FDW Approaches
Fate of the Deathwatch | |
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GM | |
Adam | |
Game Time | |
None | |
Kill Team | |
None | |
House Rules | |
Aspects • Approaches Stunts |
Approaches are the fundamental numerical portion of the character. Their are six approaches in total, and each one is given a value from 0 to 3 (this can be increased over time.). An approach represents not the skill your marine uses to accomplish their tasks, but the way they go about utilizing their skills to accomplish the challenges set before them. Each approach is a static bonus added to every roll that is performed utilizing that particular approach.
Deathwatch approaches
Fate of the Deathwatch utilizes a different set of approaches then standard Fate Accelerated.
Forcefully
The marine attempts to accomplish his task by using strength (physical, social or mental) to power through any resistance.
Swiftly
The marine attempts to accomplish his task by moving, talking or acting too quickly for resistance to fully materialize.
Precisely
The marine attempts to accomplish his task by ensuring that everything is placed as effectively as possible.
Analytically
The marine attempts to accomplish his task by studying the situation and determining the true nature of things.
Traditionally
The marine attempts to accomplish his task by the application of his faith and the wisdom of the ancestors, from other veterans to Primarchs and the Emperor.
Cunningly
The marine attempts to accomplish his task by underhanded or unexpected methods, going around rather than through resistance.
Starting Values
Each marine starts with one exceptional aspect (+3), two good aspects (+2), two fair aspects (+1), and one poor aspect (+0).