Raj Vashin
Star Wars: Clone Wars Missions | |
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GM | |
Rotating | |
Game | |
XP: 675 House Rules • Bestiary | |
Jedi Knights | |
Akari Sora Chandra Devi Tammine Zinko Tyndale Zak Tanner | |
Jedi Padawans | |
Wrrlevgebev | |
Key NPCs | |
Jedi Master Haneul CC-5535 "C.C. Sass" | |
Droids & Aids | |
Cammy IM-6 "IMAX" | |
Associated Jedi | |
Ami Kyuchi Raj Vashin Shalla Tane |
History
Raj is a tinkerer, intrigued by the link between a trained jedi and their attuned weapon. As a Jedi Knight, he spends much of his time at a workbench, experimenting with styles and assembly techniques, different techniques of attunement. He hasn't had much luck getting the Jedi order to give him extra Kyber Crystals, but he's been making do with modified youngling training emitters. But the mechanical side of the bond isnt Raj's only source of interest. His interest in the rituals of assembly and attunement, in using the force to manipulate the physical, matches his interest in the mechanical aspects. He is still seeking the perfect bond, a matching of crystal, weapon, and wielder that brings out the best of all three.
Characteristics
Species: Bothan
Specialization(s): Counsular/Nimian Disciple
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
1 | 2 | 3 | 3 | 3 | 2 |
stats
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
Force Rating |
2 | 11/11 | 9/14 | 0 | 0 | 4 |
Morality
- Current Morality: 39 (+5XP/+1000c)
- Emotional Strength: Curiosity
- Emotional Weakness: Obsession
Experience
- Race XP: -100
- Morality XP: -5
- XP spent on stats: 60
- XP spent on skills: 80
- XP spent on trees: 70
- XP spent on Talents: 390
- XP spent on Force Powers: 180
- Unspent XP: 0
- Total bonus XP: 675
Skills
- Class: Cool*, Discipline*,Education, Lore*, Leadership, Negotiation
- Specialization:
- Nimian Disciple: Discipline, Leadership, Lightsaber*, Negotiation*
- Artisan: Astrogation, Computers, Mechanics
- Magus: Coercion, Discipline, lore, Medicine
- ✓ denotes class/specialization skill
Talents
XP spent on trees: 70 XP spent on Talents: 145+70+140
Bothan
- Convincing Demeanor
Nimian Disciple
- Parry (5)
- Nobody's fool (5)
- Reflect (5)
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- Reflect (5)
- Nobody's fool (5)
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- Nimin Technique (10)
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- Nimin Technique (10)
- Parry (15)
- Sence Emotions (15)
- Reflect (15)
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- Reflect (15)
- Sence Emotions (15)
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- Reflect (20)
- Draw Closer (20)
- Center of Being (20)
- Draw Closer (20)
- Reflect (20)
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- Force Rating +1 (25)
- Improved Center of Being (25)
- Force Rating +1 (25)
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Artisan
- Solid Repairs (5)
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- Grit (10)
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- Inventor (15)
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- Solid Repairs (20)
- Force Rating 2 (20)
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- Force Rating 2 (20)
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Magus (40)
- Healing Trance (5)
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- Confidence (5)
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- Confidence (5)
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- Confidence (10)
- Healing Trance (10)
- Channel Agony (10)
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- Channel Agony (10)
- Healing Trance (10)
- Improved Healing Trance(15)
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- Resolve(15)
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- Resolve(15)
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- Toughened (20)
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- Toughened (20)
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- Transmogrify (25)
- Force Rating (25)
- Transmogrify (25)
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Force Powers
Enhance
- Basic (5)
- Resiliance (5)
Influence
- Basic (5)
Sence
- Basic (5)
- Control defenses (10)
Move
- Basic (5)
- Range (5)
- Control-Throw (10)
- Strength (10)
- Magnitude (5)
- Control-Secure mountings (5)
- Range (5)
Manipulate
- Basic (5)- heal vehical strain
- Control- reverse sunder (5)
- Control- Force Mechanics (10)
- Control- Commit for extra hull threshold (15)
- Range (15)
- Mastery (20)- 2 pips on mechanics is a triumph
- Control (15)- commit to upgrade computers and mechanics checks
Protect/Unleash
- basic (20) Protect: power check+ Average discipline. spend 2 force pips to reduce energy damage vs self or engaged, by Willpower+1 per success. Unleash: power check+ Average discipline. spend 2 force pips- range short, base damage of will anc crit 4. User gains 1 conflict
- Strength (5) spend force pips to decrease or add damage equal to number of strength upgrades.
Equipment
Credits | Encumbrance | |
Capacity | Current | |
1000c | 6 | 6 |
Armour
- Heavy Robes (heavy clothing): (50c) 0 defence, 1 soak, 1 encumberance, 0 hardpoints, 0 rarity
Weapons
- (blue)Ilium Shoto Saber (Lightweight, 11 damage, crit rating 1, Vicius 2, Twinned(1), accurate) (9450c)
- (blue)Ilium Shoto Saber (Lightweight, 7 damage, +2 advantage, (superior) crit rating 1, Vicius 2, Twinned(1), accurate) (9450c)
- (yellow)Training emitter Shoto (Genelock, detonator) (900c)
- Shoto Hilt(+1 hardpoint)
- Shoto hilt (0 encumberance)
General Items
- Assorted Hilt components (0 hilts) (000c)
- Training Emitter (100c)
- Toolkit (350c)