FDW Stunts

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Fate of the Deathwatch
GM
Adam
Game Time
None
Kill Team
None
House Rules
AspectsApproaches
Stunts

Stunts are the tricks up your sleeve. While far more specific than Aspects, they do not require a fate point to activate.

Bonus Stunts

These stunts follow two basic formulas:
[Unique Wargear, Special Skill]: Gain +2 when performing [Attack, Advantage, Overcome, Defend] when [particular circumstance].

[Unique Wargear, Special Skill]: When performing an [Attack, Advantage, Overcome, Defend] and [particular circumstance], make a [Attack, Advantage, Overcome] action as well.

Per-Session Stunts

These stunts allow the character, once per session, to perform some particular feat.