FDW Stunts
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Fate of the Deathwatch | |
---|---|
GM | |
Adam | |
Game Time | |
None | |
Kill Team | |
None | |
House Rules | |
Aspects • Approaches Stunts |
Stunts are the tricks up your sleeve. While far more specific than Aspects, they do not require a fate point to activate.
Bonus Stunts
These stunts follow two basic formulas:
[Unique Wargear, Special Skill]: Gain +2 when performing [Attack, Advantage, Overcome, Defend] when [particular circumstance].
[Unique Wargear, Special Skill]: When performing an [Attack, Advantage, Overcome, Defend] and [particular circumstance], make a [Attack, Advantage, Overcome] action as well.
Per-Session Stunts
These stunts allow the character, once per session, to perform some particular feat.