Strain
- Surgeon: +1 wound healed when making medicine checks.
- Stim Application: Average Medicine Check, +1 to a characteristic but 4 strain.
- Well Rounded: Mechanics and Computers are class skills.
Other
- Droid: Does not need to eat. Does not need to sleep. Not effected by toxins or poisons. Cybernetic implant cap is at six.
- Inorganic: Do not gain benefits from bacta, stimpack or Medicine. Use Mechanics instead.
- Mechanical: Cannot be Force Sensitive, can not be effected by mind-altering Force powers.
- Enduring: Droids are naturaly resiliant to damage, +1 Soak.
Equipment
Credits | Encumbrance | ||
Capacity | Built In | Current | |
0 | 8 | 6 | 2 |
Built In
- Medical Tools (Emergancy Medpac)
- Mechanical Tools (Tool Kit)
- Light Blaster (Range Medium, Dam 5, Crit 4, Enc 1, HP 2)
- Stun setting
- Internal Storage (Utility Belt)
Carried Items
- 2 Emergency Repair Kits
- Supplimental Medpac (Upgrades E. Medpac to Medpac)
- Comlink
- Datapad
Additional Items
- 3x Stun Grenade (Range Short, Dam 8, Crit N/A, Enc 1, HP 0, Price 50, Rarity 5)
- Disorient 3, Stun Damage, Blast 8, Limited Ammo 1