RAM-53Y "Ramsey"
Star Wars: Dawn of Defiance | |
---|---|
GM | |
Tim | |
Game | |
XP: 0 | |
Rebels | |
RAM-53Y "Ramsey" | |
Key NPCs | |
Captain Sirona Okeefe · Senator Bail Organa |
Ramsey, a shortened form for designation RAM-53Y, was a BX-series commando droid in the service of the Separatist army during the Clone Wars. Unlike most of the droid army, Ramsey didn't catch the shutdown command sent from Mustafar after the death of the Separatist leadership council at the hands of Darth Vader. Ramsey was in a battle with Clone Troopers at the time and had caught an ion grenade at the fateful moment the shutdown command was sent, so he never received it.
Left where he fell, he was recovered by salvagers picking over the droid remains for parts to sell when they recovered his largely intact form. He was patched together - minimally - and re-equipped with the B1/BX droid standard E-5 blaster rifle before being sold off.
Missing at least a couple of years from memory and lacking full context on the changes in galactic governance, Ramsey finds himself in the company of people opposing "Emperor" Palpatine and the new Galactic Empire. He still slips into correcting people that it's "Chancellor" Palpatine in charge of the Galactic "Republic", but either way he's still on a mission to stop Palpatine, whatever new names he's chosen for himself. He won't fool this droid by trying to change a few names around!
Characteristics
Career/Specialization(s): Soldier/Commando
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
3 | 3 | 2 | 2 | 1 | 1 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
Force Rating |
4 | 15 | 12 | 0 | 0 | N/A |
Droid
- Special Abilities: Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. Train 1 rank in each of 6 Career Skills (opposed to 4), and train 1 rank in each of 3 Specialization Skills (opposed to 2).
- Inorganic: Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1.
- Mechanical Being: Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers.
Obligation | 20 |
Motivation: Relationship | Place of Origin: The character is deeply prideful of where he grew up. This could be a specific planet, town, space station, or ship. The character strives to better the place of origin and its people and will defend it with his life. |
Ambition: Freedom | The character desires the freedom to do what he wants. This could be a passion to overcome one or more of his current Obligations or to see others freed from the shackles of bondage and servitude in all its forms |
Specific Causes: Droid rights | The character believes droids should be accepted as full members of the galactic society, not merely tools or servants. |
XP Total | XP Unspent |
0 | 0 |
Skills
- Soldier Skills: Athletics, Brawl*, Knowledge (Warfare), Medicine*, Melee*, Ranged (Light)*, Ranged (Heavy)*, Survival*
- Commmando Skills: Brawl, Melee*, Resilience*, Survival*
- ✓ denotes class/specialization skill
- ■ denotes one rank in the skill
Talents
Soldier: Commando
Equipment
Credits | Encumbrance | |
Capacity | Current | |
90 | 8 | 3 |
Armour
None
Weapons
- E-5 Blaster Rifle
- Base: Energy, Ranged (Heavy), Damage 9, Critical 3, Long, Enc 2, HP 2, Cost 600, Rarity 4, Stun Setting
- When damaged, suffers one additional step of damage.
- A despair or 3 threat results cause weapon to overheat; damaging the weapon and dealing 2 wounds to an organic wielder.
- M8 Combat Knife
- Base: Melee, Damage +1, Critical 3, Engaged, Enc 1, HP 1, Cost 150, Rarity 4, Accurate 1, Pierce 1
- Modified: Melee, Damage +2, Critical 3, Engaged, Enc 1, HP 1, Accurate 1, Pierce 1
- Talent: Feral Strength: +1 damage per rank to Melee or Brawl attacks
- Unarmed Strike
- Base: Damage +0, Critical 5, Disorient, Knockdown
- Modified: Damage +1, Critical 5, Disorient, Knockdown
- Talent: Feral Strength: +1 damage per rank to Melee or Brawl attacks
Equipment
- Emergency Medpac 100 Enc 1 Rarity 1; May perform medical check to heal wounds without penalty
- Repair Patch x3
- Stimpak