Rissa
Ars Magica: The Scilly Saga | |
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GM | |
Mark | |
Game Start | |
Anno Domini MCCXX, hiems A.D. 1220, winter | |
Game Year | |
Anno Domini MCCXX, aestas A.D. 1220, summer | |
Magi of Leo | |
Eos of Tytalus Llwyd of Bonisagus Merlor of Flambeau Rissa of Merinita Lady Shona of Ex Miscelanea | |
Companions | |
Erne Matteus de Taranto Robert, the Steward | |
Other Characters | |
Grogs · Villagers Languages Spoken | |
The Covenant | |
Covenant Library · Vis Sources Magical Items · Mundane Wealth Stonehenge Tribunal | |
Other | |
Scilly Saga Chargen Rules Ars Magica House Rules | |
Player Resources (PDFs) | |
Experience Point Worksheet Character Sheet (Variant 1) Character Sheet (Variant 2) |
Vitals
Character Sheet
Characteristics
Intelligence | +3 | Perception | +1 |
Presence | +1 | Communication | +2 |
Strength | -1 | Dexterity | -1 |
Stamina | -1 | Luck | +1 |
Virtues & Flaws
Virtues Hermetic Magus (Free)
Deft Imaginem
Skilled Parens |
Flaws Chaotic Magic (Major) |
Skills
Skill | Specialty | Score | XP |
Area Lore: Nova Semitae | Geography | 1 | 5 |
Area Lore: Cornwall | Geography | 2 | 15 |
Athletics | 2 | 15 | |
Awareness | 1 | 5 | |
Brawl | 2 | 15 | |
Guile | 2 | 15 | |
Hunt | 2 | 15 | |
Legerdemain | Filching | 2 | 15 |
Speak Cornish | 5 | 75 | |
Speak English | 4 | 50 | |
Speak Welsh | 3 | 20 | |
Profession (Scribe) | Copying | 1 | 5 |
Stealth | Natural environment | 2 | 15 |
Survival | 2 | 15 | |
Swim | 2 | 15 | |
Artes Liberales | 1 | 5 | |
Speak Latin | Hermetic Latin, Writing | 5 | 75 |
Code of Hermes | 1 | 5 | |
Faerie Lore | 2 | 15 | |
Finesse | 2 | 15 | |
Magic Theory | 3 | 30 | |
Parma Magica | 1 | 5 | |
Penetration | 1 | 5 | |
Great Weapon | Staff | 1 | 5 |
Thrown Weapon | Slingshot | 2 | 15 |
Second Sight | 2 | 15 |
Personality Traits
- Mercurial +3
- Driven +3
- Reckless +3
- Honest - 2
- Reliable - 3
Mundane Qualities
Description
Known Languages
Language | Dialect | Specialization | Score | Fluency |
Cornish | Conversational | 5 | Fluent | |
Latin | Hermetic Latin | 5 | Fluent | |
English | 4 | Functional |
Reputation
Filius of Gregorius Domus (Hermetic) +3
Magical Abilities, Equipment, Laboratory
Laboratory
NOTE: Lab has not yet actually been set up. Improvised lab in quarters
Current Qualities
Size +0 | Refinement +0 | General Quality +0 | Upkeep +0 |
Safety +0 | Warping +0 | Health +0 | Aesthetics +0 |
Lab Specialization
Creo | 0 | Animal | 0 | Ignem | 0 |
Intellego | 0 | Aquam | 0 | Imaginem | 0 |
Muto | 0 | Auram | 0 | Mentem | 0 |
Perdo | 0 | Corpus | 0 | Terram | 0 |
Rego | 0 | Herbam | 0 | Vim | 0 |
Vis Extraction | 0 | Texts | 0 | Items | 0 |
Spells | 0 | Experimentation | 0 |
Contributing Factors
TBA
Reputations
TBA
Arts
Creo | 4 | (10) | Animal | 8 | (36) | Ignem | 0 | (0) |
Intellego | 9 | (45) | Aquam | 0 | (0) | Imaginem | 9 + 3 | (50) |
Muto | 4 | (10) | Auram | 0 | (0) | Mentem | 4 | (12) |
Perdo | 0 | (0) | Corpus | 0 | (0) | Terram | 0 | (0) |
Rego | 4 | (10) | Herbam | 8 | (36) | Vim | 0 | (0) |
Spells
Personal Library
Untranslated Texts
None
Translated Texts
None
Books
A Child's Catalogue of The Fae (Written in Cornish)
Personal Vis
None
Magical Enchantments
None
Warping
None
Companions
Dylan Ail Don, Silkie
Magic Might: 8 (Animal)
Characteristics: Int +2, Per +2, Pre -1, Com +1, Str -10, Sta +1, Dex +1, Qck +10
Size: -5
Power Level: Mage
Season: Summer
Virtues and Flaws: Gift of Speech, Magical Animal, Wilderness Sense, Improved Characteristics, Gossip, Animal Ken; Busybody, Noctural
Magical Qualities and Inferiorities: Gift of Speech, Improved Abilities, Minor Virtues (Improved Characterisitics, Unaffected by the Gift, Gossip, Animal Ken); Susceptible to Deprivation, Minor Flaws (Busybody, Nocturnal)
Personality Traits: Owl +3, Noctural +3, Inquisitive +5, Loquacious +4
Combat:
Claws: Init +9, Atk +2, Dfn +15, Dam -8
Soak: +1
Fatigue Levels: OK, -1, -3, -5, Unconscious
Abilities: Area Lore home (home range) 2, Brawl (dodging) 2, Survival (home terrain) 3, Awareness (food) 4, Athletics (flying) 3, Artes Liberales (logic) 2, Charm (first impression) 2, Folk Ken (travellers) 2, Bargain (gossip) 3, Etiquette (magi) 2, Guild (knowledgeable) 3, Hunt (rodents) 3, Philosophiae (natural philosophy) 2, Stealth (natural areas) 3, Animal Ken (birds) 3, Wilderness Sense (find prey) 3, Magic Lore (creatures) 2, Faerie Lore (vis sources) 1
Natural Weapons: The Owl’s claws are Init –1, Atk +2, Dfn +3, Dam +2.
Seasonal Activities
- Winter - 1220 - setting up Lab