RAM-53Y "Ramsey"

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Star Wars: Dawn of Defiance
Dawnofdefiance title.webp
GM
Tim
Game
XP: 0
Rebels
RAM-53Y "Ramsey"
Key NPCs
Captain Sirona Okeefe · Senator Bail Organa
"Ramsey", former BX Commando Droid

Ramsey, a shortened form for designation RAM-53Y, was a BX-series commando droid in the service of the Separatist army during the Clone Wars. Unlike most of the droid army, Ramsey didn't catch the shutdown command sent from Mustafar after the death of the Separatist leadership council at the hands of Darth Vader. Ramsey was in a battle with Clone Troopers at the time and had caught an ion grenade at the fateful moment the shutdown command was sent, so he never received it.

Left where he fell, he was recovered by salvagers picking over the droid remains for parts to sell when they recovered his largely intact form. He was patched together - minimally - and re-equipped with the B1/BX droid standard E-5 blaster rifle before being sold off.

Missing at least a couple of years from memory and lacking full context on the changes in galactic governance, Ramsey finds himself in the company of people opposing "Emperor" Palpatine and the new Galactic Empire. He still slips into correcting people that it's "Chancellor" Palpatine in charge of the Galactic "Republic", but either way he's still on a mission to stop Palpatine, whatever new names he's chosen for himself. He won't fool this droid by trying to change a few names around!

Characteristics

Career/Specialization(s): Soldier/Commando

Brawn Intellect Willpower Agility Cunning Presence
3 3 2 2 1 1


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
Force
Rating
4 15 12 0 0 N/A

Droid

  • Special Abilities: Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. Train 1 rank in each of 6 Career Skills (opposed to 4), and train 1 rank in each of 3 Specialization Skills (opposed to 2).
  • Inorganic: Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1.
  • Mechanical Being: Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers.


Obligation 20
Motivation: Relationship Place of Origin: The character is deeply prideful of where he grew up. This could be a specific planet, town, space station, or ship. The character strives to better the place of origin and its people and will defend it with his life.
Ambition: Freedom The character desires the freedom to do what he wants. This could be a passion to overcome one or more of his current Obligations or to see others freed from the shackles of bondage and servitude in all its forms
Specific Causes: Droid rights The character believes droids should be accepted as full members of the galactic society, not merely tools or servants.


XP Total XP Unspent
0 0

Skills

  • Soldier Skills: Athletics, Brawl*, Knowledge (Warfare), Medicine*, Melee*, Ranged (Light)*, Ranged (Heavy)*, Survival*
  • Commmando Skills: Brawl, Melee*, Resilience*, Survival*
  • ✓ denotes class/specialization skill
  • ■ denotes one rank in the skill
Skill Ability Level Roll Notes
General Skills
Astrogation Intelligence Eote-green-die.pngEote-green-die.png
Athletics Brawn Eote-yellow-die.pngEote-green-die.pngEote-green-die.pngEote-blue-die.png Talent
Charm Presence Eote-green-die.png
Coercion Willpower Eote-green-die.png
Computer Intelligence Eote-green-die.pngEote-green-die.png
Cool Presence Eote-green-die.png
Coordination Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Deception Cunning Eote-green-die.pngEote-green-die.png
Discipline Willpower Eote-green-die.png
Leadership Presence Eote-green-die.png
Mechanics Intelligence Eote-green-die.pngEote-green-die.png
Medicine Intelligence Eote-yellow-die.pngEote-green-die.png
Negotiation Presence Eote-green-die.png
Perception Cunning Eote-green-die.pngEote-green-die.png
Pilot (Planetary) Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Pilot (Space) Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Resilience Brawn Eote-yellow-die.pngEote-green-die.pngEote-green-die.pngEote-blue-die.png Talent
Skulduggery Cunning Eote-green-die.pngEote-green-die.png
Stealth Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Streetwise Cunning Eote-green-die.pngEote-green-die.png
Survival Cunning ■■ Eote-yellow-die.pngEote-yellow-die.png
Vigilance Willpower Eote-green-die.png
Combat Skills
Brawl Brawn ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Gunnery Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Lightsaber Brawn Eote-green-die.pngEote-green-die.pngEote-green-die.png
Melee Brawn ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Ranged (Light) Agility Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Ranged (Heavy) Agility ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Knowledge Skills
Core Worlds Intelligence Eote-green-die.pngEote-green-die.png
Education Intelligence Eote-green-die.pngEote-green-die.png
Lore Intelligence Eote-green-die.pngEote-green-die.png
Outer Rim Intelligence Eote-green-die.pngEote-green-die.png
Underworld Intelligence Eote-green-die.pngEote-green-die.png
Xenology Intelligence Eote-green-die.pngEote-green-die.png
War Intelligence Eote-yellow-die.pngEote-green-die.png

Talents

Soldier: Commando

Ramsey - Soldier - Commando.png

Equipment

Credits Encumbrance
Capacity Current
90 8 3

Armour

None

Weapons

  • E-5 Blaster Rifle
    • Base: Energy, Ranged (Heavy), Damage 9, Critical 3, Long, Enc 2, HP 2, Cost 600, Rarity 4, Stun Setting
    • When damaged, suffers one additional step of damage.
    • A despair or 3 threat results cause weapon to overheat; damaging the weapon and dealing 2 wounds to an organic wielder.
  • M8 Combat Knife
    • Base: Melee, Damage +1, Critical 3, Engaged, Enc 1, HP 1, Cost 150, Rarity 4, Accurate 1, Pierce 1
    • Modified: Melee, Damage +2, Critical 3, Engaged, Enc 1, HP 1, Accurate 1, Pierce 1
    • Talent: Feral Strength: +1 damage per rank to Melee or Brawl attacks
  • Unarmed Strike
    • Base: Damage +0, Critical 5, Disorient, Knockdown
    • Modified: Damage +1, Critical 5, Disorient, Knockdown
    • Talent: Feral Strength: +1 damage per rank to Melee or Brawl attacks

Equipment

  • Emergency Medpac 100 Enc 1 Rarity 1; May perform medical check to heal wounds without penalty
  • Repair Patch x3
  • Stimpak