Wrrlevgebev

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Star Wars: Clone Wars Missions
Star-wars-clone-wars-logo.png
GM
Rotating
Game
XP: 650
House RulesBestiary
Jedi Knights
Akari Sora
Chandra Devi
Tammine Zinko
Tyndale
Zak Tanner
Jedi Padawans
Wrrlevgebev
Key NPCs
Jedi Master Haneul
Associated Jedi
Ami Kyuchi
Raj Vashin
Shalla Tane

(Work in progress)

Background

Statistics

Characteristics

Brawn 3   Agility 4   Intellect 2
Cunning 2   Willpower 3   Presence 2
Career Consular   Specializations 2   Total XP 445

(130 XP)

Attributes

Wound Threshold 18   Strain Threshold 12   Force Rating 2
Soak 3   Ranged Defense 0   Melee Defense 0
Morality 52

Skills (Abridged)

  • ✓ denotes class/specialization skill
Skill Ability Level Roll
Astrogation Intellect Eote-yellow-die.pngEote-green-die.png
Athletics Brawn ■ ■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.pngEote-force-die.pngEote-force-die.png
Charm Presence Eote-yellow-die.pngEote-green-die.png
Computers Intellect Eote-yellow-die.pngEote-green-die.png
Cool Presence Eote-yellow-die.pngEote-green-die.png
Coordination Agility Eote-yellow-die.pngEote-green-die.pngEote-green-die.pngEote-green-die.pngEote-force-die.pngEote-force-die.png
Deception Cunning Eote-green-die.pngEote-green-die.png
Discipline Willpower Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Mechanics Intellect Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.pngEote-blue-die.png
Perception Willpower Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Survival Cunning Eote-yellow-die.pngEote-green-die.png
Vigilance Willpower Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Lightsaber Brawn ■■■ Eote-yellow-die.pngEote-yellow-die.pngEote-yellow-die.png
Education Intellect Eote-yellow-die.pngEote-yellow-die.png
Lore Intellect Eote-yellow-die.pngEote-green-die.png
Brawl Brawn Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Resilience Brawn Eote-green-die.pngEote-green-die.pngEote-green-die.pngEote-force-die.pngEote-force-die.png
Skulduggery Cunning Eote-green-die.pngEote-green-die.png

(10 XP)

Talents

(255 XP)

  • Parry: Spend 3 strain to reduce melee damage by 5
  • Reflect: Spend 3 strain to reduce ranged damage by 5
  • Nobody's Fool: May upgrade difficulty of incoming Charm, Coercion, or Deception checks once.
  • Defensive Training: When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive (2) quality.
  • Improved Center of Being: As an incidental, spend 1 strain to increase the crit rating of weapons attacking you by 1.
  • Sum Djem: Spend Triumph or 2 advantage to disarm an opponent.

Force Powers

  • Enhance: When making an Athletics add your force dice, counting Force Points as Success or Advantage.
    • Enhance Coordination: Enhance dice may be rolled with Coordination.
    • Enhance Resilience: Enhance dice may be rolled with Resilience.
    • Enhance Piloting: Enhance dice may be rolled with Pilot (Planetary) and Pilot (Space).
  • Influence: Spend a Force Point to cause strain or influence emotions.
    • Greater Influence: Spend a Force point to effect an additional target.
    • Influence Perception: Add Force Dice to Charm, Deception, Leadership or Negotiation.
  • Move: Spend a Force Point to move a small (Sil 0) object within short range.
  • Sense: Spend a Force Point to sense living things in short range.
    • Sense Danger: Commit a Force Die, upgrade the difficult of an incoming attack 1/round.

(75 XP)

Equipment