ST Approaches
Star Trek: Episodes | |
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GM | |
Adam | |
Milestones | |
0 | |
Ships | |
U.S.S. Lovell | |
Crew | |
Lt. Boyington · Lt. Montjoy Dr. Tisare (Lt.) · Lt. T'pring Cmdr. T’Paloran · Placeholder | |
References | |
Aspects · Approaches · Stunts Episode Guide · Notes |
Approaches are the fundamental numerical portion of the character. There are eight approaches in total, and each one is given a value from 0 to 3 (this can be increased over time.). An approach represents one of the broad categories of talent and training valued by the Federation in its Starfleet officers. Each approach is a static bonus added to every roll that is performed utilizing that particular approach.
Star Trek Approaches
Star Trek utilizes a different set of approaches than standard Fate Accelerated.
Officer
This covers the skills and talents necessary for command, including an understanding of leadership, presentation, procedure, and bureaucracy.
Security
This covers the skills and talents used in combat and defense, including personal, tactical, and strategic methods.
Counselor
This covers the skills and talents necessary for diplomacy, deception, and empathy.
Sociology
This covers the knowledge and talents necessary to understand the histories and cultures, both familiar and alien.
Operations
This covers the knowledge and talents necessary for effectively using complex machinery, particularly computers and starships.
Engineering
This covers the knowledge and talents necessary for effectively building or repairing complex machinery, particularly computers and starships.
Science
This covers the knowledge and talent necessary for the understanding of the physical sciences, including Astrophysics and Chemistry. Includes identification and surveying.
Medicine
This covers the knowledge and talent necessary for the understanding of the biological sciences, as well as the ability to treat injury or disease.
Acuity
This covers the skills and talents the character has in observing and puzzling out their environment. It also covers resistance to mental effects.
Athletics
This covers the skills and talents the character has in physically navigating their environment. It also covers resistance to physical effects.
Starting Values
Each Starfleet officer starts with one exceptional aspect (+3), three good aspects (+2), three fair aspects (+1), and three poor aspects (+0).
Chart
Officer | 0 | Sociology | 0 | Engineering | 0 | Science | 0 | Acuity | 0 | ||||
Security | 0 | Counselor | 0 | Operations | 0 | Medicine | 0 | Athletics | 0 |