Déor
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The One Ring: The King's Own | |
---|---|
GM | |
Lisa | |
Starting Year | |
Fourth Age, 1 (3021 TA or 1421 SR) | |
Current Year | |
Fourth Age, 1 (3021 TA or 1421 SR) | |
The Fellowship | |
Laramie Twofoot Déor, Horseman of Rohan Vidar, Son of Veig Gilithion Thorondir Theowulf Former Fellowship Members Primrose | |
Resources | |
Chapters Past |
From Entwade in Rohan.
Profile
Traits
Specialties: Beast-Lore, Horsemanship, Folk-Lore |
Distinctive Features: Keen-Eyed, Swift |
Attributes
Body | Heart | Wits |
5 (8) | 4 (6) | 5 (6) |
Valour | Wisdom | |
3 | 3 | |
Experience | Advancement | |
36 of 41 | 38 of 40 |
Common Skills
Awe | ■■□□□□ | Inspire | ■■■□□□ | Persuade | □□□□□□ | Personality | ◇◇◇ |
Athletics | ■■■□□□ | Travel | ■■■□□□ | Stealth | □□□□□□ | Movement | ◇◇◇ |
Awareness | ■■□□□□ | Insight | ■■□□□□ | Search | ■■□□□□ | Perception | ◇◇◇ |
Explore | ■□□□□□ | Healing | □□□□□□ | Hunting | ■■□□□□ | Survival | ◇◇◇ |
Song | ■■□□□□ | Courtesy | ■□□□□□ | Riddle | □□□□□□ | Custom | ◇◇◇ |
Craft | ■■■□□□ | Battle | ■■□□□□ | Lore | □□□□□□ | Vocational | ◇◇◇ |
Weapon Skills
Weapon | Skill | Damage | Edge | Injury | Enc | Notes |
Sword | ■■■■□□ | 5 | 10 | 16 | 2 | |
Spear | ■■■□□□ | 5 | 9 | 14 | 2 | Can be thrown |
Bow | ■□□□□□ | 5 | 10 | 14 | 2 | Ranged weapon |
Dagger | ■□□□□□ | 3 | 12 | 0 |
Combat
Damage | Parry | Armor | Endurance | Encumbrance |
5 (5 Ranged) | 7 (5 Wits + 2 Shield) | 5d (4d Armor + 1d Helm) | 26 | 23 |
Rewards & Virtues
Rewards
- Ancient Mail of Gondor
- Many armouries in Rohan hold a vast array of weapons, helms and suits of armor created by smiths from the south, gifts from Gondor to the Kings of the Riddermark. A warrior wearing one of those coats of bright mail on the battlefield is sure to lift the hearts of his companions.
- When you are wearing your Ancient Mail from Gondor, you may employ the combat task Rally Comrades from a forward stance. When you choose to do so, you are also allowed to attack.
- Horsetailed Helm
- The most valiant warriors of the Rohirrim wear gleaming helms crested with great plumes made from horse hair that make them stand out in the battlefield. You have been recognised with the honour to wear one in battle, and you have sworn to never retreat from the fray and lead your companions by example.
- Raise your Standing by 1 point. Moreover, when you are wearing your Horsetailed Helm while fighting on horseback or on foot in a Forward stance, if your attack roll is a you receive a bonus Success die to spend on any of your future rolls, or to give to another companion.
Virtues
- Household Esquire
- A noble family has entrusted the raising and training of a young woman from their household. She will serve as my personal esquire, assisting in knightly matter. She travels on her own horse (rouncy) and wait at your table. When you are entitled to make a preliminary skill roll to determine your preparedness at either a journey, combat, or encounter, the esquire lets you roll an additional Success die (up to a maximum of 6).
- Additionally, your esquire will promptly recover your mount should you fall the saddle or be thrown down from it (you must spend an action to climb back upon your horse), she will bring a spare shield or weapon should I see it smashed or dropped (doesn't take an action to recover gear) and will carry you from the field should you be knocked down by the enemy. While you won't allow your esquire to be directly engaged in combat, she is considered to be always about and eager to perform her duties.
- Her name is Ava, and she is 18 years old at the start of the campaign. Her horse's name is Chestnut.
- Horse-Herd of the Riddermark
- Horses are able to take care of themselves if left to roam the wild, but they improve rapidly when they are raised and trained by a skilled horse-herd.
- You are learning how to properly breed and train horses in the tradition of the Riddermark and of the tamers of the wild horses of old.
- Choose the Train your Horses Fellowship phase undertaking to retire to your stud-farm and apply your craft to the raising and breeding of foals, mares, and stallions.
- Train your Horses activity: The player chooses a quality to train the horse in. This uses craft skill, requiring a number of successes equal to the status rating of the animal to be trained. It is not necessary to complete in one phase and successes carry over so that training can be completed in a later phase. However, a horse may only exhibit one quality, and you cannot substitute one quality out for another. Qualities are also displayed until the horse is wounded.
Saga
Fellowship | Advancement Points | Treasure | Standing | Hope | Shadow |
- | 0 | 20 | 3 | 9 of 12 | 1 |
- Session 1: Earned 6 Treasure Points
- Session 2: Spent 3 Treasure Points to buy a Riding Horse
- Session 1 Oct 2022: Spent 5 Treasure Points to buy two Surefooted horses
- Session 5 Feb 2022: Earned 37 Treasure Points
- Session 20 Jan 2024: Earned 24 Treasure Points
Fellowship Phases
- Fellowship Phase 1, Isengard
- Earned: 10 XP; spent 6 xp to raise Wisdom to 3
- Earned: 8 AP; spent 6 AP to raise favored skill Hunting to 2
- Activity: Train Your Horse
- Fellowship Phase 2, Rivendell
- Earned: 10 XP; spent 4 xp to raise Valor to 2 (Ancient Mail of Gondor); raise spear from 0 to 2 (6 xp)
- Earned: 12 AP; spent 8 AP to raise Craft to 2
- Activity: Guard the East Road (eye, earned 1 shadow point), Write a Song (Thematic Song; rolled 8/6/3, song of searching)
- Fellowship Phase 3, Rohan
- Earned 16 XP; spent on spent 6 xp to raise Valor to 3 (Horsetailed Helm); raise sword from 3 to 4 (10 xp); raise spear from 2 to 3 (6 xp)
- Earned 10 AP; spent 4 AP to raise Search to 1
- Activity: Spend 24 Treasure to raise Standing from 1 to 2; training Surefoot
- Fellowship Phase 4
- Earned 5 XP from adventure
- Earned 10 AP; spent 12 AP to raise Craft to 3; spent 8 AP to raise Search to 2
- Activity: Spend 36 Treasure to raise Standing from 2 to 3; training Surefoot (rolled 10+5 (Hope)>TN 14)
Gear
Armour | Ancient Mail of Gondor (Coat of Mail) | Enc | 16 |
Headgear | Horsetailed Helm | Enc | 2 |
Shield | Shield | Enc | 3 |
Gear
- Practical Fur Cape
- Traveling Linen
- Useful Tinderbox of Firesteel and Flint
- Found old jade signet ring (worth 5 Treasure) - traded for horses
Mounts
Name: Grimback
- Buckskin Dunne, Strong (Raise charge bonus by two points)
- This is a Travel horse (palfrey) (-2 to rolls)
- Medium-sized horse, +5 damage on charge, -6 Encumbrance on armor
Name: Snowmane
- This is a Riding horse (-5 to rolls), Surefooted
- Medium-sized horse, +3 damage on charge, -6 Encumbrance on armor
Name: Surefoot
- This is a Travel horse (palfrey) (-2 to rolls)
- Training: Fellowship Phase, roll 11; Fellowship Phase, roll 11; Fellowship Phase, roll 10+5 (Successes 1)
- Medium-sized horse, +3 damage on charge, -6 Encumbrance on armor
Name: Sable
- This is a Sure-Footed horse
- This is a Travel horse (palfrey) (-2 to rolls)
Name: Greystep
- This is a Sure-Footed horse
- This is a Travel horse (palfrey) (-2 to rolls)