Wrrlevgebev
Star Wars: Clone Wars Missions | |
---|---|
GM | |
Rotating | |
Game | |
XP: 650 House Rules • Bestiary | |
Jedi Knights | |
Akari Sora Chandra Devi Tammine Zinko Tyndale Zak Tanner | |
Jedi Padawans | |
Wrrlevgebev | |
Key NPCs | |
Jedi Master Haneul | |
Associated Jedi | |
Ami Kyuchi Raj Vashin Shalla Tane |
(Work in progress)
Background
Wrrlevgebev (commonly addressed as Gebev, Bev or Padawan) is one of the few Wookiees to be admitted to the Jedi Order to become a fabled Jedi Knight. Gebev was taken at a young age, as most Younglings were, surrendered by his clan as a point of honor and pride. Gebev himself is not fully aware of his family background, as is normal for those at the Temple. A sharp eye was kept on the Young learner, as the rage of the Wookiees was well known to all who had known them. Gebev did have some issues controlling his all too natural tendencies towards rage, but found solace in simple meditation, saber drill, and surprisingly, horticulture.
To further watch the young Jedi, a Jedi Knight by the name of Rahm Kota was pressured to take the young Wookiee under his tutelage as his apprentice. For several years, Gebev struggled and prevailed under the harsh teachings of Kota. When the Clone Wars began, the two took to the field of battle alongside Kota’s militia, as the Jedi General did not trust the clone troopers for various reasons. During a particularly hard fought battle, an artillery barrage struck the position that the Jedi were seeking cover in. Kota was largely unharmed, but Gebev came away having lost his left arm to the shoulder. This injury saw the Padawan sent to the hospital station for the sector to heal his physical injuries. He later returned to the Temple, his shoulder heavily bandaged and bearing a message from Kota to the Council, renouncing Gebev as his Padawan given his incredible injuries. The Temple affixed a cybernetic arm, crafted by Temple artisans, to restore the wounded Jedi to full capability. However, the emotional wounds of being abandoned remained.
Later, Gebev
Statistics
Characteristics
Brawn | 4 | Agility | 3 | Intellect | 3 | ||
Cunning | 2 | Willpower | 3 | Presence | 2 | ||
Career | Jedi | Specializations | 3 | Total XP | 500 |
(130 XP)
Attributes
Wound Threshold | 24 | Strain Threshold | 15 | Force Rating | 2 | ||
Soak | 5 | Ranged Defense | 0 | Melee Defense | 0 | ||
Morality | 52 Discipline/Anger |
Skills (Abridged)
- ✓ denotes class/specialization skill
(10 XP)
Talents
Shi-Cho Knight | ||||
(Parry) | Second Wind | (Toughened) | (Parry) | |
Second Wind | Conditioned | Multiple Opponents | Durable | |
Quick Draw | Grit | Parry | Defensive Training | |
Natural Blademaster | Sarlacc Sweep | Improved Parry | Sum Djem | |
Center of Being | Durable | Dedication | Parry |
Padawan | ||||
(Parry) | (Toughened) | (Quick Draw) | (Grit) | |
(Toughened) | (Reflect) | (Well Rounded) | (Sense Danger) | |
(Parry) | (Learning Opportunity) | (Valuable Facts) | (Force Rating) | |
(Reflect) | (Grit) | (Something to Prove) | (Adaptable) | |
(Beginner’s Luck) | (Temple Training) | Sincerest Flattery | (Dedication) |
Knight | ||||
(Grit) | (Jump Up) | (Researcher) | (Grit) | |
(Parry) | (Parry) | Sense Emotions | Researcher | |
(Improved Reflect) | (Reflect) | (Improved Parry) | Balance | |
Circle of Shelter | Side by Side | Reflect | Will of the Force | |
Guardian of the Republic | Saber Throw | Dedication | Force Rating |
(255 XP)
- Parry: Spend 3 strain to reduce melee damage by 8
- Reflect: Spend 3 strain to reduce ranged damage by 5
Force Powers
- Enhance: When making an Athletics add your force dice, counting Force Points as Success or Advantage.
- Enhance Control: May use Enhance dice to perform a Force Leap to short range.
- Enhance Control: Force Leap may now be used to leap vertically.
- Enhance Range: Force Leap may now reach out to medium range.
- Influence: Spend a Force Point to cause strain or influence emotions.
- Move: Spend a Force Point to move a small (Sil 0) object within Short range.
- Range: Spend a Force Point to manipulate an object within Medium range.
- Control: Make a ranged combat check and a move power check to hurl an object at a target, damage equal to ten times the silhouette.
- Strength: Spend a Force Point to increase size of targets affected by Move by one silhouette equal to ranks in Strength.
- Strength: Spend a Force Point to increase size of targets affected by Move by one silhouette equal to ranks in Strength.
- Strength: Spend a Force Point to increase size of targets affected by Move by one silhouette equal to ranks in Strength.
- Strength: Spend a Force Point to increase size of targets affected by Move by one silhouette equal to ranks in Strength.
- Sense: Spend a Force Point to sense living things in short range or their emotional state.
- Sense Control: Commit a force die to upgrade an incoming attack.
(75 XP)
Lightsaber
- Two-handed Basic Lightsaber
- DMG: 12
- Range: Melee
- Crit: 1
- Special: Ilum Crystal, Breach 1, Sunder, Two-handed, Extended Hilt, Vicious 3