Rudo (Genesys)
Millennium's End (Genesys) | |
---|---|
GM | |
Tim | |
Game Time | |
Open | |
The Team ("Angels") | |
Anggun "Angie" Tjandrakusuma Charlie Jennifer Moore Lily Chang Rudo Xenia Mikailevna Romanova | |
Retired Team Members | |
Otto | |
Team Assets | |
Angel Mansion Dassault Falcon 10A General Assets | |
Rules / System | |
House Rules |
History
Vitals
Name: Rudo Alias(es): - |
Place of Birth: Democratic Republic of Congo Height: 165cm (5'4") |
Statistics
Desire: Belonging Fear: Death |
Strength: Adaptable Flaw: Harsh |
Attributes
Brawn | Agility | Willpower | Intellect | Cunning | Presence |
3 | 3 | 3 | 2 | 2 | 2 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
|
3+ | 15 | 11 | 0+ | 0+ |
Skills
Talents
- Tough as Nails: Once per session as an out-of-turn incidental, Rudo may turn any critical roll received into 01.
- Surgeon (2): Rudo heals 2 additional wounds when making medicine rolls to recover wounds
- Painkiller Specialist (2): When Rudo uses a painkiller to heal someone's wounds they recover 2 additional (still only 5 painkillers per day)
- Dodge(1): Rudo may suffer up to 1 strain to upgrade a combat check targeting her by the amount of strain spent
- Rapid Reaction (2): Rudo may spend 2 strain to gain a per strain spent to initiative.
- Quick Strime (2): When Rudo targets an enemy who has yet to act she adds to the roll
- Swift: Rudo ignores the penalties to movement imposed by difficult terrain
- Basic Military Training: Ranged (Heavy), Athletics, and Resilience become career skills.
- Basic Combat Training: Ranged (Light) and Brawl become career skills.
Equipment
Weapons
AA-12 (Ranged: Heavy)
Dam | Crit | Range | Encum | Special | Attach |
---|---|---|---|---|---|
8 | 3 | short | 2 | Autofire, Vicious 2, Blast 4, Knockdown | Weapon Sling |
Weapon Sling: Reduce weapon encumbrance by 2
AK Assault Rifle (Ranged: Heavy)
Dam | Crit | Range | Encum | Special | Attach |
---|---|---|---|---|---|
8 | 3 | Long | 2 | Autofire | Weapon Sling, Foregrip |
Weapon Sling: Reduce weapon encumbrance by 2
Foregrip: Reduces autofire penalty from to
Glock 18C (Ranged: Light)
Dam | Crit | Range | Encum | Special | Attach |
---|---|---|---|---|---|
5 | 3 | short | 1 | Autofire | None |
Ammo Consumption, can be used to make this weapon run out of ammo
Machete Melee
Dam | Crit | Range | Encum | Special | Attach |
---|---|---|---|---|---|
+2 | 2 | Engaged | 1 | None | None |
RDP (Gunnery)
Dam | Crit | Range | Encum | Special | Attach |
---|---|---|---|---|---|
10 | 3 | Long | 6 | Autofire, Cumbersome 2, Pierce 2, Vicious2 | None |
Armor
Combat Armor III-A
Def | Soak | Encum |
---|---|---|
1 | 2 | 4 |
Plate Inserts: +1 encumbrance, +1 Defense
Gear
EMT Kit
Droid phone (+Phone service with unlimited data)
crowbar
sleeping bag
Pup tent
Jungle Survival Kit
Russian winter gear
Remington 870 shotgun
Uzi
YT Gun - Minimi LMG
YT Gun - M79 "Thumper"
YT Gun - RPG-7
YT Gun - Mini Uzi
YT Gun - Desert Eagle 50AE
Vehicle
Rudo's Moped
Sillhoete | 1 | Defense | 0 | |
Max Speed | 3 | Armor | 0 | |
Handling | 1 | Hull Points | 2 | |
Capasity (Ench) | 5 | System Strain | 5 | |