Rissa

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Ars Magica: The Scilly Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
Game Year
Anno Domini MCCXX, aestas
A.D. 1220, summer
Magi of Leo
Eos of Tytalus
Llwyd of Bonisagus
Merlor of Flambeau
Rissa of Merinita
Lady Shona of Ex Miscelanea
Companions
Erne
Matteus de Taranto
Robert, the Steward
Other Characters
Grogs · Villagers
Languages Spoken
The Covenant
Covenant Library · Vis Sources
Magical Items · Mundane Wealth
Stonehenge Tribunal
Other
Scilly Saga Chargen Rules
Ars Magica House Rules
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)

|File:Female silkie.jpeg

Vitals

Name: Rissa of Merinita
Formal Name: Rissa filia Arianrhod doctrinae Merinitae House merinita symbol.jpg
Race/Nationality: Cornish
Place of Origin: Silkie Colony
Year of Birth/Age: 1195 (25)
Known Specialties:
Familiar: None
Apprentices: None

Character Sheet

Characteristics

Intelligence +3 Perception +1
Presence +1 Communication +2
Strength -1 Dexterity -1
Stamina -1 Luck +1

Virtues & Flaws

Virtues

Hermetic Magus (Free)
The Gift (Free)
Faerie Magic (Free)
Strong Faerie Blood (Silkie) (Major)

  • +3 to Deprivation Rolls

Deft Imaginem
Free Study
Puissant Imagenium
Student of Faerie
Skinchanger

  • Seagull totem

Skilled Parens

Flaws

Chaotic Magic (Major)
Plagued by Faerie (Major)
Faerie Upbringing
Driven (Best Library on the Fae)
Reckless

Rissa‎

Skills

Skill Specialty Score XP
Area Lore: Nova Semitae Geography 1 5
Area Lore: Cornwall Geography 2 15
Athletics 2 15
Awareness 1 5
Brawl 2 15
Guile 2 15
Hunt 2 15
Legerdemain Filching 2 15
Speak Cornish 5 75
Speak English 4 50
Speak Welsh 3 20
Profession (Scribe) Copying 1 5
Stealth Natural environment 2 15
Survival 2 15
Swim 2 15
Artes Liberales 1 5
Speak Latin Hermetic Latin, Writing 5 75
Code of Hermes 1 5
Faerie Lore 2 15
Finesse 2 15
Magic Theory 3 30
Parma Magica 1 5
Penetration 1 5
Great Weapon Staff 1 5
Thrown Weapon Slingshot 2 15
Second Sight 2 15

Personality Traits

  • Mercurial +3
  • Driven +3
  • Reckless +3
  • Honest - 2
  • Reliable - 3

Mundane Qualities

Description

Known Languages

Language Dialect Specialization Score Fluency
Cornish Conversational 5 Fluent
Latin Hermetic Latin 5 Fluent
English 4 Functional

Reputation

Filius of Gregorius Domus (Hermetic) +3

Magical Abilities, Equipment, Laboratory

Laboratory

NOTE: Lab has not yet actually been set up. Improvised lab in quarters

Current Qualities

Size +0 Refinement +0 General Quality +0 Upkeep +0
Safety +0 Warping +0 Health +0 Aesthetics +0

Lab Specialization

Creo 0 Animal 0 Ignem 0
Intellego 0 Aquam 0 Imaginem 0
Muto 0 Auram 0 Mentem 0
Perdo 0 Corpus 0 Terram 0
Rego 0 Herbam 0 Vim 0
Vis Extraction 0 Texts 0 Items 0
Spells 0 Experimentation 0

Contributing Factors

TBA

Reputations

TBA

Arts

Creo 4 (10) Animal 8 (36) Ignem 0 (0)
Intellego 9 (45) Aquam 0 (0) Imaginem 9 + 3 (50)
Muto 4 (10) Auram 0 (0) Mentem 4 (12)
Perdo 0 (0) Corpus 0 (0) Terram 0 (0)
Rego 4 (10) Herbam 8 (36) Vim 0 (0)

Spells

Personal Library

Untranslated Texts

None

Translated Texts

None

Books

A Child's Catalogue of The Fae (Written in Cornish)

Personal Vis

None

Magical Enchantments

None

Warping

None

Companions

Dylan Ail Don, Silkie

Dylan Ail Don

Magic Might: 8 (Animal)
Characteristics: Int +2, Per +2, Pre -1, Com +1, Str -10, Sta +1, Dex +1, Qck +10
Size: -5
Power Level: Mage
Season: Summer
Virtues and Flaws: Gift of Speech, Magical Animal, Wilderness Sense, Improved Characteristics, Gossip, Animal Ken; Busybody, Noctural
Magical Qualities and Inferiorities: Gift of Speech, Improved Abilities, Minor Virtues (Improved Characterisitics, Unaffected by the Gift, Gossip, Animal Ken); Susceptible to Deprivation, Minor Flaws (Busybody, Nocturnal)
Personality Traits: Owl +3, Noctural +3, Inquisitive +5, Loquacious +4
Combat:
Claws: Init +9, Atk +2, Dfn +15, Dam -8
Soak: +1
Fatigue Levels: OK, -1, -3, -5, Unconscious
Abilities: Area Lore home (home range) 2, Brawl (dodging) 2, Survival (home terrain) 3, Awareness (food) 4, Athletics (flying) 3, Artes Liberales (logic) 2, Charm (first impression) 2, Folk Ken (travellers) 2, Bargain (gossip) 3, Etiquette (magi) 2, Guild (knowledgeable) 3, Hunt (rodents) 3, Philosophiae (natural philosophy) 2, Stealth (natural areas) 3, Animal Ken (birds) 3, Wilderness Sense (find prey) 3, Magic Lore (creatures) 2, Faerie Lore (vis sources) 1
Natural Weapons: The Owl’s claws are Init –1, Atk +2, Dfn +3, Dam +2.

Seasonal Activities

  • Winter - 1220 - setting up Lab