Talk:Karlak
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Siege of Veransk Aerospace Port
- For each point of landing capacity, one Strength 10 unit may be safely withdrawn per turn.
- Units forced (or voluntarily) falling back may move to any adjacent location with friendly troops.
Battle Locations
- (1): Transitway (Light Urban, Roads)
- (2): Northern Exterior (Broken Terrain)
- (3): Southern Exterior (Broken Terrain)
- (4): Tower & Administration (Heavy Urban) <Control: Doubles Extraction Rate>
- (5): Landing Strip (Open, Roads) <Uncontested Control: +4 landing capacity, Control: +2 landing capacity>
- (6): Tarmak (Open Ground) <Uncontested Control: +2 landing capacity, Control: +1 landing capacity>
- (8/9): Landing Strip Debris (Heavy Terrain)
- (7/10): Spaceport Frieght Buildng (Light Urban, Enclosed)
- (11): Spaceport Passanger Building (Light Urban, Enclosed)
- (12): Aeronautical Hangers (Light Urban)
- (13): Southern Supply Area (Light Urban)
- (14): Northern Supply Area (Light Urban)
Current Deployments
- (1):
- (4): 1st/Command Light Infantry (Str 10, A+5) <Winter, Solarus, Geirr Hroerekr>
- (5): <Dominica>
- (13): 2nd Svard Infantry (Str 33*, A+10, Flanking, E3); 1st Sentinal (Str 1); 37th Stormtrooper (Str 8* Flank, E3)
- (12): Civilians (Strength 60)
Avaliable Units
- 1st Light Infantry Battalion (Power 5, Strength 50, Skills 30, Morale 70)
- Command Company (Power 5, Strength 5, Skills 40, Morale 80)
- 1st Infantry Company (Power 4, Strength 10, Skills 30, Morale 70)
- 2nd Infantry Company (Power 4, Strength 10, Skills 30, Morale 70)
- 3rd Infantry Company (Power 4, Strength 10, Skills 30, Morale 70)
- 2nd Light Infantry Battalion (Power 5, Strength 50, Skills 30, Morale 70)
- Command Company (Power 5, Strength 5, Skills 40, Morale 70)
- 1st Infantry Company (Power 4, Strength 10, Skills 30, Morale 70)
- 2nd Infantry Company (Power 4, Strength 10, Skills 30, Morale 70)
- 3rd Infantry Company (Power 4, Strength 10, Skills 30, Morale 70)
- 1st Sentinal Company (Power 7, Strength 5, Skills 30, Morale 70)
- 1st Mechanized Battalion (Power 9, Strength 50, Skills 30, Morale 70)
- Crusade Spearhead Company (Power 10, Strength 10, Skills 30, Morale 61)
- 1st Mobile Arms Company (Power 8, Strength 10, Skill 30, Morale 60)
- 2nd Mobile Arms Company (Power 8, Strength 10, Skill 30, Morale 60)
- 3rd Mobile Arms Company (Power 8, Strength 10, Skill 30, Morale 60)
- 4th Mobile Arms Company (Power 8, Strength 10, Skill 30, Morale 60)
Siege of Veransk Base
- For each point of landing capacity, one Strength 10 unit may be safely withdrawn per turn.
- Units forced (or voluntarily) falling back may move to any adjacent location with friendly troops.
Battle Locations
- (1) Southern Bunkers (Fortified)
- (2) Western Bunkers (Fortified)
- (3) Runways (Open, Road) <Uncontested Control: +4 landing capacity, Control: +2 landing capacity>
- (4) Control Center (Heavy Urban) <+50% Extraction Rate>
- (5) Base Stores (Heavy Urban)
- (6) Bridge
Current Deployments
- (1) 50% 2nd Penal Legion (Strength 60)
- (2) 50% 2nd Penal Legion (Strength 60)
- (3) 1st Penal Legion (Strength 120)
- (4) 17th Scentillian Fucillers <Drake>
- (6) 3rd Penal Legion (Strength 48);<Mordici>
Avaliable Units
- 3rd Penal Legion (Power 3, Skill 20, Morale 29*)
- 37th Stormtrooper Company: (Strength 10) Deployed on Albion