Thorondir
Jump to navigation
Jump to search
The One Ring: The King's Own | |
---|---|
GM | |
Lisa | |
Starting Year | |
Fourth Age, 1 (3021 TA or 1421 SR) | |
Current Year | |
Fourth Age, 1 (3021 TA or 1421 SR) | |
The Fellowship | |
Laramie Twofoot Déor, Horseman of Rohan Vidar, Son of Veig Gilithion Thorondir Theowulf Former Fellowship Members Primrose | |
Resources | |
Chapters Past |
Family :
Bio
Name: Thorondir | |
Culture: Ranger of the North | Standard of Living: Martial |
Cultural Blessing: Foresight of their Kindred | |
Calling: Warden | Shadow Weakness: Lure Of Power |
Background: Solitary Vagabond |
Traits
Specialties: Beast Lore, Lore of Arnor, Shadow Lore |
Distinctive Features: Cunning, Perceptive, Foresighted |
Attributes
Body | Heart | Wits |
7(8) | 5(8) | 5(7) |
Experience | Valour | Wisdom |
31 (1 unspent) | 2 | 3 |
Common Skills
Awe | Inspire | Persuade | ■■ | Personality | |||
Athletics | ■■ | Travel | ■■■ | Stealth | ■ | Movement | ■■ |
Awareness | ■■■ | Insight | ■ | Search | ■ | Perception | |
Explore | ■■ | Healing | ■ | Hunting | ■■■ | Survival | |
Song | ■ | Courtesy | ■■ | Riddle | Custom | ||
Craft | Battle | ■■ | Lore | ■ | Vocation |
Weapon Skills
Weapon | Skill | Damage | Edge | Injury | Enc |
Long Sword (Dark Hand of Righteousness) | ■■■■ | 5/7 | 8 | 16/18 | 3 |
Dagger | ■■ | 3 | 12 | 0 | |
Bows | ■ | 7 | 10 | 14 | 3 |
Spear | ■ | 7 | 10 | 14 | 3 |
Combat
Damage | Parry | Armor |
5 (7 Ranged) | 5 | 3d |
Gear
Armour | Leather Corslet | Enc | 8 |
Headgear | None | Enc | 0 |
Shield | None | Enc | 0 |
Rope | |||
Birch Cup | |||
Linen-covered Ham | |||
Piece of Dragon Horn | |||
Key to the Library of Fornost | |||
Dark Hand of Righteousness | |||
Dagger | |||
Bow |
Rewards & Virtues
Rewards
- Heirloom of Lost Arnor
Virtues
- Dauntless Guardians
- See the Unseen: You are automatically aware of ghosts, shades and wraiths of any kind. A successful Lore roll reveals information on the nature of the haunting.
- Strength of Will: When an undead creature forces a Fear or Corruption test, if invoking an Attribute bonus use favored Heart score. On Great success, one party member who failed auto-passes. On a Great success, two party members.
- Endurance of the Rangers
- If Encumbrance is equal to or less than 14, maximum Endurance is considered to be three points higher. On a Fatigue roll, on a great success, one companion who failed can auto-succeed. On an extraordinary success, two companions can succeed.
Endurance and Hope
Hope | Shadow | Endurance | Encumbrance |
13/18 | 1 | 22/22 (25) | 14 |
Saga
Fellowship | Advancement Points | Treasure | Standing |
0/25 | 34 | 0 |