Hermogenes
Stargate: Phoenix | |
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Dungeon Master | |
Tim | |
Level/Mission Points | |
29 Mission Points | |
Exploration Team | |
A'charka Lt. Bong Ha, USAF Lt. Dawn Martinez Pak'Nal Ku'Vig Hermogenes of Argos | |
Extras | |
House Rules |
Unusual among his people, Hermogenes has always been fascinated with stories and writing. As he grew older, instead of enjoying just enjoying the fruits provided by their environment, he tried to gather stories and pass them along to later generations in the hope to start to preserve the knowledge and thoughts of his people. The arrival of the Tau'ri changed everything.
In the aftermath of gaining their freedom, he spent the first five years exploring the area beyond the old city borders and helping his people through the transition to a long-lived society. Once things began to settle down more and stabilize, Hermogenes found himself longing to see the new people and places that the Tau'ri would tell stories of. To expand his knowledge, he requested that he be allowed to join with them at Phoenix Base.
Background
Hermogenes of Argos is, technically, an elder of the surviving people of Argos, having been over 80 days old when SG1 discovered the aging nanovirus and disabled the signal emitter. Like all the other people on the planet, once the virus was no longer artificially aging his system, his body reverted back to just past adulthood.
Character Sheet
Str 8 -1
Dex 10
Con 10
Int 14 +2
Wis 16 +3
Cha 17 +2
Proficiency: +3
Hit Points 38
Determination Points 4
Armor Class 10 (16) /
Speed: 7m
Initiative (Wis/Dex) +3
Moxie (Int/Cha) +2
Mission Points - 0 of 26.
Level - 4
Proficiencies
- Armor: Light
- Weapons: Common Weapons, Sidearms
- Tools: Med Kit, Translator, Pan-Cultural Wardrobe
- Saving Throw: Wisdom & Charisma
Skill Proficiencies
- Investigation (Int)
- Performance (Chr)
- Culture (Wis)
- Deception (Chr)
- Insight (Wis)
- Perception (Wis)
- Persuasion* (Chr)
Languages
- English
- Greek
- Go'auld
- Jaffa
- Ancient
Human
Recovery - When recovering HP due to a short rest, you regain +TD HP
Galactic seed - Advantage on Persuasion and Deception on first contact.
Background
Teacher - Once per session, make a Wisdom Save in place of another save.
Grassland - +1 Con. +1m base speed. (Included)
Diplomat
Inspire (SR Event): Provide all team members 1d8 temporary HP during a long or short rest.
Peptalk (Action): Restore 1d4 determination points to each team member (including self). 1/mission.
Word in an Ear (Action): Give an inspire die of bonus HP to one team member with no inspire HP within 1m. 1/person/LR.
Force of Will (Modifier): You may use Inspire during short or long rests.
Diplomatic Expertise: Double proficiency bonus with Persuasion.
Ability Score Improvement: Charisma (included above)
Inspirations/Feats
Calm and Collected: During a Long Rest, choose Intelligence, Wisdom, or Charisma. Inspired characters gain an advantage on the chosen saving throw until a long rest.
Clear Focus: During a long rest, choose a skill in which you are proficient. Inspired characters gain Advantage on the chosen skill until their next long rest.
Enduring Inspirations: At the beginning of combat (rolling initiative), each inspire character gains a number of Inspire HP equal to a tension die roll, up to a maximum of the inspire die (d10).
Attack Specialist (Basic): Double damage dice when using sidearms.
Strong Personality (1): Increase your inspire dice by one step. (Above)
Story Abilities
Heat Acclimeated: +2 bonus to Con Saves vs. Heat
Gear
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<Bulk 6/7>
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<At Base>
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