Aurisio

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Ars Magica: Nova Semitae Saga
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GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas · Vitria
Apprentices
Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
Sigrun discipula Magni
Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart

The abandoned Roman town (civitas) Aurelio is located in a regio in the (Burgundy) region of France, not far from the foothills of the Alps. Although parts of it are ruined, the majority of the buildings are in excellent shape and habitable with minimal work.

The Town

The Roman Town.png Roman Town Map Legend.png

Activities

Key activities:

  • Re-organizing the scattered paperwork in the Basilica that can be turned into various tractatus; some appear to be a type of lab notes, likely be the priests of Mercury
  • Fixing the aqueduct; this will require extensive repairs and a team to maintain. Notes to come on this activity.
    • Note: This will require skilled recon and examination by a stonemason
    • Repairing the aqueduct is simple, but labor intensive. It requires 20 man years to repair the aqueduct, that is one character working 20 years for an equivalent of two seasons a year. This could be achieved in other ways, say 20 characters all working together for two seasons. Note that this is just repairing the existing aqueduct; originally constructing the aqueduct would have required considerably more labor.
    • Once the aqueduct is repaired it must be maintained, by clearing it of silt and debris (and maybe ice in winter), and plugging leaks. Maintenance occupies 5 characters every season, and the work must be done every season. If maintenance is not done for a season, at the end of that season roll a simple die against an Ease Factor of 3 + 1 for each consecutive season for which maintenance has been neglected. If this roll is failed the aqueduct is clogged by silt and the flow stops. If less than 5 characters’ worth of work is done in a season, then it counts as a season without maintenance. Once maintenance has been neglected, for every season of neglect it takes 1 man year (i.e. two seasons of work) to catch up on the maintenance, with a maximum requirement of 20 years work (at two seasons per year). This repair work is in addition to the normal 5 characters’ worth of work per season. The flow does not resume until the extra repair work has been done.
  • Salvaging the town: although compact, there are 100 blocks to go through, particularly the warehouses
  • Fixing certain key buildings (like the baths, or the burned down domus lots)