SWMG 2015 Enemies
DDC Mega Game 2015 | |
---|---|
Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Benjamin, Brendon, Tim | |
Backup GMs | |
Erik, Mark | |
Game Time | |
Saturday, 5 PM - 1 AM slot | |
Game Year | |
Post Order 66 | |
Mechanics | |
Turning Points · Imperial Meters Destiny Points | |
Plot | |
Act I Act I Summary Act II Act II Summary | |
Collaboration Notepads | |
By Group Adam's Group · Tim's Group Ben's Group · Brendon's Group Factions Event Team · Police / Security Alderaanians · Coruscanti LASR · SAGroup Other Enemies · Temple District |
Coruscant Security Force
The most common Imperial forces to find in the area. CSF droids will follow orders and uphold the law without question. It's living members run a longer gambit between Imperial loyalty and Rebel Sympathy, but all of them have a strong desire to protect the people of Coruscant.
CSF Droids
Guardian Police Droid
They patrolled Galactic City and responded to calls either on foot or in RapidResponse police speeders and Coruscant police speeders. Most often, the police droids were the first responders to situations. They created perimeters, questioned witnesses, and collected evidence before handing the cases over to organic police officers and investigators.
Minion
Brawn 2, Agility 2, Intelligence 1, Cunning 1, Willpower 1, Presence 2
Soak 4, Wounds 4, Defense 0
Skills: Ranged (Light), Coercion
Talents: None
AC Law Enforcement Droid
Nearly two meters tall, these broad shouldered humanoid droids are of average intelligence and possessed of a stern, imposing disposition. Finding them to hard nosed and uncompromising, CSF tends to release them only for Riot or other high threat situations.
Rival
Brawn 3, Agility 1, Intelligence 2, Cunning 2, Willpower 1, Presence 1
Soak 5, Wound 15, Defense: 2/2
Skills: Coercion 2, Discipline 2, Melee 2, Piloting (Planetary) 2, Streetwise 3, Vigilance 3
Talents: Nobody's Fool
Equipment: Stun Baton (Damage 5, Critical 6, Disorient 2, Stun)
Riot Shield (Cumbersome 3, Defensive 2, Deflection 2, Disorient 1)
DZ-70 Fugitive Tracker Droid
these small droids are not particularly bright but are expert trackers and are incredibly persistent in the pursuit of the target. the droids hull is studded with photo-receptors and assorted sensors that give it an unrestricted 360 view. While quite competent, DZ-70's natural zeal and tenaciousness may occasionally lead to an "At All Costs" mentality.
Rival
Brawn 2, Agility 1, Intellect 1, Cunning 3, Willpower 1, Presence 1
Soak 4, Wounds 12, Defense: 0
Skills: Ranged (light), Stealth 2, Survival 3, Vigilance 2
Talents: Adversary 1, Expert Tracker 2,
Equipment: Pistol (Damage 6, Critical 3)
CSF Sentient
CSF has seen a lot of changes as the New Order has pushed along. The Anti-Terrorism unit has been absorbed by the ISB, the ubiquitous constable droids are being phased out.
CSF Investigator
CSF Vehicles
Coruscant Police Speeder
[[File:Coruscant police speeder.png|thumb|350px| The Coruscant police speeder was utilized by police officers and police droids of the Coruscant Security Force to assist in patrolling the planet Coruscant during the Clone Wars. It was operated by one pilot and could carry three passengers. The back compartment contained bars for prisoner transport. The side of the vehicle would list the jurisdiction as well as the CSF emergency contact number of 9-1-1.
Silhouette 2, Speed 4, Handling 0 Hull 8, Strain 8
Imperial Guard
The Imperial Guard, previously known as (and still usually called) the Coruscant Guard, are a force that was instituted during the Clone Wars. They act as a combination of SWAT and elite investigators for the planet. Although much fewer in number, they have the authority to take over any CSF investigation. They can be called in by CSF that feel over their heads, or by ISB who want some more trustworthy or heavier firepower on the ground. They also guard the planets more important locations, so a five-man team is currently guarding the entrance to the Temple. They are all equipped with distinctive red stormtrooper armor.
Imperial Guard Troopers
Stormtrooper
Under the Empire, the Coruscant Guard and the Emperor's Royal Guard were given joint, primary jurisdiction to handle security on Coruscant. However, the Coruscant Security Force continued local policing operations with support of regular stormtroopers as the Coruscant Guard, fewer in number than their CSF counterpart, stayed mostly in the government and high-end business districts or protecting vital infrastructure. With the clone troopers steadily aging, the Coruscant Guard began recruiting from the ranks of the Stormtrooper Corps, itself now being filled with non-clones. Additionally, the Senate Guard was dissolved and many of its members were transferred to the Coruscant Guard.
Minion
Brawn 3, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 1
Soak 5, Wounds 5, Defense: 0
Skills: Athletics, Descipline, Melee, Ranged (Heavy)
Talents: Adversary 1
Equipment: Blaster Rifle (Damage 9, Critical 3, Stun Setting)
Vibroknife (Damage 4, Critical 2, Vicious 1)
Frag Grenades (Damage 8, Critical 4, Limited Ammo 1)
Stormtrooper Armor (+2 Soak)
Utility Belt
Extra Reloads
Imperial Guard Officer
Shadow Troopers
The Guards of the Jedi Temple, they fall into the command structure of the Imperial Guard. Their main difference between them and stormtroopers are the use of Electro-Flachette rifles, and brief rudimentary stealth technology
Minion
Brawn 3, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 1
Soak 5, Wounds 5, Defense: 0
Skills: Athletics, Descipline, Melee, Ranged (Heavy), Stealth
Talents:none
Equipment: ELectro-Flachette Rifle (Damage 9, Critical 3, Disorientation 2)(cannot be redirected)
Vibroknife (Damage 4, Critical 2, Vicious 1)
Cloaking Device, may activate as an action, when active gain adversary 1, and defence range 1, and may make a stealth check to disapear, requiring anyone wishing to interact with it to make a perception check, vs its stealth with a setback die, taking an action ends this effect
Stormtrooper Armor (+2 Soak)
Utility Belt
Extra Reloads
Imperial Security Bureau
ISB agents are few and far between. In this particular event, they act similarly to the FBI, monitoring the area for acts of Terrorism and other issues of Imperial Security. Unlike the other two groups, the ISB have a much bigger area of concern the just the planet, and will allocate their resources accordingly. They have a vast intelligence and data-processing abilities, and if their attention is drawn to the area they will use those resources accordingly.
ISB Agents
The ISB is unlikely to deploy it's agents to investigate unless the ISB meter goes very high, or both the Imperial Guard and CSF prove particularly inept.
Admiral Yularen
Admiral Yularen of the ISB is attending tonight's event as a VIP. His aid will keep him informed of the situation outside, but he will not personally take over direction unless the ISB meter reaches 15.
Fallen Companions
These are available on Mark's 2013 Lost Orphans page.
- Manny the Bothan softest, doctor, manipulator could turn back! - Adam's Group
- Nelsh the Rodian Bloodthirsty Bodyguard Tracker- Tim's Group!
- Zomba Ma the Twi'lek Ben's character- Benjamin's Group
- Haran the Human gadgeteer - Brendon's Group!