Rogue Advancement

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D&D 5th Edition
D&D on White.png
GM
Mark
Milestone
Level 13
Characters
Sir Elric, Human Champion
Marigold Banks, Halfling Attendent
Gleeman Alastar, Tiefling Harald
Lady Aldreda, Half-Elf Schemer
Gion of Velen, Human Mystery
Sir Farin Quarrymeade Dwarf Noble

Rogue

Proficient in using thief tools.

  • Level 1: Expertise with four skills / tools gives double proficiency bonus on checks: Perception; Thieves' tools; .
  • Level 1: Thieves cant
  • Level 1: Sneak attack deals extra 1d6
    • Level 2: Cunning action -- take a second action to dash, disengage or hide
  • Level 3: Sneak attack deals extra 2d6
  • Level 5: Sneak attack deals extra 3d6
    • Level 5: Evasion -- you can use your reaction to take only half damage from an enemy you can see
    • Level 5: Uncanny dodge -- no damage if a dexterity save is made, half damage if failed
  • Level 7: Sneak attack deals extra 4d6
  • Level 9: Sneak attack deals extra 5d6
  • Level 11: Reliable talent -- when using abilities with proficiencies, all d20 rolls are 10 or better
    • Level 11: Sneak attack deals extra 6d6
  • Level 13: Sneak attack deals extra 7d6
  • Level 14: Blindsense -- sense invisible if you can hear
  • Level 15: Slippery mind -- gain proficiency in wisdom saving throws
    • Level 15: Sneak attack deals extra 8d6
  • Level 17: Sneak attack deals extra 9d6
  • Level 18: Elusive -- if you can move, creatures cannot benefit from advantage in attacks against you
  • Level 19: Sneak attack deals extra 10d6
  • Level 20: Stroke of Luck -- once between short rests, turn a miss into a hit, or automatic success on a failed ability check

Assassin (rogue archetype)

Begin with bonus proficiencies -- disguise and poisoner kit.

  • Level 3: Assassinate -- you have advantage against any creature that has not yet taken a turn in combat. Hits on surprised creatures are criticals.
  • Level 9: Infiltration expertise -- fake identity.
  • Level 13: Impostor.
  • Level 17: Death strike. A surprised creature that you hit must save vs constitution d10 or take double damage

First Ability Score Improvement: +1 dexterity; +1 strength;

Class
Level 1:
Level 2:
Level 3:
Level 4:

HP rolled
Rogue 8
Rogue 7
Rogue 6
Rogue 1

Hit Dice For Healing Regain half with each long rest. Use as needed during long or short rests.