Akari Sora
Star Wars: Clone Wars Missions | |
---|---|
GM | |
Rotating | |
Game | |
XP: 650 House Rules • Bestiary | |
Jedi Knights | |
Akari Sora Chandra Devi Tammine Zinko Tyndale Zak Tanner | |
Jedi Padawans | |
Wrrlevgebev | |
Key NPCs | |
Jedi Master Haneul | |
Associated Jedi | |
Ami Kyuchi Raj Vashin Shalla Tane |
Background
Akari was born on the Mirkaluka home world of Alpheridies. At a young age, like most Jedi, she was taken from her home world to the Jedi temple for training. At the temple, Akari was found to be unusually strong in the Force. Despite this her training was typical of all younglings. It wasn’t until she started having visions that it was decided that she needed extra training. It was Master Yoda that took over her training at that time. He taught her that vision were not absolute and that the future was always in motion. Force visions were left up to much interpretation, with the emotions of the witness potentially clouding their judgement on the issue or otherwise causing them to misread the vision. She was eventually taken as an apprentice by a Jedi Master. He was a Jedi mystic that spent his time studying other Force traditions.
Characteristics
Career/Specializations: Jedi (Padawan, Knight, Seer)
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
3 | 2 | 2 | 2 | 3 | 3 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
Force Rating |
3 | 16 | 16 | 2 | 2 | 5 |
Morality | Strength | Weakness | Motivation |
84 | Clarity | Confusion | Mysteries |
Clarity | Certainty relies on faith, Clarity relies on knowledge. These Mystics know without a doubt that the path they walk is the right one and can communicate it to others without misunderstanding. |
Confusion | With visions come possibilities. The future isn't set in stone, but a river that can flow in one direction or another. When Mystics delve deep into the future, they may become paralyzed by the myriad of possibilities. |
Mysteries | Any being can be motivated by their ambition or a cause, but a Mystic tends to be deeply interested in the most fundamental mysteries of their universe. They want to understand their world on a profound, even instinctual level, and often eschew worldly things for such knowledge. Sometimes they seek answers to these mysteries for personal growth and enlightenment. Sometimes they seek them for power. And sometimes, as they seek one, they find the other as well. |
The Force | What is the Force? How and why does it exist, and does it have a will of its own? Does the Force determine one's actions, or obey one's commands? Or is it both, and if that is true, how is that possible? Many ancient Jedi meditated on the mysteries of the Force, though to solve them all is likely impossible. |
XP Total | XP Unspent |
580 | 0 |
Skills
- Career: Athletics, Cool, Discipline, Lightsaber, Lore, Piloting - Space
- Specialization(s): Cool, Leadership, Lightsaber, Negotiation, Coordination, Education, Mechanics, Vigilance, Discipline, Lore, Survival
- Miraluka Bonus: Discipline
- Talent Bonus (Well-Rounded): Perception, Charm
- ✓ denotes class/specialization skill
- ■ denotes one rank in the skill
Talents
Mystic: Seer
Jedi: Padawan
Jedi: Knight
Signature Ability
Prophecy
- Base Ability
Force Powers
Alter
- Basic Power
Bind
- Basic Power
- Strength
Conjure
- Basic Power
Ebb/Flow
- Basic Power
Enhance
- Basic Power
- Control: Force Leap (Horizontal)
- Control: Force Leap (Vertical)
Farsight
- Basic Power
Foresee
- Basic Power
- Control: Initiative (Success)
- Strength
Influence
- Basic Power
- Control: Emotion/Belief
Misdirect
- Basic Power
- Range
- Duration
- Strength
- Control: Appearance
Move
- Basic Power
- Magnitude
- Strength
- Range
- Control: Hurl
- Control: Pull
Sense
- Basic Power
- Control: Sense Thoughts
- Range
Equipment
Credits | Encumbrance | |
Capacity | Current | |
500 | 13 | 3 |
Armour
- Heavy Robes (Soak 0, Encumbrance 1, Hard Points 0, Melee Def:1, Ranged Def:1)
- Concealing Robes (Soak 1, Encumbrance 1 (0 when worn), Hard Points 0) - Not normally worn
Weapons
- Lightsaber (Green) (Dam 12, Crit 1, Enc 1, HP 5 (5 used))
- Breach 1, Sunder, Vicious 1, Defensive 1, Deflection 1, Superior
- Hilt
- Combat Tested: Add to Discipline checks., Add to check to resist fear.
- Reflex grip: When lightsaber is used to Parry or Reflect, suffer 1 additional strain, but count Parry and Reflect ranks as 1 higher.
- 1 Quality (Defensive 1) Mod
- 1 Quality (Deflection 1) Mod
- Superior customization which grants Superior (A Superior weapon generates an automatic "advantage" on all checks related to its use, and its based damage is increased by one.)
- Crystal (Mephite)(Mephite crystals are Force-reactive and can be infused with a small amount of a Force user's power. When installed in a lightsaber and infused with the Force, mephite crystals give off a small but steady Force signature that can be sensed by any nearby Force user.)
- Mods: Damage +3, Reduce Critical Rating by 1, Vicious +1
- Force-sensitive characters using Force powers to sense their surroundings automatically detect a lightsaber using a mephite crystal if it is within the range of the power.
- Roll:
General Items
- Comlink (Handheld)
- Jedi Utility Belt (+1 Enc)
- Jedi Multi-tool
- Counts as having the right tool for the job for most Mechanics checks.
- Adds automatic "advantage" to build, modify, or repair lightsabers.
- Backpack (+4 Enc)
- Breath Mask