Cyberpunk Red Cheat Sheet
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Cyberpunk Red: Night City Stories | |
---|---|
GM | |
Erik | |
Date | |
2045 A.D. | |
Advancement | |
170 IP | |
Reputation | |
2 | |
Characters | |
Galen "Doc" Sank Kia "Spruce" Simone (Sy) "Mover" Yang Thomas "Cabbie" Connely Tovera "Drakka" Vash Zaahira "Lemon Drop" Idrissi | |
NPCs | |
Saiya Nakajima, Fixer | |
Resources | |
Cheat Sheet |
Quick Reference charts/rules so we don't always have to check the book.
Improvement Points
Spending Improvement Points: p. 411
Typical Skill Improvement
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
I.P. Cost | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 200 |
Difficult (x2) Skill Improvement
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
I.P. Cost | 40 | 80 | 120 | 160 | 200 | 240 | 280 | 320 | 360 | 400 |
Role Ability Rank Improvement
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
I.P. Cost | 60 | 120 | 180 | 240 | 300 | 360 | 420 | 480 | 540 | 600 |
Therapy
Therapy and You: pp. 229-230
If you go to a therapist, you will pay the book price. If you decide to have Galen be your therapist, it can be significantly cheaper at the potential cost of wasted time (i.e. a bad roll).
Therapy | Description | Cost | Effect | Medical Tech DV |
Addiction | One week of intensive psychotherapy combined with a flight of anti-addiction drugs in a safe environment. | 1,000eb (V. Expensive) | Patient is freed of one of their addictions. However, whenever they roll against the Secondary Effect of the source of their addiction for 1 year after getting clean, they automatically fail the roll. | DV15 Materials are 500eb (Expensive) |
Standard Humanity Loss | One week of intensive psychotherapy combining stress and anger management counseling, hypnosis, and minor direct brain reprogramming, aided by pharmaceuticals, and a safe environment which may be induced by therapeutic braindance. | 500eb (Expensive) | Patient regains 2d6 of their lost Humanity. Humanity cannot be fully regained without the removal of cyberware. Each piece of cyberware will decrease your maximum Humanity by 2. Each piece of borgware cyberware lowers maximum Humanity by 4 instead. Cyberware with 0 Humanity Loss on installation will not decrease your maximum Humanity. | DV15 Materials are 100eb (Premium) |
Extreme Humanity Loss | One week of intensive psychotherapy, and sessions focused on direct and extreme brain reprogramming, only made possible by state-of-the-art pharmaceuticals and a safe environment which may be induced by therapeutic braindance. | 1,000eb (V. Expensive) | Patient regains 4d6 of their lost Humanity. Humanity cannot be fully regained without the removal of cyberware. Each piece of cyberware will decrease your maximum Humanity by 2. Each piece of borgware cyberware lowers maximum Humanity by 4 instead. Cyberware with 0 Humanity Loss on installation will not decrease your maximum Humanity. | DV17 Materials are 500eb (Expensive) |