Perditia

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Ars Magica: Nova Semitae Saga
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GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
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Aulus · Neanne · Fr. Thomas · Vitria
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Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
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« Back to Conventus Muri

Perditia of Flambeau on a Wizard's March

Vitals

Name: Perditia of Flambeau
Formal Name: Ultrix Perditia Vigilantia filius Aduro scholae Flambonis ab Conventus Muri Flambeausymbol.jpg
Race/Nationality: English
Place of Origin: England
Year of Birth/Age: 1140 (80)
Known Specialties: Perdo
Familiar: Aurelius
Apprentices: None

Character Sheet

Characteristics

Intelligence +2 Presence +1
Perception +1 Communication -1
Strength +0 Dexterity +0
Stamina +2 Luck +1

Virtues & Flaws

Virtues

Hermetic Magus (Free)
The Gift (Free)
Puissant Art (Perdo) (House Virtue)
Faerie Blood (Sidhe)
Fast Caster
Quiet Magic
Skilled Parens
Affinity with Parma Magica
Affinity with Perdo
Affinity with Penetration
Major Magical Focus (Damage)

Flaws

Faerie Heritage (Major)
Enemies (Major, Horsingas)
Deleterious Circumstances
Sensitive (Insults to the Order)
Warped Magic
Mentor
Miles

Skills

Skill Specialty Score XP
Area Lore: Stonehenge Geography 3 30
Area Lore: Loch Leglean Geography 2 15
Artes Liberales Ceremonial Magic 3 30
Athletics Grace 2 15
Awareness Alertness 2 15
Brawl Dodging 2 15
Carouse Staying Sober 1 5
Code of Hermes Wizard Marches 3 30
Common Law Local Laws 2 15
Concentration In Battle 2 15
Finesse Precision 4 50
Folk Ken Magi 2 15
Guile Feign Authority 1 5
Leadership Intimidate 2 15
Speak Norman French 4 50
Speak Latin Hermetic 4 50
Speak Middle English 5 75
Lore: Order of Hermes, Organization Politics 3 30
Lore: Church, Organization Personalities 3 30
Lore: Faerie Sidhe 2 15
Lore: Infernal Demons 2 15
Lore: Magical Creatures 1 5
Magic Theory Perdo 5 75
Parma Magica Corpus 6 107
Penetration Perdo 5 76
Philosophiae Ceremonial Magic 3 30
Profession (Scribe) Speed 3 30
Stealth Sneak 2 15
Survival Hills 2 15
Weapon: Single Sword 3 30

Combat

Fatigue Levels: OK, 0, -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)


Personality Traits

  • Brave +3
  • Stubborn +3
  • Honourable +3
  • Independent +2
  • Fierce +2 (from Aurelius)

Mundane Qualities

Description

Known Languages

Language Dialect Specialization Score Fluency
Middle English Northumberland 5 Fluent
Latin Hermetic Latin 4 Functional
Norman French 4 Functional

Reputations

  • Flambeau Acclaim, Order of Hermes, 3
  • Hoplite, Order of Hermes, 3
  • Aggressive Invader, Order of Hermes (Lowland Scottish Covenants), 3

Magical Abilities, Equipment, Arts

Longevity Ritual

Longevity Ritual Lab Total 37, +8 aging bonus (+7 from longevity ritual, +1 Faerie Blood)

Arts

Creo 10 Animal 5 Ignem 10
Intellego 5 Aquam 5 Imaginem 5
Muto 5 Auram 5 Mentem 10
Perdo 20+3 Corpus 15 Terram 10
Rego 5 Herbam 4 Vim 14

Spells

Notes: Casting total in brackets indicates bonus if talisman is present; does not include penetration bonus

Animal
Doublet of Impenetrable Silk, MuAn 15/+12
Agony of the Beast, PeAn 15/+35(+39)

Corpus
Chirurgeon's Healing Touch, CrCo 25/+27 (Heal Medium wound)
Wound that Weeps, PeCo 15/+55(+59), Mastery 1 (Penetration)
Grip of the Choking Hand, PeCo 25/+55(+59)
Clenching Grasp of the Clutched Heart, PeCo 40/+55(+59), Mastery 1 (Penetration)

Ignem
Pilum of Fire, CrIg 20/+32, Mastery 1 (Penetration)

Imaginem
Aura of Enobled Presence, MuIm 10/+12
Wizard's Sidestep, ReIm 10/+12, Mastery 1 (Fast cast)
Veil of Invisibility, PeIm 20/+30

Mentem
Weight of a Thousand Hells, CrMe 25/+22
Calm of the Motion of the Heart, PeMe 15/+35, Mastery 1 (Still Casting)
Lay to Rest the Haunting Spirit, PeMe 20/+45, Mastery 1 (Penetration)
Call to Slumber, ReMe 10/+17
Snap of Awakening, ReMe 10/+17
Aura of Rightful Authority, ReMe 20/+17

Terram
Fist of Shattering, PeTe 10/+35
Rusted Decay of Ten Score Years, PeTe 10/+35
Pit of Gaping Earth, PeTe 15/+35
Obliteration of the Metallic Barrier, PeTe 20/+35
Unseen Arm, ReTe 5/+17
Trackless Step, ReTe 10/+17
Weilding the Invisible Sling, ReTe 10/+17
Hands of the Grasping Earth, ReTe 15/+17

Vim
The Enigma's Gift, CrVi 30/+26
Sense the Nature of Vis, InVi 5/+11
Scales of Magical Weight, InVi 5/+11
Unravelling the Form of Animal, PeVi 20/+39
Unravelling the Form of Aquam, PeVi 20/+39
Unravelling the Form of Aurum, PeVi 20/+39
Unravelling the Form of Corpus, PeVi 20/+39
Unravelling the Form of Herbam, PeVi 20/+39
Unravelling the Form of Ignem, PeVi 20/+39
Unravelling the Form of Imaginem, PeVi 20/+39
Unravelling the Form of Mentem, PeVi 20/+39
Unravelling the Form of Terram, PeVi 20/+39
Unravelling the Form of Vim, PeVi 20/+39
Wind of Mundane Silence, PeVi 20/+39, Mastery 1 (Penetration)
Impotence of the Fay, PeVi 20/+53 (Like Demon's Eternal Oblivion, for faeries)
Demon's Eternal Oblivion, PeVi 25/+53, Mastery 1 (Penetration)
Suppressing the Magus' Art, PeVi 30/+39, Mastery 2 (Penetration, Fast-cast) (-10 to enemy casting total)
Dispelling the Magus' Shield, PeVi 30/+39, Mastery 1 (Penetration) (Dispels Parma Magic if spell penetrates resistance)
Gather the Essence of the Beast, ReVi 15/+21
Aegis of the Hearth, ReVi 20/+21
Circular Ward Against Demons, ReVi 25/+21
Circular Ward Against Fae, ReVi 25/+21
Circular Ward Against Magical Fauna, ReVi 25/+21 (Ward vs. creatures with Magical Might)

Aurelius, Familiar

Magical Might: 10
Gender: Male
Bond Score: +31
Cord Strength: Gold +2, Silver +0, Bronze +2

Characteristics:

Intelligence +1 Presence N/A
Perception +3 Communication N/A
Strength -4 Dexterity +2
Stamina +0 Quickness +0

Ferocity (peaceful birds) 3

Abilities

Skill Specialty Score XP
Athletics Flying 4 50
Awareness Hunting 3 30
Hunting Small birds 3 30

Personality Traits:

  • Fierce +4
  • Merciful -2
  • Independent +2 (from Perditia)

Powers

  • Reserves of Strength (Virtue)
  • Shared Speech
  • Mental Communication

Notes:

  • Reserves of Strength: Once per day, Aurelius can perform an incredible feat of strength. For the duration of one scene, he adds +3 to strength rolls. Afterwards he must make two Fatigue rolls.
  • Aurelius may speak any language Perditia speaks and be readily understood by people. Perditia is able to speak to any aerial creature in return.
  • Aurelius and Perditia may speak mentally, sharing thoughts, images and simple emotions.
  • Distance is not a factor for any power, cord roll or other familiar-based ability.
  • Ferocity is an attack bonus only against peaceful birds.

Equipment

(Some additional work to convert these from ArM4 stats is still needed.)

Talisman: Sword of Vigilance

Description: When not in use, this sits in an unassuming iron truncheon form, about a two feet long and in a slender sheath at Perditia's belt. To the outsider looking at it, it would be a curiosity. When transformed into a sword, it resembles those carried by the ancient Greek hoplites of yore. The blade is leaf shaped, flaring in at the top 2/3s of the leaf, and slimmer by the hilt. It is short sword sized.

Talisman Bonuses:

+4 Harm human or animal bodies

Invested Powers:

Spirit of the Sword in the Iron Truncheon (MuTe 15), Unlimited uses
Allows Perditia to transform this sword between its sword form and a cubit-long rod which looks little more than a metal wand.

Blade of the Virulent Flame (CrIg 20), Unlimited uses
A brilliant flame ignites along the sword's blade, inflicting an additional +6 damage. It can also start normal fires

(*) Pilum of Fire (CrIg 20), 24 uses/day
By pointing the blade at the target, Perditia can launch a 2 foot long jet of fire, doing +25 damage, -1 damage for every pace between her and the target.

(*) The Wound That Weeps (PeCo 15), 3 uses/day
Pointing the weapon at the victim, a large wound opens on his or her body. Though not deep, it bleeds profusely. Target must make a Stamina stress roll every round. A botch yields two lost Fatigue levels. A 2 or less, one Fatigue Level is lost. A 3 to 8, no Fatigue is lost. On a 9+, the bleeding stops. An active target receives -3 to the stress roll, while a stationary target receives +1. A Chirurgy stress roll of 6+ stops the bleeding.

(*) Hoplite's Smite (PeCo 25), 3 uses/day
Range: Near; Duration: Momentary; Target: Individual
Causes massive damage to the target (3 body levels) in the form of broken bones and tissue damage. The target with clench in pain, as if suddenly crushed.

Hinderance of the Traitorous Magus (PeVi 20)
Reduces the casting total of the targeted magus -10.

Note:

  • This sword is attuned for use by Perditia only. In all other hands, it reverts to its truncheon state, and cannot be activated
  • Spells marked with the (*) are enchanted to use Perditia's current Arts, and not just the spell level of the item


Silver Ring of Armour

Description: This is another unassuming invested item created for Perditia by her lover, Merriden of Verditius. It is a silver ring with an armour scale motif. Also inscribed on it is the symbol of House Flambeau and the Order's snake triangle sigil. On the inside of the ring are the Verditius runes for Creo and Terram.

Invested Powers:

Silvery Scales of the Hoplite (CrTe(Pe) 30), 2 uses/day This covers Perditia in a silvery armour with Prot 10, Enc 2. An additional effect renders the armor weightless, though it still retains its bulk. It lasts for Sun duration, at which point it may be reactivated when Parma is recast.