Aed Allan
Aed Allan is just shy of six feet tall, is clean shaven, and has dark brown hair which falls loosely past his shoulders. He wears clean, well-tailored clothing, but goes barefoot.
Aed is the fifth son of an Irish lord. As he has very little chance to inherit the family wealth and lands, his parents apprenticed him to Aidan, a master glassblower. (Unlike the Normans, the Irish nobles do not feel that a trade is below them.) Aed had no choice or say in this arrangement and first thought his parents were rejecting him. He was hurt and hated being over a hundred miles away from home. However, over the past few years, Aed has begun to like Aidan and has come to like creating fine glassware for nobles and the church. Two or three times a year, Aed helped make unique glass laboratory equipment for the Elk’s Run covenant, though he did not know much of the Order of Hermes. His master has also provided training with the complementary skill of silversmithing, to make flatware, holloware, silver plate, religious icons, and other things that would sell well to nobles and churchmen.
His long-term goals are to set up his own glass workshop and to get land by using his family’s social status to help him marry an heiress or the daughter of a noble house. He was approached by Sr. Adria about relocating to Nova Semitae after his experience with the demon masquerading as Cu Chulainn. At the time he thought Dublin, as a major trading port, exposed him to the oddest people in Christendom. He has since discovered that the magi and their majority population of jews rivals the cosmopolitanism of even Dublin.
Name: | Aed Allan |
Race/Nationality: | Irish |
Place of Origin: | Manor of Irish lord, 100 miles from Dublin |
Birth Year/Age | 1202 (age 30) |
Apparent Age | 30 |
Family | Máibel (Mabel) Uí Néill (b. 1208), wife
Padraig (b. 1229), son |
Characteristics
Intelligence | +0 | Presence | +2 |
Perception | +1 | Communication | +0 |
Strength | +1 | Dexterity | +3 |
Stamina | -1 | Luck | +0 |
Virtues & Flaws
Virtues Craftsman (Free) |
Flaws Overconfident (Major) |
Skills
Updated to Winter 1232
Skill | Specialty | Score | XP |
Area Lore: Dublin | Personalities | 2 | 15 |
Area Lore: Melverley | Personalities | 2 | 20 |
Animal Handling | Horses | 1 | 5 |
Athletics | Running | 2 | 15 |
Bargain | Glassware | 3 | 30 |
Brawl | Dodge | 4 | 50 |
Carouse | Games | 1 | 5 |
Charm | Flirting | 2 | 15 |
Craft Glassblowing | Tableware | 5 | 78 |
Craft Silversmith | Holloware | 2 | 15 |
Folk Ken | Customers | 1 | 5 |
Guile | Glassware-related lies | 2 | 15 |
Organization Lore: Church | Clergy | 1 | 5 |
Profession Laborer | Packing wagons | 2 | 15 |
Speak Irish Gaelic | Dublin slang | 5 | 75 |
Speak Middle English | Conversational | 4 | 50 |
Speak Latin | Conversational | 3 | 46 |
Speak Hebrew | Conversational | 2 | 26 |
Speak Welsh | Conversational | 4 | 60 |
Sense Holiness and Unholiness | Evil | 1 | 5 |
Workshop
Updated to Autumn 1232
- Workshop Innovation +0
- Raw Materials +0
These bonuses add to the craftman's rolls for the craft.
Banked Points:
- Wealth/Social Status: 0 (Next level, Wealthy: 360)
- Workshop Innovation: 48 (Next level: 100)
- Raw Materials: 0 (Next level: 50)
Labor Points Calculations:
- (Dexterity + Craft: Glasswork) = 3 + 5 = 8
- Points = 8 x 3 (Average wealth) = 24 points/season
- Working 2 seasons = 48 points/yr (12 excess points/year)
Annual Labor:
- 1232: 42 Labor Points (6 excess to Workplace Innovation)
- 1231: 42 Labor Points (6 excess to Workplace Innovation)
- 1230: 42 Labor Points (6 excess to Workplace Innovation)
- 1229: 42 Labor Points (6 excess to Workplace Innovation)
- 1228: 42 Labor Points (6 excess to Workplace Innovation)
- 1227: 42 Labor Points (6 excess to Workplace Innovation)
- 1226: 42 Labor Points (6 excess to Workplace Innovation)
- 1226: 42 Labor Points (6 excess to Workplace Innovation)
- 1225: 36 Labor Points (0 excess)
- 1224: 36 Labor Points (0 excess)
- 1223: 36 Labor Points (0 excess)
- 1222: 36 Labor Points (0 excess)
- 1221: 36 Labor Points (0 excess)
Linus, Guardian Angel
Aed’s guardian angel is a lesser angel named Linus. Linus knew about the Tear housing demonic power and tried to warn Aed about it. Aed was ultimately unsuccessful in getting the Church to deal with it, but managed to convince the players of his insights. Unfortunately for Aed, he has a tendency to speak about his insights from Linus as if everyone understood the source of his knowledge. This tends to contribute to his reputation as a little touched in the head. Linus, however, isn't concerned for this as the trials and tribulations of the Earthly realm are considered fleeting; he is principally concerned with Aed's soul.
Linus is watching Aed closely as he settles into Nova Semitae. So far, he approves of removing Aed from the source of his recent trauma. He hopes Aed will find peace in his new life.
Advancement
1232: Exposure: Speak Hebrew +4xp. Winter Practice Welsh +5xp; Spring Practice Welsh +5xp; Summer Work as glassworker +2 Craft; Autumn Work as glassworker +2 Craft.
1231: Exposure: Speak Hebrew +4xp. Winter Practice Welsh +5xp; Spring Practice Welsh +5xp; Summer Work as glassworker +2 Craft; Autumn Work as glassworker +2 Craft.
1230: Exposure: Speak Hebrew +4xp. Winter Practice Welsh +5xp; Spring Practice Welsh +5xp; Summer Work as glassworker +2 Craft; Autumn Work as glassworker +2 Craft.
1229: Exposure: Speak Hebrew +4xp. Winter Practice Welsh +5xp; Spring Practice Welsh +5xp; Summer Work as glassworker +2 Craft; Autumn Work as glassworker +2 Craft.
1228: Exposure: Speak Hebrew +4xp. Winter Practice Welsh +5xp; Spring Practice Welsh +5xp; Summer Work as glassworker +2 Craft; Autumn Work as glassworker +2 Craft.
1227: Exposure: Speak Hebrew +4xp. Winter Practice Welsh +5xp; Spring Practice Welsh +5xp; Summer Work as glassworker +2 Craft; Autumn Work as glassworker +2 Craft.
1226: Exposure: Speak Hebrew +4xp. Winter Practice Area Lore Melverley +5; Spring Practice Area Lore Melverley +5; Summer Work as glassworker +2 Craft; Autumn Work as glassworker +2 Craft.
1225: Exposure: Area Lore Melverley +2xp. Winter Practice English +5xp; Spring Practice English +5xp; Summer Work as glassworker +2 Craft, English +1; Autumn Work as glassworker +2 Craft, English +1.
1224: Exposure: Area Lore Melverley +2xp. Winter Practice English +5xp; Spring Practice English +5xp; Summer Work as glassworker +2 Craft, English +1; Autumn Work as glassworker +2 Craft, English +1.
1223: Exposure: Area Lore Melverley +2xp. Winter Practice English +5xp; Spring Practice English +5xp; Summer Work as glassworker +2 Craft, English +1; Autumn Work as glassworker +2 Craft, English +1.
1222: Exposure: Area Lore Melverley +2xp. Winter Practice English +5xp; Spring Practice English +5xp; Summer Work as glassworker +2 Craft, English +1; Autumn Work as glassworker +2 Craft, English +1.
1221: Exposure: Area Lore Melverley +2xp. Winter Learn Speak Latin in class +16xp; Spring Learn Speak Latin +13xp; Summer Work as glassworker +2 Craft, Latin +1; Autumn Work as glassworker +2 Craft, Latin +1.
Autumn 1220 - With his arrival at the covenant, Aed is pushed towards Neanne to train him in techniques that would result in superior glassware being produced locally. However, Aed speaks no common language with nearly the entire covenant. Neanne orders Aed into classes to learn latin. It seems Aed will not be doing glasswork any time soon. Learn Latin +13xp. Exposure: Middle English +1xp.