Turning Points
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Star Wars MegaGame 2013 | |
---|---|
Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Erik, Mark, Tim/Benjamin | |
Game Time | |
Saturday, 6 PM - 2 AM slot | |
Game Year | |
Post Order 66 | |
Mechanics | |
Character Creation · Turning Points | |
Plot | |
Prologue · Summary Light Side Act 1 · Act 2 · Act 3 Dark Side Act 1 · Act 2 · Act 3 Conclusion |
Turning points are not just representative of player's actions against or in encouragement of each other, but the actions of Darth Vader, much as it has represented the response of Gaileans, the Empire, or Parasol. PC actions can either increase the pressure on the teenage Jedi, or make it a little easier for them. Course, half the group is feeling the Dark Side, so the opposite may be true for them. In that regard, Vader's presence is more felt than actually seen until the different moments in Act II for the different groups.