"Red"
Star Wars: Edge of the Empire | |
---|---|
Game Status | |
Campaign Concluded | |
Player XP | |
1000 | |
Ships | |
The Flaming Cantina Layout · Cargo · Modifications Bad Part of Town Cosmopolitan · Martini · The Shot | |
Owners | |
Bacta Max · Jarash · Jax Bauer Merick Tel · "Red" · Zael | |
NPC Crew | |
Gwynnel and Jessiel | |
Droids | |
BS7-SAMI · S1-R1 R2-R9 · 41-VEX · AC Security Cookie · W-11e · Bric & Brac | |
The Kids | |
Yote Reynard · Kerrimapia and Jowdrrl | |
Allies | |
Nell Davengatt · Wookie Engineers Walker, Sector Ranger · Tooga the Hutt | |
Contacts | |
Jabba the Hutt · Kaltho the Hutt Aris Shen · Jedi Master Elaiza Chief Ereen · Honest Cal | |
Enemies | |
Agent Los · Bounty Hunter Haj | |
Former Enemies | |
Teemo & Co · Inquisitor An'ya Fell | |
References | |
Crew Obligations · Crew Duty House Rules · Adventure Log |
"Red" had a nice life. A handsome, loving husband, adorable twin daughters, and a beautiful home in one of the great trees of Kashyyyk. Then the Empire arrived, and everything changed. Within weeks, she and her daughters were captives of a band of Trandoshan slavers. Her husband had died defending his small family, as their home burned. She escaped after her daughters were sold for an Imperial project, and has now recovered them with the assistance of her team.
Real name Chaltar ("Hidden Cloud") - name known only to her children. She seems to know Zael from previously.
She owes Zael a "life debt" but will not explain the circumstances,
Characteristics
Specialization(s): Outlaw Tech / Slicer / Rigger
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
3 | 3 | 3 | 2 | 2 | 2 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
3 | 19 | 12 | 0 | 0 |
Experience |
620 (195) |
Duty
- Tech Procurement
departing Hoth - 3 Duty + group had 5 Duty (Supply Chief)
Skills
- Class: Astrogation, Computer, Coordination, Mechanics, Perception, Pilot (Planet), Streetwise
- Specialization: Brawl, Coerce, Gunnery, Knowledge (Underworld), Mechanics, Ranged (Light), Resilience
- ✓ denotes class/specialization skill
Talents
Outlaw Tech
- UTINNI !: Remove black dice from checks to find or scavenge. Takes 1/2 the time.
- Solid Repairs: The character repairs +1 hull trauma whenever he repairs a starship or vehicle
- Grit: +1 Point to Strain Threshold
- Utility Belt: +1 Destiny point to produce tool or part.
- Inventor: When constructing or modifying "attachment" add blue dice or subtract black dice
- Tinkerer: May add 1 HP per item per level of Tinkerer
- Jury Rig (1): choose one weapon, armor, or other item and give it a permanent improvement while it remains in use.
- Toughened: Gain +2 wound Threshold
- Defensive Stance:
- Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
- Strain suffered this way cannot exceed ranks in Defensive Stance,
Slicer (2 times)
- Bypass Security: Remove black dice to Bypass Security / Open Lock
- Codebreaker:
- Remove black dice per roll From Code Break / Decrypt
- Decrease difficulty of checks by -1
Modder =
- Signature Vehicle: Choose one starship or vehicle as Signature Vehicle. Upgrade all Mechanics checks made on that vehicle once.
- Larger Project 2: Increase silhouette limit of Signature vehicle by 2.
- Fancy Paint Job: Upgrade Charm, Deception, Negotiation made in presence of Vehicle once.
- Toughened: Gain +2 wound threshold.
- Gearhead: Remove one setback die from all Mechanics checks. Halve the credit cost for mods to attachments.
- Custom Loadout: Increase hardpoints by 2.
Force Sensitive Emergent
- Uncanny Senses: Add one Blue dice to all perception checks.
- Uncanny Senses: Add one Blue dice to all perception checks.
- Uncanny Senses: Add one Blue dice to all perception checks.
- Uncanny Senses: Add one Blue dice to all perception checks.
- Uncanny Senses: Add one Blue dice to all perception checks.
- Uncanny Senses: Add one Blue dice to all perception checks.
- Uncanny Senses: Add one Blue dice to all perception checks.
Force Sensitive Artisan
- Mental Tools: Always count as having the right tools for the job when performing Mechanics check.
- Technical Aptitude: Reduce time
Equipment
Credits | Encumbrance | |
Capacity | Current | |
11729 | 11 |
Armour
Padded Armor
- Defense = 0 Soak = 2 Cost = 500 Enc = 2 Hard points = 0 Rarity 1
Red's Kids
- At Boarding School on Naboo - 12 months fees paid.
Weapons
- Heavy Blaster Pistol (Ranged HV, Medium Range Dam 7, Crit 3, Enc 3, HP 3, Price 750, Rarity 5)
- Stun Setting
- Bowcaster (Range Lt, Dam 12, Crit 3, Enc 3, HP 4, Price 850, Rarity 5)
- Self-cocking
- NO Stun setting
- Cumbersome 2 (sling), Vicious 5
- Accelerator Enhancement
- Ion Blaster (Ranged LT, Short Range Dam 10, Crit 2, Enc 3, HP 3, Price 750, Rarity 5)
- Disorient 5 Stun Damage
- Ryyk Blade (Melee, melee Range Dam +2, Crit 2, Enc 3, HP 3, Price 750, Rarity 8)
- Cumbersome 3, Defensive 1, Superior (blue dice)
- Net (Ranged Lt 2 Close Range )
- Ensnare 3, Knockdown 3
- Staff (Truncheon) Melee Dmg 2 Melee Crit 5
- Frag Grenade (Range Short, Dam 8, Crit 4, Enc 1, HP 0, Price 50, Rarity 5)
- Blast 6, Limited Ammo 1
- Shock Gloves (Range Engaged, Dam +1, Crit 3, Enc 0, HP 2, Price 2000, Rarity 4)
- Brawl Skill
- Stun Damage, Concussive 1, Slow Firing
- Lightsaber ( Damage 6, Crit 2, Range : Engaged, Encumberance: 1, HP:5, Breach, Sunder)
- Restricted, Rarity 10
- Undifferentiated Lightsaber Crystal
- Training Light Saber ( Damage , Crit, Range : Engaged, Enc:1, HP: 5
- Restricted, Rare, Pierce 5, Disorient 2, Defensive 1
- Wookie Rage
- if injured, add + 1 to Brawl and Melee
- If Critical, add + 2 to Brawn and Melee
General Items
- Backpack (Encumbrance +4)
- Toolkit (Enc 4)
- Short Range Commlink (Enc 0)
- General Scanner (Enc 0)
- Glowrods x3 (Enc 1 each))
- Emergency Medpac (Enc 1)
- Data Chip (Enc 0)
- Lightsaber from Imperial agent, infused with the Dark Side
- 02 Critical