Tsukiko

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Golden Sky Stories
Golden Sky Stories Logo.jpg
GM
Benjamin
The Player Characters
Tovera - Young Dragon
Miyako - Horse Henge
Haru - Tosa Inu Henge
Okuni Abe - Kitsune
Kinji - Tanuki
Miguel de Almeida - Ghost
Tsukiko (月子) - Witch
The Stories
Story List
NPCs
The Local Gods
Goddess of Mt. Kaminaga · Goddess of Gokou River
Humans of Hitotsuna
Arata Misuzu · Arisa Aikawa · Miyuki · Natsu · Daisuke · Billy Watts · Anna Watts· Hibito Maruyama · Akinari Nakamura· Sena · Junpei Kawakami · Shinjiro
NPC Henge & Mononoke
Touki the Kodama · Haruko· Ryuha
Animal Friends
Ghost the puppy· Buckeye the Sparrow

Existance / Form

Name: Tsukiko
True Form: Human
Age: TBD / 16
Gender: Female

Human Form

I am a human teenage dorky, klutzy female. I am 5'2". Her sense of style comes from manga.

Attributes

Henge 4   Animal 1   Adult 1   Child 2

Weakness

  • Mysterious Person: You’ve become a little too involved in your magic, making you distant from others. Between scenes you only gain 1 point of Feelings from each of your connections, regardless of the strengths of those connections.
  • Doohickeys: You just have no ability to understand machines. Regardless of your Adult attribute, you can’t use anything that uses electricity.
  • Failure: Your magic sometimes messes up in a really spectacular way. Once per story when you’re using your magic, the narrator can have that power fail in a particularly embarrassing way. You cannot spend points to overcome this Weakness.

Powers

Witch Powers

  • Joyful Charm (1+): You cast a small charm. One recipient (which can be you yourself) gains Feelings equal to the amount of Wonder you spend on this power.
  • Talk to Animals (2): This power lets you understand an animal. Until the end of the scene, you can converse with one ordinary animal. However, this only works with one particular animal, and you’ll have to use this power again to speak with a different animal, even if it’s of the same type.
  • Broom (6): You can fly on a magical broomstick. You can carry up to two times your own weight when flying. When the speed you’re flying at becomes important, make checks with your Henge attribute; you can treat it as an equivalent Animal check result.
  • Change of Clothes (6): his power lets you change the clothing you’re wearing or that of a willing recipient to whatever you want. You can use this to remove your “Strange” weak- ness until the end of the scene (as far as your clothing goes), or to change someone else’s outfit. You can also use it on an unwilling recipient by spending 12 Wonder.
  • Moonlight Mischief (20): You can draw power from the moon and cause animals to become human and humans to become animals. You can only use this on a moonlit night, and only on those who want to be affected. This transformation does not affect one’s gender, but age and clothing can change however they want. Henge who become hu- man lose their Base Powers (but not Weaknesses or Additional Powers), and humans who become animals gain some of those animals’ Weak- nesses and Additional Powers. Those affected by this will not return to their normal selves until either the witch chooses to end the transforma- tion, or the story ends.
  • Twilight Magic (20): As the sun is setting, you can make the mysterious become normal. You can only use this power during scenes taking place in the evening. During a scene where you’ve used this power, henge can use any of their powers without spending Wonder.

Additional Powers

  • Mysterious Moves (2): You can use your magic to perform even very simple, everyday tasks. When you use this pow- er, you can substitute your Henge attribute for any check.
  • True Magic (Special): This power lets you call upon the very purest form of true magic. You can only use this power once per story, and you must use it during the third scene of the story or later. It consumes all of the Wonder and Feelings of all the characters present, but if they all earnestly want the same wish granted, the narrator must make sure it comes true. After you use this power, you cannot use any Wonder or Feelings at all during the next scene.
  • Magic Item (8): You can produce an object with a special power in it. Pick any one power of yours or from one of your friends to put into the object. Anyone who uses the item properly can use that power (using their Wonder and/or Feelings). The item will not become lost or broken until the end of the story.

Threads

Memories: