Ryd
Ars Magica: The Scilly Saga | |
---|---|
GM | |
Mark | |
Game Start | |
Anno Domini MCCXX, hiems A.D. 1220, winter | |
Game Year | |
Anno Domini MCCXX, aestas A.D. 1220, summer | |
Magi of Leo | |
Eos of Tytalus Llwyd of Bonisagus Merlor of Flambeau Rissa of Merinita Lady Shona of Ex Miscelanea | |
Companions | |
Erne Matteus de Taranto Robert, the Steward | |
Other Characters | |
Grogs · Villagers Languages Spoken | |
The Covenant | |
Covenant Library · Vis Sources Magical Items · Mundane Wealth Stonehenge Tribunal | |
Other | |
Scilly Saga Chargen Rules Ars Magica House Rules | |
Player Resources (PDFs) | |
Experience Point Worksheet Character Sheet (Variant 1) Character Sheet (Variant 2) |
Ryd is a mature Cornishman who is in his mid-50s but looks like he's in his 30s. If not for the fact that he served for 40 years at Nova Semitae, most people there would guess him to be much younger than he actually is. His family was actually from the Scilly Isles, having fled the in-fighting of the covenant located there. His family was covenant-raised, so when Nova Semitae was being established, they brought their son with them and helped establish this new English covenant on the border of Wales. Since that time, Ryd has had it in his heart to go back and see what happened at his birthplace. He gave up on his dream years ago, particularly once he retired from active service. It was a stroke of fate that these new magi announced their intention to set up a covenant there and invited interested grogs to join them.
He is a lanky, but muscled, man looking in the prime of his life except that he is missing his left eye thanks to a fight long ago. He is extremely competent as both a shield grog and grog sergeant, though these days he prefers to take it easy. He is eager to help the magi set up their new home, as it gives him an opportunity to explore the land of his birth.
Ryd is currently serving as a the prime translator for the magi, given his fluency with Cornish, the language of the Isles.
Name: | Ryd of Nova Semitae |
Race/Nationality: | English/Cornish |
Place of Origin: | Isles of Scilly |
Family | All deceased |
Age | 55 (born 1165) |
Apparent Age | 35 (Unaging) |
Character Sheet
Characteristics
Intelligence | +0 | Presence | -1 |
Perception | +1 | Communication | -1 |
Strength | +2 | Dexterity | +2 |
Stamina | +2 | Luck | +0 |
Virtues & Flaws
Virtues Covenfolk (Free) |
Flaw Dutybound |
Skills
Skill | Specialty | Score | XP |
General Abilities | |||
Area Lore: Scilly Isles | (Geography) | 2 | 19 |
Area Lore: Nova Semitae | (Politics) | 4 | 50 |
Area Lore: Shropshire | (Politics) | 2 | 15 |
Athletics | (Running) | 5 | 75 |
Awareness | (Keeping Watch) | 4 | 50 |
Brawl | (Grappling) | 6 | 105 |
Charm | (First Impressions) | 2 | 15 |
Concentration | (Staying Awake) | 3 | 30 |
Etiquette | (Magi) | 2 | 15 |
Folk Ken | (Magi) | 3 | 30 |
Leadership | (In Combat) | 5 | 75 |
Organization Lore: Order of Hermes | (Personalities) | 3 | 30 |
Profession: Laborer | (Carting Goods) | 3 | 30 |
Survival | Woods | 2 | 15 |
Teaching | Single Weapon | 3 | 30 |
Speak Cornish | (Conversational) | 5 | 75 |
Speak Yiddish | (Conversational) | 4 | 50 |
Speak Middle English | (Conversational) | 4 | 50 |
Speak Welsh | (Conversational) | 4 | 50 |
Arcane Abilities | |||
Magic Lore | (Creatures) | 3 | 30 |
Speak Latin | (Conversational) | 4 | 50 |
Martial Abilities | |||
Bows | (Welsh Longbow) | 3 | 30 |
Single Weapon | (Mace & Shield) | 8 | 180 |
Two-Handed Weapon | (Flail) | 2 | 15 |
Thrown Weapon | (Knife) | 3 | 30 |
Personality Traits
- Loyal to Covenant +3
- Brave +1
Mundane Qualities
Description
Known Languages
Language | Dialect | Specialization | Score | Fluency |
Cornish | Scilly Isles | Conversational | 5 | Fluent |
Hebrew | Yiddish | Conversational | 4 | Functional |
Middle English | Shropshire | Conversational | 4 | Functional |
Latin | Hermetic Latin | Conversational | 4 | Functional |
Welsh | Powys Wenwynwyn | Conversational | 4 | Functional |
Reputation
None
Equipment
- Metal Scale (Full), Protection 7, Full Load 7
- Mace (Single Weapon), Init +1, Atk +3, Dfn +0, Dam +8, Load 2
- Heater Shield (Single Weapon), Init +0, Atk +0, Dfn +3, Dam +0, Load 2
- Dagger (Brawl), Init +0, Atk +2, Dfn +0, Dam +3, Load 0
- Welsh Longbow (Bow), Init -2, Atk +4, Dfn +0, Dam +8, Range 30, Str +2, Load 2
- Throwing Knife x2 (Thrown), Init +0, Atk +1, Dfn +0, Dam +2, Range 5, Str -2, Load 0
Combat
- Encumbrance: 2
- Soak: 9
- Dodge: Init +6, Atk +8, Dfn +8, Dam +2
- Punch: Init +6, Atk +8, Dfn +8, Dam +2
- Kick: Init +6, Atk +8, Dfn +7, Dam +5
- Grapple: Init +6, Atk +9, Dfn +9, Dam +2
- Dagger (Melee): Init +8, Atk +12, Dfn +10, Dam +5
- Throwing Knife (Thrown): Init +8, Atk +2, Dfn +6, Dam +4
- Mace and Shield: Init +10, Atk +14, Dfn +14, Dam +5
- Welsh Longbow: Init +1, Atk +9, Dfn +6, Dam +10