Shona
Ars Magica: The Scilly Saga | |
---|---|
GM | |
Mark | |
Game Start | |
Anno Domini MCCXX, hiems A.D. 1220, winter | |
Game Year | |
Anno Domini MCCXX, aestas A.D. 1220, summer | |
Magi of Leo | |
Eos of Tytalus Llwyd of Bonisagus Merlor of Flambeau Rissa of Merinita Lady Shona of Ex Miscelanea | |
Companions | |
Erne Matteus de Taranto Robert, the Steward | |
Other Characters | |
Grogs · Villagers Languages Spoken | |
The Covenant | |
Covenant Library · Vis Sources Magical Items · Mundane Wealth Stonehenge Tribunal | |
Other | |
Scilly Saga Chargen Rules Ars Magica House Rules | |
Player Resources (PDFs) | |
Experience Point Worksheet Character Sheet (Variant 1) Character Sheet (Variant 2) |
Shona, born Lady Shona of Gordon, was the third daughter of a minor landed noble in east highlands of Scotland, at least officially. Like a couple of her siblings, her true father was a member of the summer fae court whom her mother had fallen desperately in love with. Shona was a gregarious, independent young child who loved to greet and question others, including a local mystic who would first discover her gift. With four older siblings, Shona’s independence was indulged, and at the age of six the hedge wizard became her guardian.
Although she would not learn of it till she neared her gauntlet years later, her first instructor was not a true hedge wizard, but rather a member of a hold-out clan of House Diedne magi. It was from him she (and Majory) learned the fundamentals of magical manipulation with House Diedne’s unusual methods and usual focus on spontaneous magic over the formulaic. Shona would have continued along tradition had it not been for the (accidental) intervention of the Fae.
Shona’s original pater was dragged into a rather public concentration with an ornery fairy, where he was magically assaulted, only to have the spells deflected by his Parma Magica. Word of this eventually filtered to Quaesitor Cathaoire of Conventus Muri, who took it upon herself to force this ‘hedge wizard’ to join the order or die. Shona’s pater discovered her arrival and fled, never to be found despite Cathaoire’s skill. He did, however, leave behind his apprentice Shona, who Cathaoire took as her own.
Now sixteen, Shona would receive her last three year of instruction under Cathaoire despite the occasional frustrations at Shona’s seeming inability to learn intellgio, one of Cathaoire’s specialties. It was during this time she learned (briefly) about the destruction of House Diedne and connected it to her original pater and own foundations. Realizing what this would mean, she kept her discovery secret from her new pater, Cathaoire.
With the help (and occasional tutoring) of Majory, eventually Shona would pass her gauntlet and join Ex Miscellanea as a maga of the Order. She stayed in Conventus Muri for two years, until it was subtly suggested that she make progress towards joining a convent of her own. Not particularly attached to Conventus Muri, and more than a little concerned about being discovered, Shana departed and spent the next year wondering through the Stonehenge tribunal before finally ending up in Nova Semente.
She considered joining Nova Semente for some time, but was still concerned about discovery and unsure if it would be such a good fit. The idea was finally shelved when, during a conversation with a two other young magi, the idea of founding their own covenant in the distant corner of the tribunal was floated. Shona immediately latched onto the idea, and has spent the last year trying to get all the plans and resources together to make it happen.
Vitals
Name: | Shona Ex Miscellanea | |
Formal Name: | Shona filia Cathaoire Ex Miscellanea ab Conventus Muri | |
Race/Nationality: | Scottish | |
Place of Origin: | Stonehenge Tribunal | |
Year of Birth/Age: | 1191 (29) | |
Known Specialties: | Auram | |
Familiar: | None | |
Apprentices: | None | |
Lab Assistant: | Majory |
Character Sheet
Characteristics
Intelligence | +0 | Presence | +4 |
Perception | +1 | Communication | +1 |
Strength | -2 | Dexterity | +1 |
Stamina | +2 | Luck | +1 |
Virtues & Flaws
Virtues Hermetic Magus (Free) |
Flaws Hedge Wizard (Free, House Flaw) |
Skills
Skill | Specialty | Score | XP |
Artes Liberales | Rhetoric | 1 | 5 |
Athletics | Grace | 1 | 5 |
Awareness | Searching | 1 | 9 |
Animal Handling | Falconry | 1 | 12 |
Bargin | Luxuries | 1 | 5 |
Charm | First Impressions | 2 | 25 |
Concentration | Spell Concentration | 1 | 9 |
Etiquette | Nobility | 2 | 15 |
Folk Kin | Nobility | 1 | 15 |
Guile | Fast Talk | 2 | 15 |
Intrigue | Alliances | 2 | 15 |
Leadership | Inspiration | 1 | 5 |
Music | Singing | 1 | 7 |
Ride | Tricks | 1 | 9 |
Swim | Diving | 1 | 5 |
= | = | = | = |
Finesse | Auram | 1 | 5 |
Magic Theory | Inventing Spells | 2 | 24 |
Penetration | Auram | 0 | 0 |
Parma Magica | Auram | 2 | 17 |
Second Sight | Farie | 3 | 30 |
= | = | = | = |
Area Lore: Conventus Muri | Geography | 2 | 15 |
Area Lore: Nova Semente | Personalities | 0 | 4 |
Area Lore: England | Legends | 0 | 2 |
Farie Lore | Sidhe | 2 | 16 |
Magic Lore | Stonehenge | 1 | 12 |
Organization Lore: Order of Hermes | Stonehenge | 1 | 5 |
Organization Lore: Ex Miscellanea | Stonehenge | 1 | 5 |
Code of Hermes | Mundane Relations | 2 | 15 |
= | = | = | = |
Language: Scots Gaelic | Conversational | 5 | 75 |
Language: French | English Nobility | 3 | 30 |
Language: Latin | Hermetic | 3 | 30 |
Language: Middle English | Traveler's | 2 | 15 |
Language: Southern Welsh | Conversational | 1 | 6 |
Language: Hebrew | Conversational | 0 | 1 |
Personality Traits
Mundane Qualities
Description
Known Languages
Language | Dialect | Specialization | Score | Fluency |
Scots Gaelic | East Highlands | Conversational | 5 | Fluent |
Latin | Hermetic Latin | Hermetic Terms | 3 | Haltingly Functional |
Northern French | Norman | English Nobility | 3 | Haltingly Functional |
Welsh | Powys Wenwynwyn | Conversational | 1 | Basic |
Middle English | Middle English | Traveler's | 2 | Basic |
Hebrew | Nova Semente | Conversational | 0 | Point & Greet |
Reputations
Order of Hermes -3
Magical Abilities, Equipment, Laboratory
Laboratory
NOTE: Lab has not yet actually been set up.
Current Qualities
Size +0 | Refinement +0 | General Quality +0 | Upkeep +0 |
Safety +0 | Warping +0 | Health +0 | Aesthetics +0 |
Lab Specialization
Creo | 0 | Animal | 0 | Ignem | 0 |
Intellego | 0 | Aquam | 0 | Imaginem | 0 |
Muto | 0 | Auram | 0 | Mentem | 0 |
Perdo | 0 | Corpus | 0 | Terram | 0 |
Rego | 0 | Herbam | 0 | Vim | 0 |
Vis Extraction | 0 | Texts | 0 | Items | 0 |
Spells | 0 | Experimentation | 0 |
Contributing Factors
TBA
Reputations
Arts
Creo | 7 | (33) | Animal | 5 | (15) | Ignem | 2 | (3) |
Intellego | 0 | (0) | Aquam | 3 | (6) | Imaginem | 0 | (0) |
Muto | 2 | (3) | Auram | 8 | (36) | Mentem | 0 | (0) |
Perdo | 2 | (3) | Corpus | 0 | (0) | Terram | 3 | (6) |
Rego | 8 | (39) | Herbam | 5 | (15) | Vim | 7 | (28) |
Spontaneous
Safe Magic
(Form + Technique + Aura)/5
Risky Magic
(Form + Technique + Aura + Stress Die)/2
Draining Magic
(Form + Technique + Lowest of Form or Technique + Aura + Stress Die)/2
Causes Fatigue.
Spells
(Totals include Poor Formulaic)
Auram
- Charge of the Angry Winds (ReAu 15), d10+13+Aura
- R: Voice, D: Conc., T: Ind
- Wall of wind blows away enemies.
- Circling Winds of Protection (ReAu 20) d10+13+Aura
- R: Touch, D: Conc., T: Ind
- Circle of winds guards you, may obscure.
- Whispering Winds (InAu 15) d10+3+Aura
- R: Sight, D: Conc., T: Ind
- Hear what others are saying despite distance.
- Ward Against Rain (ReAu 10) d10+13+Aura
- R: Touch, D: Sun T: Ind
- Rain does not touch you.
Herbam
- Piercing Shaft of Wood (MuHe(Re) 10) d10+4+Aura
- R: Voice, D: Mom T: Ind
- Wood shaft stabs enemy. The size of the wood determines the damage. Staff-sized +10 (max damage), 2-foot branch +8, wand-sized +5.
Ignem
- Sunbeam (CrIg 10) d10+6+Aura
- R: Touch D: Conc. T: Ind
- Daylight 10 feet across
Vim
- Aegis of the Hearth (ReVi 20) d10+12+Aura
- R: Touch D: Year T: Boundry; Ritual
- Protect a region like parma magica protects a magus.
- Cage the Storm (ReVi 15) d10+12+Aura
- R: Touch D: Mom T: Ind
- Move vis from one area of air to another.
Personal Library
Untranslated Texts
Translated Texts
None
Books
None
Personal Vis
None
Magical Enchantments
None
Warping
None
Companions
Seasonal Activities
1220
Winter: Majory setting up laboratory, Shona socializing with locals.
(Notes: Lead the Covenent +2 xp leadership; Correspondence: Charm +1xp; Language: Cornish +1xp)
Spring: Majory setting up laboratory, Shona socializing with locals.
(Notes: Smooth over Locals +2xp Charm; Correspondence: Charm +1xp; Language: Cornish +1xp)
Summer: .
(Notes: X +15xp; Correspondence: - +1xp; Language: Cornish +1xp)
Autumn: .
(Notes: x +15xp; Correspondence: - +1xp; Language: Cornish +1xp)