Mortimer Thrace
Star Wars: Age of Rebellion: Rogue Squadron | |
---|---|
GM | |
Brendon | |
Call Sign "Hot Stuff" | |
Zal | |
Call Sign "Short Stuff" | |
Mortimer and Nkemdilim | |
Call Sign "Right Stuff" | |
Corban and Felina | |
Call Sign "Smart Stuff" | |
Toren "Doc McCall" and Talara | |
References | |
Squad Duty List |
Mortimer Thrace
Mortimer Thrace was born on the planet Rugosa, a former vacation world for the Toydarian, until the Hutts released a plague that destroyed its oceans. His family long ago ran the shuttle services between the planet and orbital ships and facilities, and they still make their money with transportation, it has just extended into the stars. Growing up behind the wheel so to speak made him the pilot he is today. Amongst his hobbies were shooting the Neebray during their space migration, exploring the ancient Coral beds, and contemplating the ancient Rakatan writing on the oldest dead coral. The ancient beds were his favorite, it always felt...RIGHT. When ever he had a decision to make that was where he went to think it over, and his greatest breakthroughs in the force came when he was here. When he left to join the rebellion this was his last stop and he had the feeling something wished him well and to return. He is new to the rebellion, but amongst his exploits was the capture of a Tie bomber with its entire arsenal intact, a lambda shuttle with only ion damage
Characteristics
- Race: Toydarian
- Career: Ace
- Specialization(s): Force Emergent, Pilot
- Duty: Tech Procurement [18]
- EXP Gain: 0/25
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
1 | 2 | 3 | 3 | 2 | 3 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
2 | 10 | 15 | 0 | 0 |
Skills
- Career: Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting(Planetary), Piloting(Space), Ranged(Light)
- Specialization: Astrogation, Gunnery, Piloting(Planetary), Piloting(Space)
- ✓ denotes class/specialization skill
Talents
Pilot
Skilled Jockey I: can remove one from piloting checks
Force Sensitive Emergent
Force Powers
Foresee
- Foresee Basic: Can spend a light-side pip to gain a vague hint of an event a day in our future
Enhance
- Enhance Basic: Can roll my force dice with an Athletics checks with light side pip counting as Success or advantage
- Enhance Coordination: can apply enhance to Coordination
- Enhance Pilot Planetary: can apply enhance to Pilot Planetary
- Enhance Pilot Space: can apply enhance to Pilot Space
Equipment
Credits | Encumbrance | |
Capacity | Current | |
1 | 11 | 10 |
Armour
Heavy Clothing (Soak 1, Encumbrance 1 (0 when worn), Hard Points 0)
Weapon
- Hold-out Blaster (Range Short, Dam 7, Crit 4, Enc 1, HP 1) [Stun-Setting]
- Ion Blaster (Range Short, Dam 10, Crit 5, Enc 3, HP 3) [Stun Damage] [Disorient 5]
- Droid only
Gear
- Space Suit
- Ration Pack x4
- Syntherope
- PED-21 Personal Distress Beacon
- Utility Belt (add one Encumbrance threshold)
- Glow rod
- Model 58 Concealment Holster (add to any perception checks to discover light or holdout blaster holstered in it)
- Backpack