Tinder Fierro
D&D 5th Edition | |
---|---|
GM | |
Mark | |
Milestone | |
Level 13 | |
Characters | |
Sir Elric, Human Champion Marigold Banks, Halfling Attendent Gleeman Alastar, Tiefling Harald Lady Aldreda, Half-Elf Schemer Gion of Velen, Human Mystery Sir Farin Quarrymeade Dwarf Noble |
Ser Elric is a lawful good level 4 Human fighter.
Description
Under construction.
Ser Elric is fluent in Common, Dwarven and Elvish.
History
Under construction
Character Statistics
Basic Statistics
Passive Skills:
Insight: 12 |
Speed: 30 feet |
Attributes
Strength | 16 (+3) | Dexterity | 16 (+3) | Constitution | 14 (+2) | ||
Intelligence | 16 (+3) | Wisdom | 14 (+2) | Charisma | 17 (+3) |
Proficiency
Proficiency bonus: +2
Proficient Saves
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Proficient Weapons & Armor
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Proficient Skills
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Background Points
- Noble Bearing: Anyone can look at me and immediately tell that I am of the nobility by looking upon my regal bearing.
- Blood runs thicker than water. (Duty to family)
- My house's alliance with the Dwarves of the Iron Mountains must be kept at all costs.
- I have an instiable desire for carnal pleasures
Special Rules
Position of Privelege: Ser Elric is the third son of Baron Elric, and other Nobles will recognize Ser Elric as one of their own.(Background)
Second Wind: Once per combat, Ser Elric may exhaust an action to heal himself 1d10+fighter levels in hit points. Exhausted after use, replenishes after a short or long rest. May only be used once per day.
Fighting Style: Defensive: Ser Elric is accustomed to wearing heavy armor in combat and knows how to turn it to his advantage. +1 AC when wearing heavy armor.
Action Surge: Exhaust to gain one immediate additional action while in combat once per day. Refreshed after a short or long rest.
Martial Archetype: Champion
- Improved Critical: Crit on 19s and 20s
Feats
Heavy Armor Master
Mounted Combatant
Equipment
Encumbrance: 100lb (Light, -10); 200lb (Heavy, -20); 300lb (Maximum)
Carried: 66lb on person, +60 Personal, +135 Pack. )
Cost: 140 silver (Weapons), 500 silver (armor), 570.5 silver (gear), 159.5 (Pack) )
Weapons
[1d8/1d10, Versatile]
[1d12, Reach, Two-Handed*]
[1d8, Reload,] |
[1d4, Light, Thrown] |
Armor
- Chain Mail {500 sp, 45lb}
[16 AC, Stealth Penalty]
- Kite Shield
[+1 AC]
Gear
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Palen
Riding Horse (Palen):
- Riding Horse {100 sp, 0lb}
- Military Saddle {50 sp, 25lb}
- Saddlebags {4 sp, 8 lb}
- Bit and Bridle {5 sp. 100 lb}
- Leather Barding
Statistics
Large beast, unaligned)
Speed 60 ft. )
Armor Class 12)
Hit Points 11 (2d8+2) )
Strength | 14 (+2) | Dexterity | 10 (+0) | Constitution | 13 (+1) | ||
Intelligence | 2 (-4) | Wisdom | 10 (+0) | Charisma | 5 (-3) |
Perception (passive) 10)
Encumbrance: 140lb. (Light -10ft), 280lb. (Heavy -20ft), 420lb. (Maximum) )
Kick: Melee Attack +2, 2d4+2 damage. )
Sure Footed: Palen has advantage on Strength and Dexterity saving throws made against effects that would knock him prone.