Perditia
Vitals
Name: | Perditia of Flambeau | |
Formal Name: | Ultrix Perditia Vigilantia filius Aduro scholae Flambonis ab Conventus Muri | |
Race/Nationality: | English | |
Place of Origin: | England | |
Year of Birth/Age: | 1140 (80) | |
Known Specialties: | Perdo | |
Familiar: | Aurelius | |
Apprentices: | None |
Character Sheet
Characteristics
Intelligence | +2 | Presence | +1 |
Perception | +1 | Communication | -1 |
Strength | +0 | Dexterity | +0 |
Stamina | +2 | Luck | +1 |
Virtues & Flaws
Virtues Hermetic Magus (Free) |
Flaws Faerie Heritage (Major) |
Skills
Skill | Specialty | Score | XP |
Area Lore: Stonehenge | Geography | 3 | 30 |
Area Lore: Loch Leglean | Geography | 2 | 15 |
Artes Liberales | Ceremonial Magic | 3 | 30 |
Athletics | Grace | 2 | 15 |
Awareness | Alertness | 2 | 15 |
Brawl | Dodging | 2 | 15 |
Carouse | Staying Sober | 1 | 5 |
Code of Hermes | Wizard Marches | 3 | 30 |
Common Law | Local Laws | 2 | 15 |
Concentration | In Battle | 2 | 15 |
Finesse | Precision | 4 | 50 |
Folk Ken | Magi | 2 | 15 |
Guile | Feign Authority | 1 | 5 |
Leadership | Intimidate | 2 | 15 |
Speak Norman French | 4 | 50 | |
Speak Latin | Hermetic | 4 | 50 |
Speak Middle English | 5 | 75 | |
Lore: Order of Hermes, Organization | Politics | 3 | 30 |
Lore: Church, Organization | Personalities | 3 | 30 |
Lore: Faerie | Sidhe | 2 | 15 |
Lore: Infernal | Demons | 2 | 15 |
Lore: Magical | Creatures | 1 | 5 |
Magic Theory | Perdo | 5 | 75 |
Parma Magica | Corpus | 6 | 107 |
Penetration | Perdo | 5 | 76 |
Philosophiae | Ceremonial Magic | 3 | 30 |
Profession (Scribe) | Speed | 3 | 30 |
Stealth | Sneak | 2 | 15 |
Survival | Hills | 2 | 15 |
Weapon: Single | Sword | 3 | 30 |
Combat
Fatigue Levels: OK, 0, -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Personality Traits
- Brave +3
- Stubborn +3
- Honourable +3
- Independent +2
- Fierce +2 (from Aurelius)
Mundane Qualities
Description
Known Languages
Language | Dialect | Specialization | Score | Fluency |
Middle English | Northumberland | 5 | Fluent | |
Latin | Hermetic Latin | 4 | Functional | |
Norman French | 4 | Functional |
Reputations
- Flambeau Acclaim, Order of Hermes, 3
- Hoplite, Order of Hermes, 3
- Aggressive Invader, Order of Hermes (Lowland Scottish Covenants), 3
Magical Abilities, Equipment, Arts
Longevity Ritual
Longevity Ritual Lab Total 37, +8 aging bonus (+7 from longevity ritual, +1 Faerie Blood)
Arts
Creo | 10 | Animal | 5 | Ignem | 10 | |||
Intellego | 5 | Aquam | 5 | Imaginem | 5 | |||
Muto | 5 | Auram | 5 | Mentem | 10 | |||
Perdo | 20+3 | Corpus | 15 | Terram | 10 | |||
Rego | 5 | Herbam | 4 | Vim | 14 |
Spells
Notes: Casting total in brackets indicates bonus if talisman is present; does not include penetration bonus
Animal
Doublet of Impenetrable Silk, MuAn 15/+12
Agony of the Beast, PeAn 15/+35(+39)
Corpus
Chirurgeon's Healing Touch, CrCo 25/+27 (Heal Medium wound)
Wound that Weeps, PeCo 15/+55(+59), Mastery 1 (Penetration)
Grip of the Choking Hand, PeCo 25/+55(+59)
Clenching Grasp of the Clutched Heart, PeCo 40/+55(+59), Mastery 1 (Penetration)
Ignem
Pilum of Fire, CrIg 20/+32, Mastery 1 (Penetration)
Imaginem
Aura of Enobled Presence, MuIm 10/+12
Wizard's Sidestep, ReIm 10/+12, Mastery 1 (Fast cast)
Veil of Invisibility, PeIm 20/+30
Mentem
Weight of a Thousand Hells, CrMe 25/+22
Calm of the Motion of the Heart, PeMe 15/+35, Mastery 1 (Still Casting)
Lay to Rest the Haunting Spirit, PeMe 20/+45, Mastery 1 (Penetration)
Call to Slumber, ReMe 10/+17
Snap of Awakening, ReMe 10/+17
Aura of Rightful Authority, ReMe 20/+17
Terram
Fist of Shattering, PeTe 10/+35
Rusted Decay of Ten Score Years, PeTe 10/+35
Pit of Gaping Earth, PeTe 15/+35
Obliteration of the Metallic Barrier, PeTe 20/+35
Unseen Arm, ReTe 5/+17
Trackless Step, ReTe 10/+17
Weilding the Invisible Sling, ReTe 10/+17
Hands of the Grasping Earth, ReTe 15/+17
Vim
The Enigma's Gift, CrVi 30/+26
Sense the Nature of Vis, InVi 5/+11
Scales of Magical Weight, InVi 5/+11
Unravelling the Form of Animal, PeVi 20/+39
Unravelling the Form of Aquam, PeVi 20/+39
Unravelling the Form of Aurum, PeVi 20/+39
Unravelling the Form of Corpus, PeVi 20/+39
Unravelling the Form of Herbam, PeVi 20/+39
Unravelling the Form of Ignem, PeVi 20/+39
Unravelling the Form of Imaginem, PeVi 20/+39
Unravelling the Form of Mentem, PeVi 20/+39
Unravelling the Form of Terram, PeVi 20/+39
Unravelling the Form of Vim, PeVi 20/+39
Wind of Mundane Silence, PeVi 20/+39, Mastery 1 (Penetration)
Impotence of the Fay, PeVi 20/+53 (Like Demon's Eternal Oblivion, for faeries)
Demon's Eternal Oblivion, PeVi 25/+53, Mastery 1 (Penetration)
Suppressing the Magus' Art, PeVi 30/+39, Mastery 2 (Penetration, Fast-cast) (-10 to enemy casting total)
Dispelling the Magus' Shield, PeVi 30/+39, Mastery 1 (Penetration) (Dispels Parma Magic if spell penetrates resistance)
Gather the Essence of the Beast, ReVi 15/+21
Aegis of the Hearth, ReVi 20/+21
Circular Ward Against Demons, ReVi 25/+21
Circular Ward Against Fae, ReVi 25/+21
Circular Ward Against Magical Fauna, ReVi 25/+21 (Ward vs. creatures with Magical Might)
Aurelius, Familiar
Magical Might: 10
Gender: Male
Bond Score: +31
Cord Strength: Gold +2, Silver +0, Bronze +2
Characteristics:
Intelligence | +1 | Presence | N/A |
Perception | +3 | Communication | N/A |
Strength | -4 | Dexterity | +2 |
Stamina | +0 | Quickness | +0 |
Ferocity (peaceful birds) 3
Abilities
Skill | Specialty | Score | XP |
Athletics | Flying | 4 | 50 |
Awareness | Hunting | 3 | 30 |
Hunting | Small birds | 3 | 30 |
Personality Traits:
- Fierce +4
- Merciful -2
- Independent +2 (from Perditia)
Powers
- Reserves of Strength (Virtue)
- Shared Speech
- Mental Communication
Notes:
- Reserves of Strength: Once per day, Aurelius can perform an incredible feat of strength. For the duration of one scene, he adds +3 to strength rolls. Afterwards he must make two Fatigue rolls.
- Aurelius may speak any language Perditia speaks and be readily understood by people. Perditia is able to speak to any aerial creature in return.
- Aurelius and Perditia may speak mentally, sharing thoughts, images and simple emotions.
- Distance is not a factor for any power, cord roll or other familiar-based ability.
- Ferocity is an attack bonus only against peaceful birds.
Equipment
(Some additional work to convert these from ArM4 stats is still needed.)
Talisman: Sword of Vigilance
Description: When not in use, this sits in an unassuming iron truncheon form, about a two feet long and in a slender sheath at Perditia's belt. To the outsider looking at it, it would be a curiosity. When transformed into a sword, it resembles those carried by the ancient Greek hoplites of yore. The blade is leaf shaped, flaring in at the top 2/3s of the leaf, and slimmer by the hilt. It is short sword sized.
Talisman Bonuses:
+4 Harm human or animal bodies
Invested Powers:
Spirit of the Sword in the Iron Truncheon (MuTe 15), Unlimited uses
Allows Perditia to transform this sword between its sword form and a cubit-long rod which looks little more than a metal wand.
Blade of the Virulent Flame (CrIg 20), Unlimited uses
A brilliant flame ignites along the sword's blade, inflicting an additional +6 damage. It can also start normal fires
(*) Pilum of Fire (CrIg 20), 24 uses/day
By pointing the blade at the target, Perditia can launch a 2 foot long jet of fire, doing +25 damage, -1 damage for every pace between her and the target.
(*) The Wound That Weeps (PeCo 15), 3 uses/day
Pointing the weapon at the victim, a large wound opens on his or her body. Though not deep, it bleeds profusely. Target must make a Stamina stress roll every round. A botch yields two lost Fatigue levels. A 2 or less, one Fatigue Level is lost. A 3 to 8, no Fatigue is lost. On a 9+, the bleeding stops. An active target receives -3 to the stress roll, while a stationary target receives +1. A Chirurgy stress roll of 6+ stops the bleeding.
(*) Hoplite's Smite (PeCo 25), 3 uses/day
Range: Near; Duration: Momentary; Target: Individual
Causes massive damage to the target (3 body levels) in the form of broken bones and tissue damage. The target with clench in pain, as if suddenly crushed.
Hinderance of the Traitorous Magus (PeVi 20)
Reduces the casting total of the targeted magus -10.
Note:
- This sword is attuned for use by Perditia only. In all other hands, it reverts to its truncheon state, and cannot be activated
- Spells marked with the (*) are enchanted to use Perditia's current Arts, and not just the spell level of the item
Silver Ring of Armour
Description: This is another unassuming invested item created for Perditia by her lover, Merriden of Verditius. It is a silver ring with an armour scale motif. Also inscribed on it is the symbol of House Flambeau and the Order's snake triangle sigil. On the inside of the ring are the Verditius runes for Creo and Terram.
Invested Powers:
Silvery Scales of the Hoplite (CrTe(Pe) 30), 2 uses/day This covers Perditia in a silvery armour with Prot 10, Enc 2. An additional effect renders the armor weightless, though it still retains its bulk. It lasts for Sun duration, at which point it may be reactivated when Parma is recast.