Kia "Spruce"

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Cyberpunk Red: Night City Stories
Cyberpunk-red-banner.jpg
GM
Erik
Date
2045 A.D.
Advancement
170 IP
Reputation
2
Characters
Galen "Doc" Sank
Kia "Spruce"
Simone (Sy) "Mover" Yang
Thomas "Cabbie" Connely
Tovera "Drakka" Vash
Zaahira "Lemon Drop" Idrissi
NPCs
Saiya Nakajima, Fixer
Resources
Cheat Sheet

WORK IN PROGRESS

Description

<<Text>>

Note: 2 weeks of hustle rolled

Background

  • Personality: Moody, Rash, and Headstrong
  • Motivation: Knowledge
  • Cultural Region: North America (Navajo)
  • Clothing Style: Leisurewear
  • Hairstyle: Striped
  • Affectation: Spiked Boots
  • Childhood Environment: Spent in a Safe Corp Zone walled off from the rest of the City
  • Your Family Crisis: My family was exiled or otherwise driven from their homes
  • Original Family Background: Reclaimers, driven out onto the road, but then moved into one of the deserted ghost cities to rebuild it. A pioneer life: dangerous, but with plenty of simple food and a safe place to sleep
  • How Do I Feel About Most People? I like almost everyone
  • Most Valued Person in My Life? My Parents
  • Most Valuable Possession I Own? A ring, which is a family heirloom
  • My Life Goal: Gain power and control.
  • What Kind of Runner am I? Corporate "clone runner" who hacks for the MAN.
  • I work alone
  • What is My Workspace Like? There are screens everywhere.
  • Who are Some of My Other Clients? Local Fixers send me some clients
  • Where Do I Get My Programs? Corp Execs supply me with programs in exchange for my services
  • Who is Gunning for Me? Rival Netrunners who just don't like a corporate shill like me.

Contacts

Enemies

Oliver Gunnig: A corporate executive involved in my family's exile, although he doesn't have the full authority of his corporation to throw at me (who have washed their hands of the matter). I have been verbally attacking them to any that will listen.

Statistics

Characteristics

Intellect 7   Reflexes 8   Dexterity 7
Technique 7   Cool 5   Willpower 5
Luck 8   Move 5   Body 5
Empathy 3/5
Class Netrunner   Total XP 0

Attributes

Hit Points 35   Humanity 36/50   Luck Points 8
Soak 7

Skills

Awareness Skills

Skill Att Skill Bonus Total
Concentration (WILL) 5 2 0 +7
Conceal/Reveal (INT) 7 4 0 +11
Lip Reading (INT) 7 0 0 +7
Perception (INT) 7 2 0 +9
Tracking (INT) 7 0 0 +7

Body Skills

Skill Att Skill Bonus Total
Athletics (DEX) 7 4 0 +11
Contortionist (DEX) 7 0 0 +7
Dance (DEX) 7 0 0 +7
Endurance (WILL) 5 0 0 +5
Resist Torture/Drugs (WILL) 5 2 0 +7
Stealth (DEX) 7 5 0 +12

Control Skills

Skill Att Skill Bonus Total
Drive Land (REF) 8 0 0 +8
Pilot Air Vehicle (x2) (REF) 8 0 0 +8
Pilot Sea Vehicle (REF) 8 0 0 +8
Riding (REF) 8 0 0 +8

Education Skills

Skill Att Skill Bonus Total
Accounting (INT) 7 0 0 +7
Animal Handling (INT) 7 0 0 +7
Bureaucracy (INT) 7 0 0 +7
Business (INT) 7 0 0 +7
Composition (INT) 7 0 0 +7
Criminology (INT) 7 0 0 +7
Cryptography (INT) 7 5 0 +12
Deduction (INT) 7 0 0 +7
Education (INT) 7 5 0 +12
Gamble (INT) 7 0 0 +7
Language (Navajo) (INT) 7 4 0 +11
Language (Streetslang) (INT) 7 4 0 +11
Library Search (INT) 7 4 2 +13
Local Expert (Downtown) (INT) 7 2 0 +9
Science (INT) 7 0 0 +7
Tactics (INT) 7 0 0 +7
Wilderness Survival (INT) 7 0 0 +7

Fighting Skills

Skill Att Skill Bonus Total
Brawling (DEX) 7 2 0 +9
Evasion (DEX) 7 5 0 +12
Martial Arts (DEX) 7 0 0 +7
Melee Weapon (DEX) 7 0 0 +7

Performance Skills

Skill Att Skill Bonus Total
Acting (COOL) 7 0 0 +7
Play Instrument (TECH) 7 0 0 +7

Ranged Skills

Skill Att Skill Bonus Total
Archery (REF) 8 0 0 +8
Autofire (x2) (REF) 8 0 0 +8
Handgun (REF) 8 5 0 +13
Heavy Weapons (x2) (DEX) 8 0 0 +8
Shoulder Arms (DEX) 8 0 0 +8

Social Skills

Skill Att Skill Bonus Total
Bribery (COOL) 5 0 0 +5
Conversation (EMP) 3 2 0 +5
Human Perception (EMP) 3 2 0 +5
Interrogation (COOL) 5 0 0 +5
Persuasion (COOL) 5 2 0 +7
Personal Grooming (COOL) 5 0 0 +5
Streetwise (COOL) 5 0 0 +5
Trading (COOL) 5 0 0 +5
Wardrobe & Style (COOL) 5 0 0 +5

Technique Skills

Skill Att Skill Bonus Total
Air Vehicle Tech (TECH) 7 0 0 +7
Basic Tech (TECH) 7 5 0 +12
Cybertech (TECH) 7 4 0 +11
Demolitions (x2) (TECH) 7 0 0 +7
Electronics / Security (x2) (TECH) 7 6 0 +13
First Aid (TECH) 7 2 0 +9
Forgery (TECH) 7 4 0 +11
Land Vehicle Tech (TECH) 7 0 0 +7
Paint/Draw/Sculpt (TECH) 7 2 0 +9
Paramedic (x2) (TECH) 7 0 0 +7
Photography/Film (TECH) 7 0 0 +7
Pick Lock (TECH) 7 0 0 +7
Pick Pocket (TECH) 7 0 0 +7
Sea Vehicle Tech (TECH) 7 0 0 +7
Weaponstech (TECH) 7 0 0 +7

Special Ability

Netrunning

Interface: 4


Cyberware

  • Neural Link: Wired Artificial nervous system, required to use Neuralware and subdermak grip, has 5 Option Slots
    • Interface Plugs: Plugs in head that allows connection to machines Requires Neural Link

Weapons

  • Medium Pistol (18 Basic Ammo)
  • High Quality Medium Pistol +1
  • Air Pistol (10 Basic Paintballs)

Equipment

  • Agent
  • Carryall Bag
  • Virtuality Goggles
  • Cyberdeck
  • 4066 Moneys

Programs

  • Banhammer
  • DeckKRASH
  • See Ya
  • Shield
  • Speedy Gonzalvez
  • Sword

Clothing

Basic junk

  • Generic Chic Tops x5
  • Generic Chic Bottoms x4

Favorite Netrunner Gear

  • Leisurewear Hat
  • Leisurewear Top
  • Leisurewear Bottom
  • Leisurewear Jacket

Party Overwear

  • Asia Pop Hat
  • Asia Pop Bottoms
  • Asia Pop Jacket

Universal

  • Urban Flash Jewelry (Family Ring)
  • Leisurewear Footwear