Talk:Karlak

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Siege of Veransk Aerospace Port

  • For each point of landing capacity, one Strength 10 unit may be safely withdrawn per turn.
  • Units forced (or voluntarily) falling back may move to any adjacent location with friendly troops.

Battle Locations

Veransk Spaceport.png
  • (1): Transitway (Light Urban, Roads)
  • (2): Northern Exterior (Broken Terrain)
  • (3): Southern Exterior (Broken Terrain)
  • (4): Tower & Administration (Heavy Urban) <Control: Doubles Extraction Rate>
  • (5): Landing Strip (Open, Roads) <Uncontested Control: +4 landing capacity, Control: +2 landing capacity>
  • (6): Tarmak (Open Ground) <Uncontested Control: +2 landing capacity, Control: +1 landing capacity>
  • (8/9): Landing Strip Debris (Heavy Terrain)
  • (7/10): Spaceport Frieght Buildng (Light Urban, Enclosed)
  • (11): Spaceport Passanger Building (Light Urban, Enclosed)
  • (12): Aeronautical Hangers (Light Urban)
  • (13): Southern Supply Area (Light Urban)
  • (14): Northern Supply Area (Light Urban)

Current Deployments

  • (1):
  • (4): 1st/Command Light Infantry (Str 10, A+5) <Winter, Solarus, Geirr Hroerekr>
  • (5): <Dominica>
  • (13): 2nd Svard Infantry (Str 33*, A+10, Flanking, E3); 1st Sentinal (Str 1); 37th Stormtrooper (Str 8* Flank, E3)
  • (12): Civilians (Strength 60)

Avaliable Units

  • 1st Light Infantry Battalion (Power 5, Strength 50, Skills 30, Morale 70)
    • Command Company (Power 5, Strength 5, Skills 40, Morale 80)
    • 1st Infantry Company (Power 4, Strength 10, Skills 30, Morale 70)
    • 2nd Infantry Company (Power 4, Strength 10, Skills 30, Morale 70)
    • 3rd Infantry Company (Power 4, Strength 10, Skills 30, Morale 70)
  • 2nd Light Infantry Battalion (Power 5, Strength 50, Skills 30, Morale 70)
    • Command Company (Power 5, Strength 5, Skills 40, Morale 70)
    • 1st Infantry Company (Power 4, Strength 10, Skills 30, Morale 70)
    • 2nd Infantry Company (Power 4, Strength 10, Skills 30, Morale 70)
    • 3rd Infantry Company (Power 4, Strength 10, Skills 30, Morale 70)
    • 1st Sentinal Company (Power 7, Strength 5, Skills 30, Morale 70)
  • 1st Mechanized Battalion (Power 9, Strength 50, Skills 30, Morale 70)
    • Crusade Spearhead Company (Power 10, Strength 10, Skills 30, Morale 61)
    • 1st Mobile Arms Company (Power 8, Strength 10, Skill 30, Morale 60)
    • 2nd Mobile Arms Company (Power 8, Strength 10, Skill 30, Morale 60)
    • 3rd Mobile Arms Company (Power 8, Strength 10, Skill 30, Morale 60)
    • 4th Mobile Arms Company (Power 8, Strength 10, Skill 30, Morale 60)

Siege of Veransk Base

  • For each point of landing capacity, one Strength 10 unit may be safely withdrawn per turn.
  • Units forced (or voluntarily) falling back may move to any adjacent location with friendly troops.

Battle Locations

  • (1) Southern Bunkers (Fortified)
  • (2) Western Bunkers (Fortified)
  • (3) Runways (Open, Road) <Uncontested Control: +4 landing capacity, Control: +2 landing capacity>
  • (4) Control Center (Heavy Urban) <+50% Extraction Rate>
  • (5) Base Stores (Heavy Urban)
  • (6) Bridge

Current Deployments

  • (1) 50% 2nd Penal Legion (Strength 60)
  • (2) 50% 2nd Penal Legion (Strength 60)
  • (3) 1st Penal Legion (Strength 120)
  • (4) 17th Scentillian Fucillers <Drake>
  • (6) 3rd Penal Legion (Strength 48);<Mordici>

Avaliable Units

  • 3rd Penal Legion (Power 3, Skill 20, Morale 29*)
  • 37th Stormtrooper Company: (Strength 10) Deployed on Albion