Lion Covenant Magical Items

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Ars Magica: The Scilly Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
Game Year
Anno Domini MCCXX, aestas
A.D. 1220, summer
Magi of Leo
Eos of Tytalus
Llwyd of Bonisagus
Merlor of Flambeau
Rissa of Merinita
Lady Shona of Ex Miscelanea
Companions
Erne
Matteus de Taranto
Robert, the Steward
Other Characters
Grogs · Villagers
Languages Spoken
The Covenant
Covenant Library · Vis Sources
Magical Items · Mundane Wealth
Stonehenge Tribunal
Other
Scilly Saga Chargen Rules
Ars Magica House Rules
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)

The River's Traverse

Creo Terram 20
Pen +0, 24/day
T: Touch, D: Conc, T: Part, device maintains concetration
This device is anchored into the opposite sides of the River Vrynwy with two halves of a large block of grey stone dug up locally. On the covenant-side, touching a marked area of the anchor stone and speaking the trigger word creates a grey stone bridge that spans the river. One covenfolk family has the duty of extending the bridge in the morning and withdrawing it at night.
(GL 2, +2 Voice, +1 Conc, +5 levels to maintain, +1 additional size, +5 levels for 24 uses)

Fairweather Boat

Small Cog.jpg
Enchantment 1: Beckoning the Sea Breeze
Creo Auram 20
Base 2: Create a normal weather phenomenon
Modifiers: +1 Touch, +2 Sun, +1 Part (the sail), +10 levels Unlimited uses (so you can turn it on and off)
Enchantment 2: Sailors' Ward Against Neptune's Wrath
Rego Auram 39
Base 10: Destroy severe weather phenomena
Modifiers: +1 Touch, +2 Sun, +2 Group (the entire boat), +1 level (2 uses/day), +3 levels (environmental trigger, renew at Sunrise/Sunset)