Lost Orphans
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Star Wars MegaGame 2013 | |
---|---|
Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Erik, Mark, Tim/Benjamin | |
Game Time | |
Saturday, 6 PM - 2 AM slot | |
Game Year | |
Post Order 66 | |
Mechanics | |
Character Creation · Turning Points | |
Plot | |
Prologue · Summary Light Side Act 1 · Act 2 · Act 3 Dark Side Act 1 · Act 2 · Act 3 Conclusion |
Manny the Bothan
Colonist: Doctor
Brawn 1 Presence 3 Intellect 2 Cunning 4 Agility 3 Willpower 2
- Wounds 10+Brawn
- Strain 11+Will
- XP 100
Racial:
- Convincing Demeanor 1 - Remove (black die) from any Deceit or Skullduggery check
- Streetwise +1 (skill)
Chargen:
- Cunning 4 +40xp
- Agility 3 +30xp
- Presence 3 +30xp
Post-Chargen:
- Force Sensitive Exile +20xp
- Sense: +10xp
- Sense: Control Upgrade +5xp
- Sense: Control Upgrade +5xp
- Sense: Range Upgrade +5xp
- Sense: Range Upgrade +5xp
- Doctor: Surgeon +5xp
- Doctor: Grit +5xp
- Medicine 2 +10xp
- Streetwise 3 +15xp
- Deceit 2 +10xp
- Negotiate 2 +10xp
- Charm 2 +10xp
- Brawl 1 +10xp
Skills:
- Charm 2
- Deceit 2
- Negotiate 2
- Streetwise 3
- Cool 1
- Medicine 2
Nelsh the Rodian
Hired Gun: Bodyguard
Brawn 3 Presence 2 Intellect 2 Cunning 2 Agility 4 Willpower 2
- Wounds 10+Brawn
- Strain 11+Will
- XP 100
Racial:
- Expert Tracker 1 - Remove (black die) to find/follow tracks, tracking targets. Survival checks 50% less time
- Survival +1 (skill)
Chargen:
- Agility 4 +40xp
- Willpower 2 +20xp
- Brawn 3 +30xp
- (some skill) 2 +10xp
Post-Chargen:
- Force Sensitive Exile +20xp
- Sense / Influence / Move +10xp
- Move: Range Upgrade x2 +5+5xp
- Move: Strength Upgrade +5xp
- Move: Magnitude Upgrade: +5xp
- Bodyguard: Toughened +5xp
- Bodyguard: Grid +5xp
- Bodyguard: Barrage +5xp
- Bodyguard: Durable +5xp
- Melee 3 +15xp
- Discipline 2 +10xp
- Ranged (Heavy) 2 +10xp
- Athletics 2 +10xp
- Perception 2 +10xp
Skills:
- Athletics 2
- Discipline 2
- Vigilance 1
- Melee 3
- Ranged (Heavy) 2
- Perception 2
- Vigilance 1
Zomba Ma the Twi'lek
Smuggler: Scoundrel
Brawn 2 Presence 4 Intellect 2 Cunning 3 Agility 2 Willpower 2
- Wounds 11+Brawn
- Strain 11+Will
- XP 100
Racial:
- Remove (black die) from Hot/Arid environments
- Charm or Deceit +1 (skill)
Chargen:
- Presence 4 +40xp
- Cunning 3 +30xp
- Brawn 2 +20xp
- Brawl 2 +10xp
Post-Chargen:
- Force Sensitive Exile +20xp
- Influence: +10xp
- Influence: Range Upgrade +5xp
- Influence: Control Upgrade +5xp
- Influence: Control Upgrade +5xp
- Influence: Strength Upgrade +5xp
- Scoundrel: Rapid Reaction +5xp
- Scoundrel: Quick Draw +5xp
- Scoundrel: Quick Strike: +10xp
- Cool 5xp
- Streetwise 2 +10xp
- Knowledge (Underworld) 2 +10xp
- Skulldugger 2 +10xp
- Vigilance 1 +5xp
Skills:
- Deceit 2
- Skullduggery 2
- Streetwise 2
- Knowledge (Underworld) 2
- Brawl 2
- Ranged (Light) 1
- Cool 1
Haran the Human
Bounty Hunter: Gadgeteer
Brawn 2 Presence 2 Intellect 3 Cunning 2 Agility 3 Willpower 3
- Wounds 10+Brawn
- Strain 10+Will
- XP 110
Racial:
- +1 Rank in 2 Non-Career skills
Chargen:
- Willpower 3 +30xp
- Intellect 3 +30xp
- Agility 3 +30xp
- Force Sensitive Exile +20xp
- Sense +10xp
Post-Chargen:
- Uncanny Senses +5xp
- Uncanny Reactions +5xp
- Intense Focus +10xp
- Convincing Demeanour +10xp
- Touch of Fate +15xp
- Gadgeteer: Quick Draw +5xp
- Gadgeteer: Toughened +5xp
- Gadgeteer: Point Blank +5xp
- Gadgeteer: Jury Rigged +10xp
- Ranged (Light) 2 +10
- Streetwise 2 +10
- Vigilance 2 +10
- Mechanics 2 +10
- Melee 2 +10
Skills:
- Perception 1
- Streetwise 2
- Vigilance 2
- Ranged (heavy) 1
- Mechanics 2
- Ranged (light) 2
- Brawl 1
- Melee 2
Iriith Elam the Zabrak
Hired Gun: Mercenary Soldier
Brawn 3 Presence 2 Intellect 2 Cunning 2 Agility 4 Willpower 2
- Wounds 10+Brawn
- Strain 10+Will
- XP 100
Racial:
- Vigilance +1 (skill)
- Resilience 1 - +1 Soak
Chargen:
- Brawn 3 +30xp
- Agility 3 +30xp
- Agility 4 +40xp
Post-Chargen:
- Force Sensitive Exile +20xp
- Sense / Influence / Move +0xp
- +80xp