Gilithion
The One Ring: The King's Own | |
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GM | |
Lisa | |
Starting Year | |
Fourth Age, 1 (3021 TA or 1421 SR) | |
Current Year | |
Fourth Age, 1 (3021 TA or 1421 SR) | |
The Fellowship | |
Laramie Twofoot Déor, Horseman of Rohan Vidar, Son of Veig Gilithion Thorondir Theowulf Former Fellowship Members Primrose | |
Resources | |
Chapters Past |
Gilithion, whose mother name is Ilmariel, and his twin sister, Isiliel, were born in Rivendell in TA 2349, eleven years before the end of the Watchful Peace. Being raised in Rivendell meant that Gilithion was sheltered from the outside world. Unfortunately, even in Rivendell one cannot escape the problems and evils of the Third Age forever. In TA 2509 the weight of the TA came crashing down on Gilithion. His father, Culúnar, was escorting Celebrían, Elrond’s wife, to Lorien when they were ambushed in Redhorn Pass. Culúnar fought bravely but a cruel arrow found its mark, leaving Gilithion and Isiliel without a father. Later that year he approached Glorfindel about learning to wield a sword. Since then he has dedicated himself to protecting those traveling around Rivendell and occasionally accompanying Elladan and Ellrohir.
During the War of the Ring, Gilithion was helping prepare the defenses of Rivendell, scouting or attending council meetings with Elrond and Glorfindel. He wished to follow Elrohir and Elladan to Gondor but Glorfindel asked him to remain incase The Enemy decided to attack.
Gilithion currently finds himself in Gondor. In TA 3019 he helped to escort Lord Elrond and Lady Arwen to Gondor. After attending the wedding of Arwen and King Aragorn, Gilithion decides not to return immediately to Rivendell. Instead he travels south west to Edhellond, where is Grandmother had once lived. He spends a year there before returning to Minas Tirith.
Linage
Gilithion traces his linage to Gondolin and the House of the Fountain. His Great Grandmother, Ëariel, was the sister of Ecthelion.
Interesting facts
Gilithion means "Son of Starlight" in Sindarin. HIs twin sister's name means "Daughter of Moonlight".
Gilithion was born during the reign of Hador, 7th ruling Steward of Gondor. This was a year after Aragorn I was killed by wolves. Gilithion would probably have known every Chieftain of the Dunedain from Araglas until Aragorn II, an eleven Chieftains in total.
Profile
Name: Gilithion, Son of Culúnar | |
Culture: High Elf of Rivendell | Standard of Living: Prosperous |
Cultural Blessing Against the Unseen - High Elves can perceive creatures that dwell in the wraith- world, be they spirits or ghosts, even when they are normally invisible to the eyes of the living (including Unclad and Invisible Ringwraiths). Additionally, High Elves are considered to succeed automatically at any Fear test forced upon them by an undead creature. | |
Calling: Leader | Weakness: Lure of Power |
Traits
Specialties: Elven-lore, Enemy of Sauron, Leadership |
Distinctive Features: Courtly (Fair-spoken), Sensitive (Quick of Hearing) |
Attributes
Body | Heart | Wits |
5(8) | 5(7) | 8(9) w/ Ring |
Experience | Valour | Wisdom |
33 of 35 | 2 | 4 |
Common Skills
Awe | ■■□□□□ | Inspire | ■□□□□□ | Persuade | ■■□□□□ | Personality | ◇◇◇ |
Athletics | ■■□□□□ | Travel | ■■■□□□ | Stealth | □□□□□□ | Movement | ◇◇◇ |
Awareness | ■■□□□□ | Insight | ■□□□□□ | Search | ■□□□□□ | Perception | ◇◇◇ |
Explore | ■■□□□□ | Healing* | ■■□□□□ | Hunting | ■□□□□□ | Survival | ◇◇◇ |
Song | ■■□□□□ | Courtesy | ■■□□□□ | Riddle | ■□□□□□ | Common | ◇◇◇ |
Craft | ■■□□□□ | Battle | ■■□□□□ | Lore | ■■■□□□ | Vocational | ◇◇◇ |
Healing now is marked with an eye
Weapon Skills
Weapon | Skill | Damage | Edge | Injury | Enc |
Long Sword | ■■■■□□ | 5/7 | 8 (superior keen) | 16/18 | 3 |
(Spears) | ■□□□□□ | 5 | 9 | 14 | 1 |
Bow | ■□□□□□ | 5 | 10 | 14 | 1 |
Dagger | ■□□□□□ | 3 | 12 | 0 |
Combat
Damage | Parry | Armor | Endurance | Encumbrance |
5/7 (5 Ranged) | 8 + 2 (shield) | 3d6 | 30 | 19 |
Rewards & Virtues
Rewards
- Lesser Ring of Power: You have inherited a lesser ring, one of the many magic rings that the smiths of Eregion made as essays in their craft before it was fully developed. While certainly not comparable to the major works of those gifted craftsmen, this magic ring is a powerful and dangerous artefact, to be kept secret and safe. Choose one of your Attributes, among Body, Heart or Wits. As long as you wear your lesser ring you gain a bonus of +1 to the basic rating of the chosen Attribute (and therefore its Favoured attribute is also increased by +1). Additionally, you also gain 1 point of permanent Shadow.
- The ring affects Wits
Virtues
- Beauty of the Stars: Your beauty is so unearthly that all but the hardest- hearted of Mortals can gaze upon you and not be swayed – or bewitched – by your countenance, even if afterwards they retain only a vague memory of anything but your glory. Raise your maximum Hope score by 2 points. Additionally, you receive a bonus Success die to use during the introduction step of any Encounter. Finally, for every Gandalf result on the Feat die you get during the interaction step pick one of the following bonuses:
- When resolving the encounter, the company counts as having scored an additional success.
- After resolving an encounter with Mortals, choose a subject: that character retains only the vaguest memory of what was said or agreed.
- Artificer of Eregion: Many eyes were turned to Elrond in fear and wonder as he told of the Elven-smiths of Eregion and their friendship with Moria, and their eagerness for knowledge. You are studying the ancient craft of the Elven-smiths of Eregion, the greatest craftsmen of your kin. You learn how to Evaluate Treasure when you first select this virtue. You may later master the secret of how to Enhance Weapons as your undertaking, and spending 1 Experience point during a Fellowship phase; finally, you discover how to Enchant Weapons by spending another Experience point as another undertaking during a later Fellowship phase.
- Evaluate Treasure You recognise the runes and secret symbols employed by the artificers of old to mark their work. When you are allowed to make a Magical Treasure roll, you may roll 1 additional Success die. This bonus die does not count towards the expenditure of Experience points in the case of the discovery of a Wondrous Artefact or a Famous Weapon and Armour.
- Enhance Weapons: Choose the Elven-smithing undertaking to retire to your smithy and customise a weapon to suit the combat characteristics of its wielder. When you first enhance a weapon in your smithy, its user gains a bonus of +1 to all his attack rolls using the customised weapon. You may later undertake to improve the same weapon once again, for a total bonus of +2. These improvement bonuses are applied until the hero wielding the weapon acquires a new level in the related Weapon skill. When this happens, the companion loses the associated bonuses, but you may eventually enhance it again, repeating the customising procedure. Note that while certainly skillful, you cannot improve the craftsmanship of old: you may only enhance a weapon that does not possess Enchanted Qualities.
- Enchant Weapons: Choose the Elven-smithing undertaking to use all your cunning as an artificer and work some of the light of the Blessed Realm into a weapon. The improved weapon now may harm creatures that would be normally vulnerable only to weapons possessing Enchanted Qualities (like Wraiths and Ghosts, for example).
- Might of the Firstborn
Special Items
Wondrous Artefact
- Collar crafted by Saruman
- The bearer of this collar enjoys a free Wisdom bonus, equal to their Wisdom score, to all rolls made using the skill persuade.
- A hero using a Wondrous Artefact may spend 1 point of Hope to turn a successful die roll made using the affected skill into a Magical result. A Magical result indicates that the outcome of the task did not only surpass all expectations but achieved something beyond the hero’s normal capabilities; in other words, a feat that could hardly be accomplished by the companion without a magical aid.
Sword
- Light Hand of Shadow
- Luminescence
- This Quality makes the weapon’s blade shine with a pale, cold light when a Bane creature is within a distance equal to 10 metres for each point in your Valour score. You and your companions add a Success die to all rolls made to avoid being ambushed by such creatures.
- Superior Keen
- This Quality reduces a weapon’s Edge by 2
- Bane: Orcs
- Also hits on an eye just as with a Gandalf rune (rune of victory)
- Luminescence
Companion
Thrush companion
Name: Aiwemir
Saga
Fellowship | Advancement Points Banked | Experience Points Banked | Treasure | Standing | Hope | Shadow |
- | 0 | 2 | 41 (1/21) | 1 | 6 of 15 | 1 |
One point of shadow is permanent
Gear
Armour | Shirt of Mail | Enc | 12 |
Headgear | None | Enc | N/A |
Shield | Shield | 3 | N/A |
Instrument | Silver Flute | N/A | N/A |
Horse
Primary
Name | Éothain (Horse Lord) |
Color | Dapple Gray |
Qualities | Proud (+2 Awe when mounted) |
Secondary
Name | Ëarwesta (Sea Breeze) |
Color | Gray |
Qualities | Unknown |
Fellowship Phases
Fellowship one:
- Experience earned: 10
- Experience spent: 6
- Experience points remaining: 4
- Experience purchase: 1 rank in Valor
- Advancement Points: 11
- Advancement points Spent: 8
- Advancement points remaining: 3
- Standing Maintenance: 1 treasure
- Undertakings:
- Name a heir - Named his sister, Isiliel, as his heir. +1 hope
- Story:
Fellowship Two:
- Experience earned: 10
- Experience spent: 9 + 1 + 3 = 13
- Experience points remaining: 1
- Experience purchase: Wisdom (Artificer)
- Advancement Points: 16
- Advancement points Spent: 18
- Advancement points remaining: 1
Fellowship Three:
- Experience earned: 10
- Experience Total: 11
- Experience spent: 0
- Experience points remaining: 11
- Experience purchase: Banking
- Advancement Points: 17
- Advancement points Spent: 14
- Advancement points remaining: 3
Fellowship four:
- Experience earned: 5
- Experience Total: 16
- Experience spent: 14
- Experience points remaining: 2
- Experience purchase: 4th rank in Wisdom (Might of the Eldar)
- Advancement Points: 16
- Advancement points Spent: 0
- Advancement points remaining: 16
- Advancement purchases: 1 pip in Insight and Hunting, 1 to 2 pips in Courtesy