Act 2: Dark Side
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Star Wars MegaGame 2013 | |
---|---|
Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Erik, Mark, Tim/Benjamin | |
Game Time | |
Saturday, 6 PM - 2 AM slot | |
Game Year | |
Post Order 66 | |
Mechanics | |
Character Creation · Turning Points | |
Plot | |
Prologue · Summary Light Side Act 1 · Act 2 · Act 3 Dark Side Act 1 · Act 2 · Act 3 Conclusion |
Players are in the aftermath of their fight. Things play out slightly differently for the two sides of the Force, and the next points can either be included as part of their cliffhangers, or as openers for Act II:
Dark Side: Dark Side PCs overhear a different message. They hear or find a message from Vader directly. Vader is calling them out, challenging them. They have peaked the Dark Lord's interest, even more so if one of them used the Force or called on the Dark Side. Act II becomes a mission to find Vader. PCs will have to decide whether they want to try to exact revenge on Vader or if they want to try to join him.