Talk:RAM-53Y "Ramsey"
RAM-53Y "Ramsey"
Former BX-Series Droid Command
Droid
Brawn 3, Agility 3, Intellect 2, Cunning 2, Willpower 1, Presence 1
Wound Threshold 15
Strain Threshold 12
Soak: 4
Staring XP 175
Special Abilities: Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. Train 1 rank in each of 6 Career Skills (opposed to 4), and train 1 rank in each of 3 Specialization Skills (opposed to 2).
Inorganic: Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1.
Mechanical Being: Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers.
Soldier - Commando
Career Skills: Athletics, Brawl*, Knowledge (Warfare), Medicine*, Melee*, Ranged (Light)*, Ranged (Heavy)*, Survival*
Commmando Skills: Brawl, Melee*, Resilience*, Survival*
Skills: Athletics 1, Brawl 2, Knowledge (Warfare) 1, Medicine 1, Resilience 1; Melee 2, Ranged (Light) 1, Ranged (Heavy) 2, Survival 2
ATTRIBUTES: 70 xp
- Brawn 3 (10+15 xp)
- Agility 3 (10+15 xp)
- Cunning 2 (10 xp)
- Intellect 2 (10 xp)
SKILLS: 30 xp
- Athletics 1 (5 xp)
- Knowledge (Warfare) 1 (5 xp)
- Range (Heavy) 2 (10 xp)
- Brawl 2 (10 xp)
TALENTS: 75 xp
- Point Blank (5 xp): add 1 damage per rank to one successful attack at Short or Engaged range using Ranged (Light) or Ranged (Heavy)
- Strong Arm (10 xp): Treat Thrown weapons as if they had 1 greater range
- Feral Strength (15 xp): Add 1 damage per rank to successful Melee or Brawl check
- Strong Arm (10 xp): Treat Thrown weapons as if they had 1 greater range
- Grit (5 xp): Strain +1
- Toughened (5 xp): Wounds +2
- Physical Training (10 xp): Add 1 blue die per rank to Athletics and Resilience checks
- Durable (10 xp): Reduce Critical Injury suffered by 10 per rank to a minimum of 1
- Armor Master (15 xp): While wearing armor, increase Soak by 1
Obligation: 36 Criminal
The character has a criminal record or was accused of a crime (perhaps one he didn't even commit) and is somehow embroiled in the legal system. Obligation may be settled by paying ongoing legal costs, making attempts to bury evidence, or efforts to prove his innocence
Obligation Score: 10+10
Motivation: 8 Relationship
Ambition: Freedom: The character desires the freedom to do what he wants. This could be a passion to overcome one or more of his current Obligations or to see others freed from the shackles of bondage and servitude in all its forms
Specific Causes: Droid rights: The character believes droids should be accepted as full members of the galactic society, not merely tools or servants.
Specific Relationships: 3 Place of Origin: The character is deeply prideful of where he grew up. This could be a specific planet, town, space station, or ship. The character strives to better the place of origin and its people and will defend it with his life.
Starting Credits: 90
Starting Gear 500 credits+2500
E-5, Energy, Ranged (Heavy), Damage 9, Critical 3, Long, Enc 2, HP 2, Cost 600, Rarity 4, Stun Setting
When damaged, suffers one additional step of damage.
A despair or 3 threat results cause weapon to overheat; damaging the weapon and dealing 2 wounds to an organic wielder.
M8 Combat Knife Melee Damage +1, Critical 3, Engaged, Enc 1, HP 1, Cost 150, Rarity 4, Accurate 1, Pierce 1
Emergency Medpac 100 Enc 1 Rarity 1; May perform medical check to heal wounds without penalty
Vibroknife Melee +1, Crit 2, Engaged, Enc 1, HP 2, Pierce 2, Vicious 1
Repair Patch - x3
Stimpak
Session 1
Wounds: 9/15 Strain: 6/13