Neanne 1226 Activities

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Ars Magica: Nova Semitae Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas · Vitria
Apprentices
Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
Sigrun discipula Magni
Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart

«1225 Activities | Back to Neanne overview | 1227 Activities»

Winter 1226

  • Continuing with Original Research (season 28)
    • Exposure: Magic Theory +2xp
  • Correspondence: Magic Theory with a Bonisagus magus +1xp
  • Aline: Training with Aed Allen, Craft: Glass Blowing +6 xp

Spring 1226

  • Apprentice Training: Teach Rego
    • Exposure: Teaching +2 xp
  • Correspondence: Magic Theory with a Bonisagus magus +1xp
  • Aline: Learn Rego +9 xp

Summer 1226

  • Read Corpus summa +15 xp
    • Secondary Insight: +1 Muto, +1 Creo
  • Correspondence: Magic Theory with a Bonisagus magus +1xp
  • Aline: Read Delectatio Morosa ("Peevish Delight"), Imaginem +17xp

Autumn 1226

  • Doorway through the Veil of the Realities
    • InVi Lab Total: Int (5) + Magic Theory (8+1) + Intellego (5) + Vim (18+3) + Aura (5) + Lab (+2 GQ, +2 Vi, +2 Items) + Craft/Glasswork (0*) + Verditius Runes/Philosophiae (4+1) + Inventive Genius (3) + Shape/Material Bonuses (9*) = 68
    • Piercing the Magical Veil InVi 20, +10 unlimited uses
    • No Craft bonus due to using wood
    • Shape/Material: +7 doorway, +3 hazel wood; capped by Magic Theory
    • Exposure: Magic Theory +2
  • Correspondence: Magic Theory with a Bonisagus magus +1xp
  • Aline: Read A Flumine Usque ad Terminos Terrae, Aquam +15 xp
  • Philosophic Alchemy complete: extract 7 pawns of Vim vis
    • CrVi lab total: [Int (5) + Magic Theory (8) + Creo (9) + Vim (18+3) + Aura (5+3) + Lab bonuses (4+2+1) + Craft/Glasswork (6+2) + Verditius Runes/Philosophiae (4) ] / 10 = 70 / 10 = 7 pawns Vim vis

Aging Roll

  • Living Modifiers: Magus (+2), Aura (+1), Sanctum (+1), Location/Wealth +2, Longevity Ritual (+9) = +15
  • Stress Roll: 5
  • Age Roll: 51/10 = 6 (rounded up)
    • Aging Roll: 5 + 6 - 15 = -4 (no aging)