Akari Sora

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Star Wars: Clone Wars Missions
Star-wars-clone-wars-logo.png
GM
Rotating
Game
XP: 650
House RulesBestiary
Jedi Knights
Akari Sora
Chandra Devi
Tammine Zinko
Tyndale
Zak Tanner
Jedi Padawans
Wrrlevgebev
Key NPCs
Jedi Master Haneul
Associated Jedi
Ami Kyuchi
Raj Vashin
Shalla Tane

Background

Jedi Knight Akari Sora

Akari was born on the Mirkaluka home world of Alpheridies. At a young age, like most Jedi, she was taken from her home world to the Jedi temple for training. At the temple, Akari was found to be unusually strong in the Force. Despite this her training was typical of all younglings. It wasn’t until she started having visions that it was decided that she needed extra training. It was Master Yoda that took over her training at that time. He taught her that vision were not absolute and that the future was always in motion. Force visions were left up to much interpretation, with the emotions of the witness potentially clouding their judgement on the issue or otherwise causing them to misread the vision. She was eventually taken as an apprentice by a Jedi Master. He was a Jedi mystic that spent his time studying other Force traditions.

Characteristics

Career/Specializations: Jedi (Padawan, Knight, Seer)

Brawn Agility Intellect Cunning Willpower Presence
3 2 2 2 3 3


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
Force
Rating
3 16 16 2 2 5



Morality Strength Weakness Motivation
84 Clarity Confusion Mysteries
Clarity Certainty relies on faith, Clarity relies on knowledge. These Mystics know without a doubt that the path they walk is the right one and can communicate it to others without misunderstanding.
Confusion With visions come possibilities. The future isn't set in stone, but a river that can flow in one direction or another. When Mystics delve deep into the future, they may become paralyzed by the myriad of possibilities.
Mysteries Any being can be motivated by their ambition or a cause, but a Mystic tends to be deeply interested in the most fundamental mysteries of their universe. They want to understand their world on a profound, even instinctual level, and often eschew worldly things for such knowledge. Sometimes they seek answers to these mysteries for personal growth and enlightenment. Sometimes they seek them for power. And sometimes, as they seek one, they find the other as well.
The Force What is the Force? How and why does it exist, and does it have a will of its own? Does the Force determine one's actions, or obey one's commands? Or is it both, and if that is true, how is that possible? Many ancient Jedi meditated on the mysteries of the Force, though to solve them all is likely impossible.



XP Total XP Unspent
580 0

Skills

  • Career: Athletics, Cool, Discipline, Lightsaber, Lore, Piloting - Space
  • Specialization(s): Cool, Leadership, Lightsaber, Negotiation, Coordination, Education, Mechanics, Vigilance, Discipline, Lore, Survival
  • Miraluka Bonus: Discipline
  • Talent Bonus (Well-Rounded): Perception, Charm
  • ✓ denotes class/specialization skill
  • ■ denotes one rank in the skill
Skill Ability Level Roll Notes
General Skills
Astrogation Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Athletics Brawn Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-force-die.pngEote-force-die.pngEote-force-die.pngEote-force-die.pngEote-force-die.png
Charm Presence Eote-yellow-die.pngEote-green-die.pngEote-green-die.pngEote-blue-die.png
Coercion Willpower Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-blue-die.png
Computer Intelligence Eote-green-die.pngEote-green-die.png
Cool Presence Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Coordination Agility Eote-green-die.pngEote-green-die.pngEote-force-die.pngEote-force-die.pngEote-force-die.pngEote-force-die.pngEote-force-die.png
Deception Cunning Eote-green-die.pngEote-green-die.pngEote-blue-die.png
Discipline Willpower ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.pngEote-blue-die.png
Leadership Presence Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Mechanics Intelligence Eote-yellow-die.pngEote-green-die.png
Medicine Intelligence Eote-green-die.pngEote-green-die.png
Negotiation Presence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Perception Cunning Eote-yellow-die.pngEote-green-die.png Remove Eote-black-die.png
Pilot (Planetary) Agility Eote-green-die.pngEote-green-die.png
Pilot (Space) Agility Eote-green-die.pngEote-green-die.png
Resilience Brawn Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-force-die.pngEote-force-die.pngEote-force-die.pngEote-force-die.pngEote-force-die.png
Skulduggery Cunning Eote-green-die.pngEote-green-die.png
Stealth Agility Eote-green-die.pngEote-green-die.png
Streetwise Cunning Eote-green-die.pngEote-green-die.png
Survival Cunning Eote-green-die.pngEote-green-die.png
Vigilance Willpower Eote-yellow-die.pngEote-green-die.pngEote-green-die.pngEote-blue-die.png Remove Eote-black-die.png
Combat Skills
Brawl Brawn Eote-green-die.pngEote-green-die.pngEote-green-die.png
Gunnery Agility Eote-green-die.pngEote-green-die.png
Lightsaber Cunning ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Melee Brawn Eote-green-die.pngEote-green-die.pngEote-green-die.png
Ranged (Light) Agility Eote-green-die.pngEote-green-die.png
Ranged (Heavy) Agility Eote-green-die.pngEote-green-die.png
Knowledge Skills
Core Worlds Intelligence Eote-green-die.pngEote-green-die.png Remove two Eote-black-die.png
Education Intelligence Eote-green-die.pngEote-green-die.png Remove two Eote-black-die.png
Lore Intelligence Eote-yellow-die.pngEote-green-die.png Remove two Eote-black-die.png
Outer Rim Intelligence Eote-green-die.pngEote-green-die.png Remove two Eote-black-die.png
Underworld Intelligence Eote-green-die.pngEote-green-die.png Remove two Eote-black-die.png
Xenology Intelligence Eote-green-die.pngEote-green-die.png Remove two Eote-black-die.png
War Intelligence Eote-green-die.pngEote-green-die.png Remove two Eote-black-die.png

Talents

Mystic: Seer

Akari Seer.PNG

Jedi: Padawan

Akari Padawan.png

Jedi: Knight

Akari Knight.png

Signature Ability

Prophecy

  • Base Ability

Akari Prophecy.png

Force Powers

Alter

  • Basic Power

Akari Alter.PNG

Bind

  • Basic Power
  • Strength

Akari Bind.png

Conjure

  • Basic Power

Akari Conjure.png

Ebb/Flow

  • Basic Power

Akari Ebb Flow.png

Enhance

  • Basic Power
  • Control: Force Leap (Horizontal)
  • Control: Force Leap (Vertical)

Akari Enhance.png

Farsight

  • Basic Power

Akari Farsight.png

Foresee

  • Basic Power
  • Control: Initiative (Success)
  • Strength

Akari Foresee.png

Influence

  • Basic Power
  • Control: Emotion/Belief

Akari Influence.png

Misdirect

  • Basic Power
  • Range
  • Duration
  • Strength
  • Control: Appearance

Akari Misdirect.png

Move

  • Basic Power
  • Magnitude
  • Strength
  • Range
  • Control: Hurl
  • Control: Pull

Akari Move.png

Sense

  • Basic Power
  • Control: Sense Thoughts
  • Range

Akari Sense.png

Equipment

Credits Encumbrance
Capacity Current
500 13 3

Armour

  • Heavy Robes (Soak 0, Encumbrance 1, Hard Points 0, Melee Def:1, Ranged Def:1)
  • Concealing Robes (Soak 1, Encumbrance 1 (0 when worn), Hard Points 0) - Not normally worn

Weapons

  • Lightsaber (Green) (Dam 12, Crit 1, Enc 1, HP 5 (5 used))
    • Breach 1, Sunder, Vicious 1, Defensive 1, Deflection 1, Superior
    • Hilt
      • Combat Tested: Add Eote-blue-die.png to Discipline checks., Add Eote-blue-die.png to check to resist fear.
      • Reflex grip: When lightsaber is used to Parry or Reflect, suffer 1 additional strain, but count Parry and Reflect ranks as 1 higher.
        • 1 Quality (Defensive 1) Mod
        • 1 Quality (Deflection 1) Mod
      • Superior customization which grants Superior (A Superior weapon generates an automatic "advantage" on all checks related to its use, and its based damage is increased by one.)
    • Crystal (Mephite)(Mephite crystals are Force-reactive and can be infused with a small amount of a Force user's power. When installed in a lightsaber and infused with the Force, mephite crystals give off a small but steady Force signature that can be sensed by any nearby Force user.)
      • Mods: Damage +3, Reduce Critical Rating by 1, Vicious +1
      • Force-sensitive characters using Force powers to sense their surroundings automatically detect a lightsaber using a mephite crystal if it is within the range of the power.
    • Roll: Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png

General Items

  • Comlink (Handheld)
  • Jedi Utility Belt (+1 Enc)
  • Jedi Multi-tool
    • Counts as having the right tool for the job for most Mechanics checks.
    • Adds automatic "advantage" to build, modify, or repair lightsabers.
  • Backpack (+4 Enc)
  • Breath Mask